Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
Aquatic Ruin Zone is the third Zone in Sonic the Hedgehog 2. As with most other stages in this game, Aquatic Ruin Zone consists of two standard Acts with a boss fight at the end of Act 2.
A crumbling, semi-submerged stonework ruin, this Zone sports a couple of main terrain features that make it unique compared to the others. Water, for one; the movement speed underwater is much slower, so be prepared. Like with the rising chemicals from Chemical Plant Zone, if the player stays underwater for too long, the player will eventually drown. To avoid drowning, stand near a small pile of air bubbles on the ground and wait for a big bubble to rise. There are also alternate paths to avoid the water altogether.
The ancient pillars that lie dotted around Aquatic Ruin are riddled with traps. Some will rise up when you approach and you must jump on them to destroy them. These can be dangerous in conjunction with the arrows fired out by other pillars, but otherwise they are not a threat.
The boss here has totem poles that rise up from the ground. Dr. Robotnik will then float above the poles and hit them in an alternating pattern with his hammer, causing the totems to fire an arrow. Once this arrow hits the other pole, you must jump on the arrow and hit the Egg Mobile.
In various preview magazines back in 1992, Aquatic Ruin Zone was named Neo Green Hill Zone (a name later used for the first level in Sonic Advance). This may have some connection to the concept that Sonic the Hedgehog 2 was, in its early planning stages, intended to have time travel like Sonic CD.