Casino Night Zone
From the Sonic News Network, the Sonic Wiki
| Casino Night Zone | |
|---|---|
Casino Night Zone as seen in Sonic the Hedgehog 2 (16-bit) | |
| First appearence | |
| Other appearences | |
| Description |
A casino filled with |
| Location | |
| Nearby areas | |
| Characters (story mode) |
Sonic 2: |
| Level number |
Fourth |
| Acts |
2 |
| Boss fight |
Catcher Eggman |
Casino Night Zone (not to be confused with the Carnival Night Zone from Sonic 3) is the fourth level of Sonic the Hedgehog 2 for the Sega Mega Drive, coming after Aquatic Ruin and before Hill Top Zone. As with most other stages in this game, Casino Night Zone consists of two standard Acts with a boss fight at the end of Act 2.
The Zone also features as a racetrack in Sonic Drift 2 for the Game Gear.
Contents |
[edit] Sonic the Hedgehog 2 (16-bit)
Casino Night is, predictably, a sprawling casino. At night. Jaunty electric colours and pinball flippers abound, as well as slot machines where Sonic can rack up hundreds of rings if you're lucky enough to get the right combinations. Bounce-able tiles flash green, yellow, then red as you hit them, enabling Sonic to rack up points. The level also features steely blue elevators, which convey Sonic upwards or downwards depending on the specific lift.
Geographically, the Zone is located somewhere on Westside Island. Why Robotnik would make a casino on an island whose inhabitants he is in the process of roboticizing into soul-less (and money-less) badniks is a mystery for the ages.
Speaking of badniks; this Zone contains only one kind: the Crawl, called "Guardon" (ガードン) in the Japanese manual. It has a bumper included, so if you try to perform a spin attack from the front it'll bump you away! So, you have to jump over it and quickly attack from the back as the only method of destroying it.
Casino Night also sees the first possible in-game use for the Miles cheat code.
[edit] Slot Machines
The results from various combinations on the slot machines include:
- 3xTails = 30-40 rings
- 3xEggman = Lose all rings
- 3xSonic = 40-60 rings
- 3xJackpot = The name says all; up to 250 rings
- 3xBar = 70-100 rings
[edit] Badniks
- Crawl- equipped with a large pincher and shield, Crawl can be tricky to defeat. The player must find a way around him then spin dash him from the rear to defeat him.
Crawl in his defensive position |
[edit] Boss
In this Zone's boss fight, Dr. Eggman attacks with a claw-wielding machine and drops red bombs from a hatch on the underside. An electric field means this boss shouldn't be attacked from below; do not be tempted to use the flippers just 'cos they're there. The trick for this boss is to turbo-dash your way up the walls of the pinball arena, and hit Robotnik by jumping off the walls on your way up. It's tricky, but this method is still less dangerous than attempting a flipper-based attack.
[edit] Sonic Drift 2
Sonic and friends re-enter the "pinball paradise" during the 2nd Chaos Grand Prix in Sonic Drift 2. Casino Night is the fourth track of the Purple Grand Prix (Purple being the easiest of the three available tournaments), coming after Dark Valley 1 and before Desert Road 1. As with most other races in the 2nd Chaos Grand Prix, you have to complete three laps of the track to finish, and the fastest racer gets a Chaos Emerald.
Casino Night's track is littered with oddities; mini ramps that throw you up in the air, springs that aren't really springs (they're actually bumpers), and the strange reverse-spheres (later seen in Iron Ruin) that invert your controls. Most of the time, there is at least land on either side of the track, although there is one section where this is replaced by empty space - so you don't want to fall off.
[edit] Sonic the Comic
The Casino Night Zone appeared in the UK publication Sonic the Comic. It was a giant casino, built by Doctor Ivo Robotnik while he was dictator of Mobius for the purpose of stealing money from his citizens. It was initially run by the Marxio Brothers on Robotnik's behalf. A giant statue of Robotnik in the middle of the park housed a supercomputer that rigged all of the games and beamed out hypnotising beams from its eyes, forcing all the visitors to continue gambling until they had lost all of their money. Eventually the operation was stopped by Sonic the Hedgehog and Porker Lewis, who infiltrated the Zone and blew up the statue's head.[1]
The Marxio Brothers later went on to run Robotnik's new money-making Zone, the Carnival Night Zone on the Floating Island,[2] and the casino was taken over by Max Gamble. Although Max Gamble was not working for Robotnik, he cared more for his own profits than his customers.[3]
The Zone was attacked by Commander Brutus' Troopers as part of Brutus' revolution against Robotnik. They were defeated by Tails (with some help from Fleabyte the bounty hunter), and Tails then agreed to protect the Casino Night Zone for the duration of the revolution.[4]
[edit] External Links
- Sonic 2 page at The GHZ has detailed information on all the Sonic 2 zones.
- Sonic Drift 2 page at The Green Hill Zone has more information on all the Sonic Drift 2 tracks.
- Sonic Drift 2 page at Sonic Retro also hosts useful Drift-based factoids.
[edit] References
- ↑ Sonic the Comic #18 and #19, "Casino Night"
- ↑ Sonic the Comic #39 to #44, "Carnival Night Conspiracy"
- ↑ Sonic the Comic #81, "Shock Tactics!"
- ↑ Sonic the Comic #80, "Fleabyte Returns"
