The Clucker (コケッコー,Kokekko?) is a recurring enemy in the Sonic the Hedgehog series. It is a mass-produced Badnik model created by Dr. Eggman that takes the form of a robotic chicken in a turret. Basically a fixed battery, its function is shooting bullets at intruders.
Being based on chickens, the Cluckers have a white upper body, while their lower body is hidden inside their turret. They also have red wattle/tail feathers, eyes with a strict stare, a small yellow beak, two antennas connected to the sides of their heads by grey bases, and two small wings for steering their turret. The turrets themselves have a small grey cannon on the front. The lower section of their turrets however, are a part of the environment, meaning they do not disappear upon the Clucker's destruction.
In Sonic the Hedgehog 4, the Cluckers are slightly more detailed and have several color changes, although their design remain mostly the same. In Sonic Lost World, the Cluckers regained their cartoony look from eariler games and have cyan eyes.
Sonic the Hedgehog 2
Making their first appearance in Sonic the Hedgehog 2, the Cluckers are only encountered in Wing Fortress Zone. These Badniks are not seen inside their turrets until the player gets close, upon where they will pop out of their turrets and man them. A second afterwards, the Cluckers will shoot straight lines of rotating, egg-shaped bullets in the player's direction. However, they can only fire one bullet at the time.
Cluckers mostly appear by themselves, although there are cases where two of them are encountered in close succession. The player can easily destroy a Clucker by Spin Jumping on top of it.
Sonic the Hedgehog Spinball
In the 16-bit version of Sonic the Hedgehog Spinball, two Cluckers appear in front of a lonely Crawl on the pinball table of the fourth bonus stage, named "Clucker's Defense". In this bonus stage, the player has to destroy the Crawl on table with pinballs. However, the Cluckers will defend the Crawl using the small bumpers on their turrets (which replace their cannons) which can bounce back pinballs.
While it is impossible to hit the Cluckers from the front, the player can still hit them from their side directions. Each hit gives the player 1,000 points.
In Sonic the Hedgehog 4: Episode II, Cluckers are featured in Sky Fortress Zone Act 2 and 3. While having upgraded designs and shooting grey bullets instead of white ones, their attack patterns remain the same as in previous games. In this game however, the Cluckers appear more frequently and can even be found shooting from floating platforms. In addition, up to four of them can be encountered in succession, usually at stair sections.
In some cases, the Cluckers appear on Grind Rails where they ride minecarts while shooting at the player. In the Wii U version of Tropical Coast Zone 3, there are Cluckers controlling bulky, spider-based vehicles from where they regularly shoot projectiles. If the player tries to circulate from the top, the vehicle will land on the above pathway with the spike armor on the cockpit, while Clucker is hiding inside the vehicle. For all their different roles though, the Cluckers are easily beaten with a Homing Attack.
Powers and abilities
Cluckers hide within turrets waiting for intruders. When their targets come into their vicinity, they pop up from their turret and shoot cannonballs at them. Their cannons can only shoot forwards, but they can still take the player by surprise. After popping out of their turrets, these Badniks do not change their firing direction. Their projectiles seen to have rotating egg-shaped bullets, energy projectiles or grey bullets.
Clucker's in-game sprite in Sonic the Hedgehog 2 differs comparing to original artwork illustration. The antenna button in is miscolored yellow, while tail feathers are miscolored white rather than red. These mistakes are repeated later in Sonic Pocket Adventure and Sonic the Hedgehog 4.