Sonic Chronicles: The Dark Brotherhood was the first Sonic RPG, and the first game in the series to have (visible) quantitative stats for allies and opponents. Listed here are various tables detailing the combat statistics for the friends and foes encountered in the game.
Class List
Class Name | Elemental Susceptibilities | Notes | |||||
---|---|---|---|---|---|---|---|
Fire | Ice | Lightning | Water | Wind | Earth | ||
Robots (flying) | R | R | R | W | W | R | Eggman's airborne robots |
Robots (ground) | R | R | R | W | R | W | Gizoids, and Eggman's ground robots |
Kron | R | W | W | W | W | R | Rock-based creatures from the Twilight Cage |
Organic (flying) | W | W | W | R | W | R | Flying animals; Nocturne airborne troops |
Organic (ground) | W | W | W | R | R | W | Ground animals; Nocturne ground troops |
N'rrgal | W | W | R | R | W | W | Gelatinous green aliens from Sector Scylla |
Voxai | W | R | W | R | R | W | Psychic jellyfish from Sector Charybdis |
Zoah | W | R | R | W | R | W | Electric giants from Sector Scylla |
* W means the enemies are Weak to this element. R means the enemies are Resistant to this element. |
Character Pow List
Move Name | User(s) | Description | PP cost | Effects (LvIII) |
---|---|---|---|---|
Axe Kick | Sonic | Sonic spinballs into an enemy, then follows up with a powerful air-kick. | 4 | 2x 200% of Attack damage |
Whirlwind | Sonic | Sonic performs a Tornado move, damaging everyone caught inside. | 6 | 125% of Attack damage to all enemies Can't miss, Element: Wind |
Blue Bomber | Sonic Tails |
Tails lifts Sonic up, then throws him onto a target. Sonic then bounces off and hits the target a second time. | 4 | 2x 250% of Attack damage Weakened 1 (80% chance) |
Fastball | Sonic Amy |
Amy uses her hammer to hit Sonic into a foe three times in a row. | 5 | 3x 225% of Attack damage Sluggish 1 |
Triple Tornado | Sonic Tails Knuckles |
In a variation of the aforementioned Whirlwind move, Sonic, Knuckles, and Tails get propelled in the air in a Tornado move, then fall down and hit all enemies. This may leave targets Sluggish. | 5 | 3x 225% of Attack damage to all enemies Can't miss, Sluggish 1 (80%), Element: Wind |
Hail Storm | Sonic Tails Knuckles Amy |
Knuckles, Tails, and Amy smash a spinballing Sonic careening at a single target, potentially stunning the foe. | 6 | 7x 225% of Attack damage Stun (40% chance) |
Low Blow | Amy | Amy leaps up and hits an enemy with her Piko Piko Hammer. | 4 | 175% of Attack damage Vulnerable 1 (80% chance) |
Spin Cycle | Amy Cream |
Cream lifts up Amy, then spins her around before throwing her at a group of enemies. | 4 | 200% of Attack damage Can't miss |
Tantrum | Amy | Amy charges at an enemy, spinning like a tornado. | 5 | 150% of Attack damage Sluggish 1 (40% chance) |
Blow Kiss | Amy | Amy blows a kiss to a friend, empowering the friend to do his or her best. | 4 | Empowered 3 |
Tarot Draw | Amy | Amy forsees the future with her tarot deck, cursing a single foe. | 4 | Cursed 3 |
Flower Power | Amy Cream Big |
Big rushes forward and falls flat on his face. Cream then pushes Amy, who bounces off Big's back and lands, hammer first, on top of an enemy and stun it. | 5 | 350% of Attack damage Stun (60% chance) |
Scan | Tails | Tails scans a target to find weak points, leaving it vulnerable. | 4 | Vulnerable 3 |
Tinker | Tails | Tails sabotages enemy robots to leave them distracted and weakened. | 4 | Weakened 3, Sluggish 3, Robots only |
Medi Bot | Tails | Tails summons a small droid that will regenerate HP and PP to a selected friend for three turns. | 5 | Regenerate 60 HP and 6 PP for 3 rounds |
