The boss battle takes place and is limited on a toroid-shaped field with the Biolizard in the center. Cutting the field in half are two water streams, one closer to the artificial Master Emerald shrine and the other to the pool where Sonic’s section of Cannon's Core ended. While the former stream is harmless, the latter will sweep Shadow into a bottomless pit almost immediately, unless the player jumps out of it immediately.
To defeat the Biolizard, the player must attack the life support system it carries on its back a total of six times, which can be reached with different means through the battle. Hitting the Biolizard's body with attacks such as the Homing Attack will cause Shadow to bounce off it, and sometimes even take damage.
When the Biolizard has taken no hits, it will chase after Shadow on the field by rotating on its axis. It will start by chomping at Shadow which will do damage and send him flying, but if the player moves too far away from its head, it will switch direction and try to whack Shadow with its tail. The player must there constantly keep the right distance from either threats. After about half a turn the Biolizard will tire out and stop to catch its breath. The pipe along its neck will then glow, indicating the player must then grind up it to reach the Biolizard's back and attack its life support system. Take too long to grind the pipe however and the Biolizard will recover and start the phase over.
When the Biolizard has taken one hit, it will chase after Shadow again the same way it did in Phase 1. When it stops moving however, it will start splitting out energy balls that will home in on Shadow, either from a high or low angle. The lows ones can be jumped over while the high ones can be slipped under using Somersault, though the player can also dodge them with very quick movements. Should Shadow get hit by one, the Biolizard will wait shortly before resuming its attack. After firing a total of eight energy balls, the Biolizard will tire out in the same manner as in Phase 1, allowing the player to grind up it and attack its life support system again. The player can also avoid this attack by jumping over the Biolizard's head then waiting out the attack. Should Shadow wait behind the Biolizard's neck it is important to not be too close to the neck or else Shadow will take damage when it moves to recharge. This pattern is repeated for the next hit.
When the Biolizard has taken three hits, it will chase after Shadow and then use its energy attack like it did in Phase 2. After finishing its energy attack however, the Biolizard will form several floating pink eggs around it and fire them at Shadow one by one. The player must use the Homing Attack on the eggs to bounce higher into the air, and once above the Biolizard the player can attack its life support system. Take too long however, and the eggs will disappear and the Biolizard will repeat the phase. This pattern is repeated for the next hit as well.
When the Biolizard has taken five hits, it will rear up and form several eggs before starting to levitate both them and Shadow in a disc surface in the same plane of the life support system. During this phase, Shadow cannot attack, but the player can still move him around. The player must then move Shadow through the right-swirling eggs to the life support system while being continuously bombarded with flying eggs. Once Shadow attacks the life support system, the Biolizard will be hit and slump down in defeat.
Despite the cutscene prior showing Shadow and co. standing on the right side of the Biolizard, the start of the battle always positions the former to the Biolizard's left side instead.