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Center of Time

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Sonic Generations
Center of Time

<< Previous stage

Sonic Generations (3DS version)
Center of Time

Center of Time
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Game

Sonic Generations

Previous stage

Eggmanland (PS3/360/PC)
Final Fortress (3DS)

Playable characters
(story mode)

Super Sonic (Modern and Classic)

Boss fight

Time Eater

The Center of Time is the final location in Sonic Generations. This is where the Time Eater, controlled by both versions of Eggman, is fought. It is entirely time-based, with large clock gears and machinery everywhere. Time even slows down occasionally.

Contents

GameplayEdit

Gameplay can be switched from 3D to 2D and vice versa. Classic Super Sonic is controlled in 2D, and Modern Super Sonic is controlled in 3D. The two are both in their Super States, and are traveling towards the Time Eater. They need rings to maintain their Super States, and the ring count decreases by one each second. They must ram into the core twice, and then combine their powers and do the same a third time. You can be slowed down by projectiles as well.

DifferencesEdit

  • In the console version of the game, this area can only be accessed after the player acquires all seven Chaos Emeralds and inserts them into the large clock gears at the very end of the White Space to unlock the boss gate leading to the final battle.
  • In the 3DS version, when the Chaos Emeralds are collected, the Boss Gate is automatically unlocked.

Missions (3DS version)Edit

  • Boss Showdown: Defeat Time Eater in 9:00.00!

TriviaEdit

  • Arguably, aside from the White Space, this is the only fully original level in the game.
  • During the boss battle, the player can see many remains and chunks from the previous levels floating around the main area where the Time Eater is fought, such as pieces of land from Green Hill and cars and the G.U.N. truck from City Escape. While they don't deal damage when touched, they can get in both Super Sonics' way during a boost and block them.
    • Interestingly, the types of debris that are shown alternate between the flashes of light during the battle: As the fight starts, totem poles and chunks of grass from Green Hill, pieces of pipes, silos of chemical substances and cranes from Chemical Plant and towers and warp points Sky Sanctuary are seen. after the first flash of light, cars and minibuses from Speed Highway, and the the truck from City Escape may be seen. Then, after the next flash of light, destroyed cars from Crisis City, the clock tower from Rooftop Run and ground chunks and machinery from Planet Wisp float around. Other than the fact that nothing is there from Seaside Hill, the debris shown goes from the Classic Era, to the Dreamcast Era, to the Modern Era.
  • In this boss fight Omochao doesn't give you tips, instead Sonic's friends give you tips during the fight, albeit mostly "That looks like a homing shot!" and "Careful, Sonic!" in that order when a homing shot is launched, and "Switch and go after it!" when the Time Eater goes in and out of the tunnel that's possibly time.
  • Interestingly, this is the only stage in the game where Classic Sonic can be used in 3D. While Modern Sonic, Classic Sonic flies next to you and you can shoot him in front of you. However, if you switch to Classic Sonic, you fly out of the main area and turn to a 2D perspective.
  • In both versions of the fight, a homing attack icon appears when you get close to the core. Strangely, in the console version, you can't use a homing attack on the Time Eater, while you can in the 3DS Version.
  • In the 3DS version of the fight, only one of the two Eggmans is controlling the Time Eater while it's facing one of the Sonics, as one of them says "Leave this one to me!" after the Time Eater gets hit. This is clearly a reference to the final boss of Sonic Rush.
    • Another reference is when the two Super Sonics destroy the Time Eater in a similar way that Super Sonic and Burning Blaze finished off the final boss of Sonic Rush.

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