Shield Bot | Tails | Tails summons a small droid equipped with a forcefield to fortify a friend. | 5 | Fortified 3 |
Flash Bang | Tails | Tails flies up to deploy a flash grenade that leaves a target sluggish and distracted. | 5 | Sluggish 3, Distracted 3, Non-robots only |
Adrenaline Rush | Tails | Tails deploys a temporal field that gives a friend an extra action and makes the friend hyper. | 5 | Hyper 3, Extra Action |
Tornado Kick | Rouge | Rouge delivers a rapid series of kicks that create a damaging wind attack. | 4 | 145% of Attack damage Element: Wind |
Jewel Storm | Rouge | Rouge throws a handful of counterfeit gems at the opposing team. These gems, while small, are armor piercing. | 5 | 125% of Attack damage to all enemies Armor piercing |
Rising Knuckle | Rouge Knuckles |
Rouge hauls Knuckles up into the air, then they both dive-bomb the foe in an attack which may stun the target. | 5 | 2x 225% of Attack damage Stun (50% chance) |
Plunder | Rouge | Rouge feints an attack while stealing an item from her target. | 4 | Item Theft level 3 |
Distract | Rouge | Rouge tempts the enemy with her feminine wiles to keep their mind off the fight. | 4 | Distracted 3 |
Shriek | Rouge | Rouge directs a shrill scream at her foe, leaving the target sluggish. | 4 | Sluggish 3 |
Lure Whip | Big | Big casts his line out to trip up a foe from the ground, potentially leaving the target stunned. | 4 | 100% of Attack damage Stun (80% chance) |
Battering Ram | Big | Big charges at an opponent, hitting it three times with his fists. | 5 | 3x 180% of Attack damage Distracted 1 (80% chance) |
Taunt | Big | Big attracts one foe's attention away from Big's friends and fortifies himself against damage. | 6 | Fortify 3, target will only attack Big |
Froggy Poison | Big | Big deploys Froggy to kiss a target, leaving the foe poisoned. | 5 | 100% of Attack damage Poison 3 |
Feel No Pain | Big | Big gets so excited about the fight that he hardly even notices incoming damage. | 5 | 50% Regeneration for three rounds |
Froggy Rain | Big | Big asks Froggy to summon his friends, causing a rain of frogs to drop on the opposing team. | 6 | 150% of Attack damage to all enemies Can't miss |
Uppercut | Knuckles | Knuckles hits an enemy with a powerful uppercut. | 4 | 175% of Attack damage Armor Piercing |
Quake Punch | Knuckles | Knuckles jumps extremely high, then pounds the ground, causing an unavoidable earthquake that may stun the entire opposing team. | 6 | 100% of Attack damage to all enemies Can't miss, Stun (50% chance), Element: Earth |
Revolver Slam | Knuckles Sonic |
Sonic spinballs into Knuckles, sending him flying and landing fist first for a devastating punch that ignores armor and may leave the target vulnerable. | 4 | 250% of Attack damage Armor Piercing, Vulnerable 1 (80% chance) |
Knuckles Express | Knuckles Shadow |
Shadow uses Chaos Control to propel Knuckles on a gliding arc across the entire opposing team. | 5 | 250% of Attack damage to all enemies Distracted 1 (40% chance) |
Knuckles Sandwich | Knuckles Sonic Amy |
Knuckles forcefully throws both Sonic and Amy as energized spheres. The impacts may stun the target. | 5 | 2x 175% of Attack damage Stun (80% chance) |
Hard Line | Knuckles Shadow Shade |
Knuckles hurls Shade up into the air; at the apex of her ascent, Shadow teleports above Shade, and throws her up even higher. Shade then comes cannoning down on top of the opponent fists-first, delivering a considerable amount of damage and likely distracting the target. | 5 | 350% of Attack damage Distracted 1 (70% chance) |
Refresh | Cream | Cream performs a cheer that restores PP to her team. | 8 | Replenish 15 PP to all party members |
