The Aero-Cannon is an enemy that first appeared in Sonic Unleashed and later in the console/PC version of Sonic Generations. It is a Badnik model, created by Dr. Eggman, which works as a hovering gun turret that fires on all intruders.
The Aero-Cannons are relatively small robots. They have an orb-shaped torso with two small semicircles on the bottom of it, functioning as feet, and a hemisphere attached on each side of their torso. Their head is a think bar running along the top surface of their torso, and have two eyes and a small straight field of yellow light running across its face, resembling teeth. Sticking out from the chest and a little from their back, they have a long, single-barreled cannon. They are all colored steel blue, yellow and silver, and have pale yellow eyes.
The Aero-Cannons are very hostile machines, open fire on anything that moves into range.
Powers and Abilities
The Aero-Cannons have the ability to levitate in mid-air on their own. Thanks to the cannon built into them, the Aero-Cannons are able to fire highly powerful energy blasts at their opponents. However, the recoil from their shots are so strong that they are send reeling back when firing them, leaving them vulnerable.
The Aero-Cannons appeared for the first time in both the PlayStation 3/Xbox 360 version and PlayStation 2/Nintendo Wii version of Sonic Unleashed. They can only be encountered in the daytime Action Stages/Stages of the game. In gameplay, they attack the player by shooting fast and precise energy blasts at the player. When the player is trying to perform a Homing Attack on the Aero-Cannons caution is advised since there is a good chance they can hit the player with their shots before he/she can hit them.
The Aero-Cannons made a reappearance in the console/PC version of Sonic Generations. In this game, they can only be encountered in Rooftop Run. In gameplay, their attack patterns are the same as they were in Sonic Unleashed.