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Quotation1 Didn't you see? I absorbed those aliens and got powered up with like, some kind of wild energy. And after a few seconds they pop outta me! Quotation2
Sonic the Hedgehog, Sonic Colors (Wii)

Color Powers (カラーパワー Karāpawā?) are special powers that appear in the Sonic the Hedgehog series. The Color Powers are the power of the Wisps' Hyper-go-on unleashed. Users can harness these powers by temporarily absorbing a Wisp, thereby granting them new powers and abilities.

Color powers serve in gameplay as power-up gimmicks that are needed to either traverse the environment or performing unique attacks befitting a given situation.

Description

Color Powers are unique abilities that are unleashed when the user harnesses the power of a Wisp by temporarily absorbing it and tapping into its innate Hyper-go-on reserves. This will grant the user new abilities and/or powers, such as laser mimicry, fire explosion induction or even manipulation of objects within an area. In gameplay, this allows the player to execute specialized abilities for highly powerful attacks, traversing and completing the Acts more easily, or a combination of both. After a Color Power wears off, the Wisps will pop back out of the user, unharmed.

When using a Color Power, the user only needs to harness a fraction of the Wisps' total of Hyper-go-on. Color Powers can only be maintained for a short period of time in gameplay, however, and requires that the player collects more Wisps of the same type before the active Color Power runs out in order to maintain it (the only exception is Red Burst which can also be refilled by touching fire).

Each type of absorbable Wisp grants the user a different Color Power with its own unique abilities; the Yellow Wisps grant the Yellow Drill, the Green Wisps grant the Green Hover and so forth. Most Color Powers cause the user to physically transform into a form better suited for the Color Power's abilities, while others simply allows them to execute powerful abilities, such as the Boost or the Final Color Blaster.

When activating a Color Power in gameplay, an in-game announcer will say the second word of the Color Power, such as "Laser" for the Cyan Laser, and "Drill" for the Yellow Drill.

Combined Form

In the 2 Player mode in the Wii version of Sonic Colors in Eggman's Sonic Simulator, two players are able to combine Color Powers with each other by activating the two Color Powers at the same time when they are within a certain distance. This will create a new special Color Power move, with the combined effects of both. However, not all Color Powers are compatible, resulting in separate effects.[1] The Color Powers that can be combined and their effects are:

  • Cyan Laser + Cyan Laser: Two lasers that shoot in a specified direction, spiraling around each other
  • Yellow Drill + Yellow Drill: Two drills that steer cooperatively, spiraling around one another with magnified power while attracting Rings.
  • Pink Spikes + Pink Spikes: Two spikeballs that are connected by a white beam of light, which destroys any enemy upon contact.
  • Yellow Drill + Cyan Laser: A drill that can turn into a laser before the Color Power ends.
  • Yellow Drill + Green Hover: A drill that can move through air as well as water while attracting nearby Rings.
  • Orange Rocket + Cyan Laser: A rocket that can turn into a laser before the Color Power ends.
  • Yellow Drill + Orange Rocket: A drill that can rocket upward. This Color Power ends once above ground.
  • Green Hover + Green Hover: Creates a white beam between the two player which can be used it to knockout enemies when they come in contact with it.

Game appearances

Sonic Colors

The Color Powers first appeared in both the Wii and Nintendo DS versions of Sonic Colors. In these games, they serve as both games' main gimmick. Each version of the game have its own unique Color Powers, such as the Blue Cube, Green Hover, Purple Frenzy and Pink Spikes on the Wii version, and the Red Burst and Violet Void on the Nintendo DS version. Both versions also share the Cyan Laser, Orange Rocket and Yellow Drill.

The player can obtain a Color Power by collecting a Wisp from a Wisp Capsule. To activate a Color Power (besides the Boost granted by the White Wisps), the player has to use the following controls:

Wii (Wii Remote with Nunchunk) Wii (Wii Remote Sideways) Wii (Classic Style) Wii (GameCube Controller) Nintendo DS
Shake Wii Remote Shake Wii Remote Rgame Gamecube Z Button Snnwiidsxbuttondisco

The Color Powers' duration is determined by the remainder of energy in the player's Wisp/Boost Gauge. Activating the Color Power will cause the Wisp/Boost Gauge to be used, and once it is depleted, the Color Power will end. While the Color Power is in effect however, collecting a new Wisp with the same Color Power will replenish the Wisp/Boost Gauge and extend the duration of the Color Power.

On the Wii version of Sonic Colors, when Super Sonic is enabled, the player is unable to perform any Color Powers. Touching any Wisp Capsule will free the Wisp contained in it but it will not enter Sonic's body (except for White Wisps) and will instead float upwards and disappear. However, to compensate for the lack of Color Powers when playing as Super Sonic, some of the Acts' designs are tweaked so Sonic can traverse them without resorting to Color Powers.

Sonic Generations

In Sonic Generations, Color Powers appear in Planet Wisp on the console/PC version of the game, and in Tropical Resort on the Nintendo 3DS version of the game. This time, the console/PC version of the game only features the Orange Rocket and the Pink Spikes, while the 3DS version only features the Cyan Laser and the Red Burst.

The player can obtain a Color Power by collecting Wisps from Wisp Capsules. To activate a Color Power in the console/PC version, the player has to press XboxY/PSTriangleButton. On the Nintendo 3DS version, the player has to press Snnwiidsxbuttondisco.