Demoralize | Cream | Cream performs a cheer that distracts the opposing team. | 5 | Distracted 3 (all enemies) |
Cure | Cream | Cream performs a cheer that will cure negative status effects on her friends. | 4 | Antidote for 3 rounds |
Revive | Cream | Cream performs a cheer that can revive a KO'd friend. | 5 | Revive 1 ally with 100% of HP. |
Heal | Cream | Cream performs a cheer that restores HP to her team. | 6 | Replenish 150 HP to all party members |
Tough | Cream | Cream performs a cheer that fortifies a friend. | 5 | Fortified 3 |
Bombardment | Eggman | Eggman uses a complex semaphore dance to call down an artillery barrage on the opposing team, potentially leaving them sluggish. | 5 | 250% of Attack damage to all enemies Can't miss, Sluggish 1 (50% chance) |
Sabotage | Eggman Tails |
Tails joins Eggman to dismantle a robot target. | 6 | Instant Death (100%), Robots Only |
Chaos Spear | Shadow | Shadow hurls two spears of raw Chaos energy at an enemy. These spears may either hit a single enemy, or tail off and hit a second enemy. | 4 | 2x 150% of Attack damage Armor Piercing |
Chaos Rift | Shadow | Shadow opens a rift in time and space, then launches it at a foe in an attempt to banish it. | 8 | KO (60% chance), Distracted 1 (100% chance) |
Chaos Blast | Shadow | Shadow delivers a concentrated beam of chaos energy that may weaken affected targets. | 6 | 170% of Attack damage Blast, Weakened 1 (40% chance) |
Atomic Strike | Shadow Sonic |
Shadow and Sonic rapidly spinball around the opposing team, creating an electrical field around the opposing team and damaging everyone inside. | 4 | 250% of Attack damage to all enemies Can't miss, Element: Electricity |
Focus Field | Shadow Omega |
Shadow hits a foe with a Chaos Blast as Omega simultaneously fires with his machine guns, in a dual attack which can leave the foe vulnerable. | 4 | 275% of Attack damage Vulnerable 1 (50% chance) |
Metal Storm | Shadow Rouge Omega |
Shadow lifts Omega using Chaos Control, and Rouge tornado-kicks the robot into a foe, with a chance to stun them. | 5 | 350% of Attack damage Stun (40% chance) |
Flamethrower | Omega | Omega reconfigures his claws to flamethrowers to deliver a fire attack that hits multiple targets. | 4 | 150% of Attack damage to all enemies Element: Fire |
Beam Cannon | Omega | Omega reconfigures his claws to deliver a devastating laser beam that ignores armor. | 5 | 300% of Attack damage Armor Piercing, Vulnerable 1 (100% chance) |
Blazing Tornado | Omega Rouge |
Omega covers Rouge in fire, granting her a fire aura. She then kicks the enemy for fire damage. | 4 | 250% of Attack damage Element: Fire |
Wrecking Ball | Omega Big |
Omega throws Big at a target, causing damage to and possibly distracting adjacent foes. | 5 | 250% of Attack damage Distracted 1 (80% chance) |
Temporal Field | Omega | Omega deploys a machine that can phase himself or a friend and makes that friend hyper. | 5 | Hyper 3, Phase |
Machine Gunner | Omega | Omega reconfigures his claws as gatling guns, delivering full-auto attacks to the target and adjacent opponents. | 6 | 12x 75% of Attack damage Full Auto |
Cloak | Shade | Shade activates her cloaking field, making her faster and harder to hit in combat. | 4 | Hyper 3 |
Blade Rush | Shade | Shade delivers a stab, punch, and then a crippling vertical strike against her opponent, replenishing her own health. | 5 | 3x 200% of Attack damage Leech |
Echidna Rush | Shade Knuckles |
Shade hurls an explosive grenade at her enemy, and, while they're reeling, she and Knuckles close in to simultaneously punch the foe. | 5 | 3x 250% of Attack damage Armor Piercing, Distract 3 |
Blade Drop | Shade Sonic |
