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Casino Street Zone

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Sonic the Hedgehog 4
Casino Street Zone

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Casino Street Zone
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Game appearances

Sonic the Hedgehog 4: Episode I

Description

A huge city ablaze with neon lights flashing by filled with casinos, fun parks, city fairs, with dashing giant pinball machines infused with the city along with bumpers, hot-air party balloons glowing against the night skyline.

Location

Northeastern on the map

Previous stage

Splash Hill Zone

Next stage

Lost Labyrinth Zone

Playable characters
(story mode)

Sonic

Level number

Second

Number of acts

3

Enemies

Crawl Batbot Bubbles

Boss fight

Catcher Eggman

Casino Street Zone is the second zone of Sonic the Hedgehog 4: Episode I. It's a beautiful city of fortune filled with huge cards, giant pinball slot machines, and crazy cannons to blast off in.

Contents

TitlesEdit

  • Act 1 - Neon City Adrift in the Night
  • Act 2 - Road of Cards (Console)/100,000 Point Challenge (iPhone)
  • Act 3 - Casino Climax
  • Boss - Dr. Eggman's Party

PrologueEdit

Sonic knows Eggman is still out there, still steaming from their first battle in the Splash Hill Zone. Eggman headed to a city that seemed to be locked in a perpetual night time party in order to regroup and plan. Fortunately, our dashing blue hedgehog saw him escape to the neon city. Sonic soon heads east to the bearded bad man, the only problem how can a partier like Sonic resist the night time city, Casino Street Zone?

Act 1 - Neon City Adrift in the NightEdit

Sonic finally arrives in the city of fortune. Sonic has a blast looking at the stellar neon city. But Sonic soon realizes time is of the essence as dashes forward as he finds that this particular part of the city is a pinball style jackpot machine. He can't resist a game of chance after a few he runs through the first part rich as a richy.

Act 2 - Road of Cards (console)/100,000 Point Challenge (iPhone)Edit

Console : Having run through the first part the city, Sonic sees giant 5-foot-tall cards. Running past the cards at the speed of sound makes the cards spin, revealing different symbols: Sonic, Dr. Eggman, and a Ring. Sonic pays no attention to it, but he soon finds these cards are everywhere. Sonic passed four and he got a winning hand. He decides it's a party city and a couple of games won't hurt as long as he keeps running. Blazing full-throttle through them, Sonic wins riches piled a mile high. Sonic comes to a dead end, and finds the giant cards in stack on the ground and takes a "breather" on them but the cards knock over and when they do Sonic is pulled forward, racing on them as the fallen cards fly in a "single file" row twisting around the building. After landing with this information, Sonic realizes that these cards are special, as he comes to an end of building, but he looks up and sees cards floating and flipping in the air. He jumps on the cards, hopping on them to get to the next. When he does, he dashes onward to see what else the neon town has to offer.

iPhone : Fresh out of Act 1, Sonic bounces out with a charge spring into a small room that locks him in. The only way to escape is to have lady luck on your side and get 100,000 points! If you do, a small opening will appear in the pit of the room that's connected to a hallway that leads to the goal.

Act 3 - Casino ClimaxEdit

Sonic comes to the final part of the glowing gambling city. Here, Sonic comes across small cannons to fire him through these death-defying areas. Sonic soon comes to an almost unlimited array of bumpers trying to give Sonic grievance. No matter; they don't stop the blue wonder.

Boss - Dr. Eggman's PartyEdit

Almost out of the city, Sonic sees Eggman is having a party. Of course Sonic must be invited; in fact, he's the guest of honor. The party is a trap by Eggman as the exits are blocked off and Eggman has returned with another nostalgic invention. Sonic has his hands full now. Eggman's new take on his previous machine can spin around wildly by using its electric powers it can be like a spinning electrical blade. Sonic takes it down pretty easy like before and Eggman heads southwest.

Slot Machine Combination(s)Edit

  • Ring x3 = +10 Rings
  • Bar x3 = +20 Rings
  • Sonic x3 = +30 Rings
  • Eggman x3 = -100 Rings
  • Jackpot x3 = +150 Rings
  • Ring/Bar/Jackpot, Bar/Jackpot/Ring, Jackpot/Ring/Bar = +2 Rings
  • Sonic/Sonic/Bar, Sonic/Bar/Sonic, Bar/Sonic/Sonic = +2 Rings
  • Ring/Bar/Eggman, Bar/Eggman/Ring, Eggman/Ring, Bar = +2 Rings
  • Eggman/Bar/Sonic, Bar/Sonic/Eggman, Sonic/Eggman/Bar = +2 Rings
  • Sonic/Jackpot/Bar, Jackpot/Bar/Sonic, Bar/Sonic/Jackpot = +2 Rings
  • Eggman/Eggman/Ring, Eggman/Ring/Eggman, Ring/Eggman/Eggman = 0 Rings

Sonic the Hedgehog 4: Episode MetalEdit

<< Previous stage

Sonic the Hedgehog 4: Episode Metal
Casino Street Zone

Next stage >>

  • Act 3 - Electric Road

Continuing his pursuit of Sonic, Metal Sonic arrives at the Casino Street Zone at nightfall. Upon reaching the end of the city, he continues west with his sights set on Splash Hill Zone.

The act is a doctored version of "Act 1 - Neon City Adrift in the Night", bearing a changed level design and numerous foes for a higher difficulty than the original version.

MusicEdit

ScreenshotsEdit

TriviaEdit

  • If the player enters the slots in Act 1 as Super Sonic, the player will always get a Jackpot.
  • Casino Street Zone and Lost Labyrinth Zone are the only zones to have alternate acts on different game systems, and both the acts are Act 2.
  • This zone is probably based off of Casino Night Zone as many of its elements are present in this zone, such as the slot machines, are similar to ones in that zone. This zone also has the same boss. The drums used as platforms likely come from Carnival Night Zone and are sometimes seen to behave in a similar way to the blocks in Spring Yard Zone.
    • Also, it borrows a lot of sound effects from Casino Night Zone.
  • Act 1 of Casino Street Zone, sounds similar to Spring Stadium Zone from Sonic 3D.

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