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This move exists primarily or exclusively within the Post-Super Genesis Wave continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
For the version of this technique before the Super Genesis Wave, see Chaos Control (Pre-Super Genesis Wave).

Chaos Control is a technique that appears in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics. It is a technique for controlling the power of Chaos energy,[1] usually for warping time and space that allows for an assortment of other abilities to emerge.

Description[]

Chaos MM52 Control

Super Sonic utilizing Chaos Control alongside Super Armor Mega Man, from Mega Man #52.

Chaos Control is an ability that allows the user to manipulate or warp the fabric of space and time using Chaos energy. The power of Chaos Control can be increased depending on the number of Chaos Emeralds added to its usage, meaning that the more Chaos Emeralds that are used in the process, the greater is the extent that the user can warp space and time. Likewise, its effects can be molded into affecting reality in a multitude of manners; with seven Chaos Emeralds included in its usage, Chaos Control is capable of rewriting the very existence of an entire multiverse.[1] If reality is too damaged however, Chaos Control will have no effect.[2]

Chaos Control is usually initiated by tapping into the powers of the Chaos Emeralds. However, beings like Shadow the Hedgehog and Eclipse the Darkling are able to initiate Chaos Control without any Emeralds, although it is unknown how.[3]

Space manipulation[]

Chaos Control is foremost associated with its ability to manipulate space, which is usually used to create warps that teleport the user instantaneously from one place to another. The user can also bring others with them when warping or warp objects to other locations without going with them. Those that can naturally use Chaos Control are only able to warp relatively short distances, but with one Chaos Emerald, at least two people can teleport between zones.[4]

Time manipulation[]

The secondary use of Chaos Control is its ability to manipulate time. This enables the users to stop time, which in turn keeps others suspended, while the users themselves are unaffected.[5]

Chaos Powers[]

For the more proficient users, Chaos Control can be molded into different powers and abilities, like energy spears, energy explosions, energy blasts, and other skills.[6]

Variants[]

Chaos Blast[]

Main article: Chaos Blast (Archie)

The Chaos Blast is an incredibly powerful attack that shoots beams of destructive Chaos energy in various directions once unleashed. Shadow has only been seen using it after becoming Chaos Shadow. The attack is powerful enough to completely disintegrate its targets, such as Black Death.[6]

Chaos Spear[]

Main article: Chaos Spear (Archie)

Shadow has used this ability numerous times in his missions, utilized as a Chaos-infused spear that can strike its victims (like a lightning bolt) or go straight through them.

See also[]

References[]

  1. 1.0 1.1 Sonic the Hedgehog #251, "When Worlds Collide Finale: Best of the Best"
  2. Mega Man #52, "Worlds Unite Part Twelve: Last Rights"
  3. Sonic Universe #61, "Shadow Fall Part Three: A Matter of Trust"
  4. Sonic Rivals 2
  5. Sonic Universe #68, "Total Eclipse Part Two: Tipping Point"
  6. 6.0 6.1 Sonic Universe #62, "Shadow Fall - Part Four: A Matter of Survival"

External links[]

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