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Charmy Bee (Archie)

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This character exists primarily or exclusively within the Post-Super Genesis Wave continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
For the version of this character before the Super Genesis Wave, see Charmy Bee (Pre-Super Genesis Wave).

Charmy Bee is a character that appears in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics. He is an anthropomorphic bee and the youngest member of the Chaotix detective agency, and easily the most hyperactive of them as well.


Charmy Bee is a humanoid black-and-yellow striped bee with yellow and black striped-antennas and golden eyes. He wears an orange vest with a bee emblem on the left, white and orange shoes, and white gloves cuffed with black. The red shoulders became black and the antennae now sport three black stripes each. Like in the early days of the comic, Charmy was given light blue eyes; these later changed to gold.


Adventuring Detective

Charmy and the other Chaotix joined forces with Knuckles the Echidna, Mighty the Armordillo, Heavy, and Bomb to oppose a force of robots built by Dr. Eggman.[1] They later made the acquaintance of Mighty's friend Ray the Flying Squirrel as well,[2] before joining three other teams in doing battle with the evil Metal Overlord.[3]

Worlds Collide

Note: Due to the Genesis Wave, Charmy's history from this point were changed to be nearly identical to that of his game counterpart's.

Like the rest of his world and the alternate reality of Earth 20XX, Charmy was caught up in the effects of the second Genesis Wave. Once again he found himself a detective working alongside Espio and Vector, searching for the missing Knuckles, Tails, and Amy at the behest of Sonic. An impatient Charmy left his teammates in search of ice cream, only to be ambushed and captured by the Copy Robot, an agent of Eggman and Dr. Wily.[4] Transformed into the villainous Charmy Man, he joined in an attack by the eight Roboticized Masters against Sonic's team of heroes, including new ally Mega Man. Charmy Man was defeated using Vector Man's Acoustic Blaster-which Mega Man had copied-and then restored to normal by Mega Man's modified Mega Buster. Quickly befriending their new allies-notably Mega Man's dog Rush-Charmy and his teammates then agreed to take off in search of Mega Man's brother Proto Man. [5]

Charmy and his allies quickly caught up to Proto Man, who found the trio something of an irritant.[6] They soon arrived at a large monument to Eggman and Wily in the Skull Egg Zone, where their Wily Egg fortress floated to a stop above a teleporter pad that had previously been used to load it. Much to their chagrin, the Chaotix were unable to crack its security code, but remained there as their various allies gathered to join them.[7] A battle soon erupted between the heroes and the doctors' army of Robot Masters, during which Charmy assisted Vector and was menaced by Hornet Man. Undaunted, he continued to fight, taking on Plug Man before being drive into a group with his friends and allies and surrounded.[8][9] Luckily, help arrived in the form of the Light Robot Masters, and the bolstered heroes continued to fight until the Super Genesis Wave washed over them all. The wave's effects were subsequently undone by Super Sonic, but his restoration of Mobius was disrupted by Eggman with grave consequences.[10]

Shattered World Crisis

Note: From the readers point of view, this picks up from where Charmy's original timeline ended.

Soon after the Shattered World Crisis began, Charmy and his teammates were hired by Princess Sally to locate the seven Chaos Emeralds. Their adventure led to them crossing paths once again with Knuckles, when they helped him fight off several Dark Gaia Creatures in Pumpkin Hill Zone. The old allies joined forces once again to look for a Chaos Emerald, though Knuckles also proved invaluable in helping Charmy deal with his fear of ghosts inhabiting the area. However, they were then forced to deal with the Hooligans, who had been hired by Eggman to hunt the Chaos Emeralds down for him.[2] Following a brief battle, the groups went their separate ways, with the Chaotix entering the Aquatic Mine Zone to continue their search. Charmy and Vector's antics proved too much for Knuckles to put up with, and he announced his intentions to leave them to their search. However, he then sensed the Chaos Emerald nearby, and all four heroes found it in the possession of a strange-looking creature.[11]

Despite Knuckles recognizing the creature as a good spirit meant to help restore the world, the Chaotix only had eyes for the Emerald, and attempted to take it by force. Luckily, Knuckles halted them before they had terrified him too much, and Charmy later gave their new friend a new name to go by: Chip. Unfortunately, the Hooligans soon returned, and both teams were then attacked by a Dark Gaia Titan. The Hooligans proceeded to grab Chip and the Emerald, destroying all apparent exits to the chamber while escaping and leaving the Chaotix and Knuckles at the Titan's mercy.[12] However, Charmy and his friends escaped thanks to Vector's quick-thinking, and Charmy tricked Bean the Dynamite into attacking the Titan. Thanks to the distraction, they were able to recover the Emerald and Chip, entrusting both to Knuckles after he dispatched the Titan.[13]


Charmy is a hyperactive and playful kid who often comes off as scatterbrained but is loyal to his friends and their work. He is also a very cheerful and friendly bee who treats everyone with perky kindness. He is brave like the rest of the Chaotix and will willingly go into dangerous assignments with them and protect his friends as best he can.

Powers and abilities

Charmy is capable of apparently perpetual flight, and is constantly in the air. He is also surprisingly strong for his small size, capable of lifting both his larger teammates and flying with them over large distances.




See also


  1. Knuckles' Chaotix
  2. 2.0 2.1 Sonic Universe #63, "The Great Chaos Caper Part One: On the Hunt"
  3. Sonic Heroes
  4. Sonic Universe #51, "When Worlds Collide Part Two: Mistaken Identities"
  5. Sonic Universe #52, "When Worlds Collide Part Five: The Advance Guard"
  6. Mega Man #26, "When Worlds Collide Part Seven: Evening The Odds"
  7. Sonic Universe #53, "When Worlds Collide Part Eight: Liberation"
  8. Mega Man #27, "When Worlds Collide Part Ten: No Holds Barred"
  9. Sonic Universe #54, "When Worlds Collide Part Eleven: Worst of the Worst"
  10. Sonic the Hedgehog #251, "When Worlds Collide Finale: Best of the Best"
  11. Sonic Universe #64, "The Great Chaos Caper Part Two: The Usual Suspects"
  12. Sonic Universe #65, "The Great Chaos Caper Part Three: Chip of the Ol' Emerald!"
  13. Sonic Universe #66, "The Great Chaos Caper Part Four: Water Way To Go!"

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