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This character exists primarily or exclusively within the IDW Publishing continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

Charmy Bee is character that appears in the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing. He is an anthropomorphic bee and the youngest member of the Chaotix, a trio of detectives.

Appearance

Charmy is an anthropomorphic black-and-yellow striped bee with yellow-and-black striped antennae and golden eyes. He wears an orange vest with a bee emblem on the left, white and orange shoes, white gloves cuffed with black rings, a black pilot's helmet with a red rim and flight goggles.

History

Past

After Dr. Eggman vanished, Charmy and the Chaotix Detective Agency began looking for the doctor to bring him to justice. After finding no trace of him in the ruins of Imperial City, the Chaotix located Cubot and Orbot and interrogated them, only to learn that they knew nothing. When Eggman's computer showed no trace of escape plans either, the Chaotix searched Eggman's other bases, only to find nothing but trouble. Throughout it all however, Charmy managed to enjoy himself.[1]

Eventually, the Chaotix found Eggman in an idyllic village (which Charmy took a liking to) after receiving an anonymous tip on the doctor's whereabouts. However, it seemed like Eggman had lost his memory, having lost all recollections of his evil deeds and ambitions, leading to him becoming a productive member of the village, now with the name of "Mr. Tinker". While Charmy fully believed that Eggman was a good guy now, the Chaotix still spent the next few days interrogating and observing Eggman, only to conclude that his amnesia was legit.[1]

The Fate of Dr. Eggman

CantHideFromCharmy

Charmy destroying a Flapper, from Sonic the Hedgehog #5.

When Espio brought in Sonic to help the Chaotix decide on whether or not it was right to penalize Eggman as he was now, Charmy introduced the hedgehog to the village and the amnesiac Eggman, whom Charmy played with while the others talked. However, when some Badniks, whom the heroes believed had come for Eggman, neared the village, Charmy got called into action. While helping his friends fight the Badniks, Charmy noticed a Flapper nearby and took it out. In the aftermath, Sonic had concluded that Eggman was indeed a changed man and that the Badniks were not there for him, which Charmy used to annoy Vector with how right he was about Eggman. With the heroes having settled on leaving Eggman to his new life, Charmy got ready to depart with his friends when Shadow and Rouge showed up, the former seeking to eliminate Eggman after hearing him mention Eggman Land.[1]

When Sonic and Shadow began fighting, Charmy and his crew planned to help Sonic, only to see that they could not keep up with them. Due to this, they turned their attention to Rouge. However, Rouge revealed that she was on their side. As it turned out, Shadow was already looking for Eggman, and would have hurt the Chaotix if they got in his way. As such, she gave the Chaotix the anonymous tip that led them to Eggman so they would have time to verify Eggman's situation and bring in Sonic before she "helped" Shadow find Eggman. Although Charmy did not understand Rouge's plan, he and his crew nonetheless tried to stop Shadow from getting to Eggman, but failed. Fortunately, Shadow had been convinced by Sonic to talk to the amnesiac Eggman first. After Eggman showed Shadow that his "Eggman Land" was but an amusement park for children (which Charmy found amazing), Shadow and Rouge took their leave.[2]

The Battle for Angel Island

Eventually, Charmy and his teammates were called to Resistance HQ. There, they and the Resistance's other allies were informed that the Resistance needed their help to liberate Angel Island, which had been conquered by Neo Metal Sonic and turned into a flying fortress. To make matters worse, Neo had also secured the Master Emerald for himself on the island. Eventually, Charmy was assigned to help two of the assembled group's factions with breaking the Egg Fleet's control over Angel Island while Sonic and Knuckles confronted Neo.[3]

CantSaveEveryone

Charmy saving Sonic but worrying about the others, from Sonic the Hedgehog #11.

On the way to Angel Island, Charmy spent the time playing with cards. As soon as their ship approached Angel Island however, the Egg Fleet shot it down. Fortunately, Charmy and his allies got off the ship before it crashed. Landing then on Angel Island, Charmy and his team were instructed to "do [their] thing", and began battling the island's legion of Egg Pawns.[3] Eventually, Charmy and his team began focusing on destroying the right wing unit that had been attached to Angel Island, but they were unable to make much progress until Tails hijacked an Egg Fleet battleship and began bombarding the wing unit with it. As the wing unit fell apart, Charmy carried Espio to the battleship Tails had secured.[4] When Master Overlord (a transformation Neo Metal Sonic had achieved with the Master Emerald) then attacked the battleship, Charmy joined his allies in a midair assault on Master Overlord, whom they forced closer to Angel Island (which was in freefall due to the absence of the Master Emerald) while Knuckles focused on removing the Master Emerald from Master Overlord's body. During the battle, Charmy got shaken off Master Overlord. Having only caught Sonic, Charmy worried about the rest. Fortunately, they were all rescued by Silver with his psychokinesis. Knuckles subsequently got the Master Emerald away from Master Overlord and brought it back to Angel Island, returning the island to the sky while Master Overlord powered down to normal. With the battle over, Charmy was brought down on Angel Island where he and his teammates took a much needed break.[5]

Personality

Charmy is an immature, fun-loving kid. Hyperactive and beebrained, he loves to play and can be seen buzzing around everywhere. However, he is also very friendly, lighthearted and cheerful. He also loves to prank around, like when he annoyed Vector for being wrong, and is rather quick to forgive and forget as seen by how he was the first to befriend Eggman after he had seemingly had turned over a new leaf due to amnesia while the rest of his team remained apprehensive.[1]

Because he is a child, Charmy would rather play than work, as shown by his disgruntled disposition whenever he is called into action while busy playing. That does not mean he does not enjoy his work, as he can often find ways to play and entertain himself while on the job. He also loves anything flower-related, be it either flowers themselves or honey tarts.[1]

Powers and abilities

CarryToSafety

Charmy carrying his teammates to safety, from Sonic the Hedgehog #9.

Thanks to his wings, Charmy is capable of nearly perpetual flight as he is always flying around. He can also fly very fast.[1] He is also gifted with a sharp stinger that can pierce even metal.[4]

Despite his size, Charmy is surprisingly strong as well, being able to carry his two teammates through midair with no trouble.[5]

Relationships

Friends/allies

Enemies

See also

Notes

  1. 1.0 1.1 1.2 Head writer Ian Flynn has revealed on Twitter that Charmy's measurements are the same as those of his game counterpart.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Sonic the Hedgehog #5, "The Fate of Dr. Eggman Part 1"
  2. Sonic the Hedgehog #6, "The Fate of Dr. Eggman Part 2"
  3. 3.0 3.1 Sonic the Hedgehog #9, "The Battle for Angel Island Part 1"
  4. 4.0 4.1 Sonic the Hedgehog #10, "The Battle for Angel Island Part 2"
  5. 5.0 5.1 Sonic the Hedgehog #11, "The Battle for Angel Island Part 3"

External links