Bloominators resemble large tulip flowers. They have a large red and closed "bud" with small spikes around its surface and a grey "stilk" connected directly below to a "bulb" which is covered by four grey and spiked armor plates.
Bloominators in Sonic the Hedgehog 3 only appear in Angel Island Zone. In gameplay, they are completely immobile. When the player gets near close to one though, it will spit out small mines from its bud, two at a time, to damage the player. These mines are launched at seemingly random angles.
The Bloominators' mines can be deflected by any kind of Shield in the game. One way to defeat these Badniks is to roll directly into them with the Spin Attack, despite their bulbs being protected by spikes. With good timing, the Bloominators can also be defeated by using the Spin Jump on them during the intervals where they shoot mines.
"Pon" terminal on the Badnik's Japanese name is onomatopoeia for a popping noise.
Obstacles similar to Bloominator appeared in Sonic 3D Blast. Like Bloominator, they spew spike balls from their cannons in a 360° radius around it. They are indestructible and each one usually has a different firing pattern.