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The Air Trap[1] is a mechanic that appears in Sonic Battle. It is a category of skill-based moves that the playable characters use to determine their Mine for Air Attacks.

Description[]

Air Traps are techniques that determine the Mine the character deploys for their Air Attack. These moves involve the user dropping a Mine on the Map from midair that will detonate and deal damage to the opponent when they make contact with it. Each individual Air Trap is performed in its own unique way, but they all inflict a launch effect upon connecting while temporarily blinding the victim with a white screen effect that gradually fades.

In order to use the Air Trap in gameplay, the player must select it before a battle starts or during an intermission. Also, in addition to inflicting normal damage on opponents, the Air Traps can be powered up further; when the Ichikoro Gauge is full, attacks from the Air Trap category will be able to instantly knock out the opponent, unless the opponent blocks it or is immune to Air Traps.

While all Air Traps are the same in function, each one has its own strengths and weaknesses that are determined by two attributes: speed and power. A few even have different mechanics; some Air Traps let the user deploy multiple Mines at once and others can deploy Mines that move around on their own. There are also those that can deploy invisible Mines.

To perform a character's Air Trap in gameplay, the player has to press Rgba while in midair.

List of Air Traps[]

Name Number Icon Skill Points to enable
Air B. Cracker 103 Airbcracker 20
Air Blinker 166 Airblinker 20
Air C. Splash 187 Aircsplash 25
Air Chu² Bomb 030 Airchu2bomb 25
Air Gift 124 Airgift 15
Air Mole Bomb 061 Airmolebomb 20
Air R. Chaos 082 Airrchaos 25
Air Trap 208 Airtrap N/A
C. Air Cracker 145 Caircracker 15
S. Air Cracker 019 Saircracker 15
Ult. Air Trap 229 Ult Air Trap 30

References[]

  1. Sonic Battle (Game Boy Advance) United States instruction booklet, pg. 18.

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