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The Automatic Trail[1] (アクションゾーン[2] Akushon Zōn?, lit. "Action Zone") is a gimmick that appears in the Sonic the Hedgehog series. They are race course sections that automatically guide racers while refilling their Air Tank.

Description[]

The Automatic Trails are racing tracks that vary in design and execution when traversed. They are typically based on the track's environment:

  • Metal City: The Automatic Trail here is a blue laser-based line that leads around a metallic tower. When using it, the playable character grabs the metal handle and rides along the line.
  • Splash Canyon: The Automatic Trail here is a wild river that ends with a waterfall. When using it, the playable character is thrown to the top of the waterfall.
  • Egg Factory: The Automatic Trail here is a laser-based line that leads around the track's main reactor. When using it, the playable character grabs the metal handle and rides along the line.
  • Green Cave: The Automatic Trail here is a giant red centipede meandering through the track's cave. When using it, the playable character rides along the centipede's backs.
  • Sand Ruins: The Automatic Trail here is a ballista. When using it, by executing the action depicted on the screen, the playable character draws the ballista. The more it is pulled, the farther they will be fired.
  • Babylon Garden: The Automatic Trail here is a one of Babylon Garden's automatic mechanical jet defenses. When using it, the playable character grabs one of the jets and flies with it through the clouds.
  • Night Chase: The Automatic Trail here is a green laser-based line that leads around a metallic tower. When using it, the playable character grabs the metal handle and rides along the line.
  • Red Canyon: The Automatic Trail here is a wild river that ends with a waterfall. When using it, the playable character is thrown to the top of the waterfall.
  • Ice Factory: The Automatic Trail here is a hook on a chain. When using it, the playable character grabs the hook and is transported through the frosted glasses of the base.
  • White Cave: The Automatic Trail here is a giant white centipede meandering through the track's cave. When using it, the playable character rides along the centipede's backs.
  • Dark Desert: The Automatic Trail here is a cyan teleportation ray in the center of a room. When using it, the playable character is pulled inside the ray and thrown upwards.
  • Sky Road: The Automatic Trail here is a energy track that stretches up along the tower. When using it, the playable character rides along the track before being fired from a cannon.
  • Digital Dimension: The Automatic Trail here is a tunnel leading to the heavenly part of the track.
  • Sega Carnival: The Automatic Trail here is a railway that runs along the castle from the Nights into Dreams series. When using it, the playable character is fired from a cannon and rolls along the railway like an egg.
  • Sega Illusion: The Automatic Trail here is a space port from the Space Channel 5 series. When using it, the playable character rides inside the port and catches rockets which will fly them to the next port.

Overview[]

SR SC Automatic Trail

Tails on an Automatic Trail in Splash Canyon, from Sonic Riders.

The Automatic Trails are automated sections on the various race courses in Sonic Riders, appearing on every track, except Babylon Guardian and the arenas in Survival Mode.

In gameplay, while on Automatic Trails, the playable character is automatically controlled by the game and requires no input from the player. In most cases though, the player can move faster down the Automatic Trails and gain Air at the same time by quickly executing the button/control stick prompts that appear on the screen (usually by quickly rotating the Control Stick in the clockwise direction or by alternately pressing [←]/[→] in the PC version) while using an Automatic Trail. The duration of each Automatic Trail also varies.

Some Automatic Routes lead to other locations along the tracks or can have more than one entry point. Some can also be omitted entirely if the player takes a specific route.

Gallery[]

Screenshots[]

Gallery

See also[]

References[]

  1. Sonic Riders (Nintendo GameCube) United States instruction booklet, pg. 20.
  2. Sonic Riders (Nintendo GameCube) Japanese instruction booklet, pg. 20.

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