In the console/PC version of Sonic Generations, the Color Powers' duration is determined by a set time limit. While the Color Power is in effect, collecting a new Wisp with the same Color Power will extend the duration of the Color Power. On the 3DS version of Sonic Generations, however, the Color Power's duration is determined by the remainder of energy in the player's Wisp Gauge. Once it is depleted, the Color Power will end. Like in Sonic Colors though, while the Color Power is in effect, collecting a new Wisp with the same Color Power will replenish the Wisp Gauge.

In the console/PC version of Sonic Generations, when playing as Super Sonic, the player can still obtain a Wisp. Activating a Color Power as Super Sonic will make Super Sonic de-transform however. Transforming into Super Sonic is also not possible while using a Color Power.

Sonic Lost World

In both the Wii U/PC version and Nintendo 3DS version of Sonic Lost World, new Color Powers were introduced. These include the Crimson Eagle, Magenta Rhythm and Black Bomb on the Wii U/PC version, the Ivory Lightning and Gray Quake on the Nintendo 3DS version, and the Indigo Asteroid on both versions. Several Color Powers returned as well, such as the Cyan Laser, Orange Rocket, Green Hover and Yellow Drill.

The player can obtain a Color Power by collecting Wisps from Item Boxes. To activate a Color Power, the player has to use the following controls:

Wii U PC (keyboard) PC (Xbox 360 controller) PC (Xbox One controller) Nintendo 3DS
Tap the Wisp icon in the top right corner of the GamePad screen. Tap the Wisp icon on the Touchpad screen.

On the Wii U version of the game, there is only one Color Power per Zone, but on the Nintendo 3DS version there can be more per Zone. The Color Powers' duration is determined by the remainder of energy in the player's Wisp Gauge. Activating the Color Power will cause the Wisp Gauge to be used, and once it is depleted, the Color Power will end. While the Color Power is in effect however, collecting a new Wisp with the same Color Power will replenish the Wisp Gauge and extend the duration of the Color Power.

Sonic Runners

In Sonic Runners, the Color Powers Cyan Laser, Yellow Drill and Indigo Asteroid are featured.

In gameplay, the player can either obtain Color Powers from Item Boxes in the stages, upon which they will activate, or equip them before-handed and manually activate them in the stages by pressing their icon on the screen. The Color Powers' duration is determined by the remainder of energy in the player's Wisp Gauge. Activating the Color Power will cause the Wisp Gauge to be used, and once it is depleted, the Color Power will end. While the Color Power is in effect however, collecting a new Wisp with the same Color Power will replenish the Wisp Gauge and extend the duration of the Color Power. If the player falls into a bottomless pit or takes damage without Rings, the player can resume gameplay by paying five Red Star Rings while automatically receiving one Color Power.

Sonic Forces

In Sonic Forces, a multitude of Wisp made an appearances. However, the only Color Power that technically appears in this game is the Boost; all the other Wisps are used for the Wispon gimmicks, which can utilize special actions that are based on the Wisps' Color Powers.

Team Sonic Racing

In Team Sonic Racing, the Color Powers make a reappearance as products of the Wisp power-ups that can be obtained from the racetracks. In this game, the player can obtain Color Powers by picking up Item Boxes from the race courses. When using a Color Power in this game however, rather than the playable character transforming, the user manifests the Color Powers separate from themselves and uses them either defensively and offensively against rivals. For example, using the Orange or Crimson Wisp will manifest the Orange Rocket or Crimson Eagle respectively and fire them as projectiles against rival racers. Similarly, the White Wisps can be used to give the user's racecar a boost of speed, while the Blue and Black Wisps lets the user drop Blue Cubes or Black Bombs on the racetracks.

To use a Color Power in gameplay in this game, the player has to press PSXButton/A button/Switch b while in possession of a Wisp.

List of Color Powers

Name Wisp Description Game debut
Black Bomb Black Wisp Turns the user into a bomb. Sonic Lost World
Blue Cube Blue Wisp Turns the user into a cube. Sonic Colors
Crimson Eagle Crimson Wisp Turns the user into an eagle. Sonic Lost World
Cyan Laser Cyan Wisp Turns the user into a laser. Sonic Colors
Final Color Blaster All Wisps available in the game except White Wisps Using all the Wisps' power to form the ultimate attack move. Sonic Colors
Green Hover Green Wisp Turns the user into a hovercraft. Sonic Colors
Gray Quake Gray Wisp Turns the user into an iron ball. Sonic Lost World
Indigo Asteroid Indigo Wisp Turns the user into a miniature planet. Sonic Lost World
Ivory Lightning Ivory Wisp Turns the user into a lightning bolt. Sonic Lost World
Jade Ghost Jade Wisp Turns the user invisible. Team Sonic Racing
Magenta Rhythm Magenta Wisp Turns the user into a musical note. Sonic Lost World
Orange Rocket

Orange Wisp

Turns the user into a rocket. Sonic Colors
Pink Spikes Pink Wisp Turns the user into a spikeball. Sonic Colors
Purple Frenzy Purple Wisp Turns the user into a berserker. Sonic Colors
Red Burst Red Wisp Turns the user into a fireball. Sonic Colors
Violet Void Violet Wisp Turns the user into a black hole. Sonic Colors
White Boost White Wisp Fills the Boost Gauge. Sonic Colors
Yellow Drill Yellow Wisp Turns the user into a drill. Sonic Colors

References

  1. Sonic Colors (Wii) European instruction booklet, p. 23.

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