Sonic spin-dashes into an opponent, and Shade ricochets off him to deliver a powerful leech-blade slash from above. | 5 | 2x 250% of Attack damage Armor Piercing, Leech |
Enemy List
Name | Class | HP | Location | Techniques |
---|---|---|---|---|
Enraged Armadillo | Organic (ground) | 30 | Green Hill Zone | |
Wild Boar | Organic (ground) | 45 | Green Hill Zone | Parry |
Wasp Swarm | Organic (flying) | Varies | Green Hill Zone; Central City | Buzz Swarm |
Queen Wasp | Organic (flying) | 100 | Central City; Mystic Ruins | Poison Quill |
Marauder Scout | Organic (ground) | 80 | Green Hill Zone | Stasis Grenade; Phase |
Sentry Drone | Robots (flying) | 25 | Throughout Sonic's world | Evade; Buzz Saw |
Swat Bot | Robots (ground) | Varies | Central City, Green Hill Zone | Self-repair; Crusher |
Marauder Vet. Scout | Organic (ground) | 60 | Mystic Ruins Base | Phase; Stasis Grenade |
Sentry Mk. II | Robots (flying) | 40 | Mystic Ruins Base | Buzz Saw; Evade |
Giant Scorpion | Organic (ground) | 225 | Green Hill Zone (cave) | Tail Blast |
Raptor Hawk | Organic (flying) | 100 | Green Hill Zone, Blue Ridge Zone | Feather Barrage |
Robodillo | Robots (ground) | 90 | Mystic Ruins | Cyclone; Self-repair |
Giant Millipede | Organic (ground) | 80 | Mystic Ruins | Roller Ball; Regenerate |
Colossal Worm | Organic (ground) | 175 | Mystic Ruins | Swallow; Acid Spit |
Shadow the Hedgehog | Organic (ground) | Varies | Mystic Ruins (optional), Blue Ridge Zone | See Character POW Moves list |
Dragodon | Organic (ground) | 150 | Blue Ridge Zone | Regenerate; Tailswipe |
Laser Drone | Robots (flying) | 50 | Green Hill Zone, Blue Ridge Zone | Evade; Buzz Saw; Full Power |
Swatbot Mk. II | Robots (ground) | 200 | Green Hill Zone base | Crusher; Self Repair |
Dominated Voxai Citizen | Voxai | 350 | Voxai Colony Beta | Psychic Wave; Air Shield |
Thelxe | Voxai | 400 | Voxai Colony Beta | Psychic Wave; Air Shield |
Voxai Conspirators | Voxai | 350 | Voxai Colonies | Psychic Wave; Air Shield |
Overmind Leucosia | Voxai | 600 | Voxai Colony Alpha | Psi-Slow; Air Shield |
Overmind Ligaia | Voxai | 600 | Voxai Colony Alpha | Psi-Confuse; Air Shield |
Overmind Riadne | Voxai | 600 | Voxai Colony Alpha | Psi-Dazzle; Air Shield |
Nocturnus Praetorian | Organic (ground) | 420 | Throughout Twilight Cage | Hellfire; Immunity |
Gizoid Mk. II | Robots (ground) | 340 | Throughout Twilight Cage | All character and Nocturnus moves |
Nocturnus Triarius | Organic (ground) | 308 | Throughout Twilight Cage | Regenerate; Leech Blade |
Nocturnus Equites | Organic (flying) | 230 | Throughout Twilight Cage]] | Evade; Leech Wave |
Gizoid | Robots (ground) | 250 | Throughout Twilight Cage | All character and Nocturnus moves |
Nocturnus Princeps | Organic (ground) | 180 | Throughout Twilight Cage | Leech Blade; Regenrate |
Nocturne High Praetorian | Organic (ground) | 425 | Nocturne | Hellfire; Immunity |
Nocturne Decurion | Organic (flying) | 340 | Nocturne | Leech Wave; Evade |
Gizoid Centurion | Robots (ground) | 425 | Nocturne | All character and Nocturnus moves |
Prefect Charyb | Robots (ground) | 700 | Nocturne | Mighty Slash; Immunity; Regenerate |
Prefect Scylla | Robots (ground) | 700 | Nocturne | Mighty Slash; Immunity; Regenerate |
Imperator Ix Power Throne | N/A | 1600 | Nocturne | Doom Orb; Reinforcements |
Imperator Ix | N/A | 800 | Nocturne | Dark Anomaly; Immunity; Dark Matter |
Gizoid Guardian | Robots (ground) | 600 | Nocturne | Crippling Arc; Immunity |
Power Pylon | Robots (ground) | 300 | Nocturne | |
Imperator Ix (Super Ix) | N/A | ??? | Nocturne | Overload |
Assault Drone | Robots (flying) | 60 | Metropolis | Buzz Saw; Full Auto; Evade |
Assault Drone Mk. II | Robots (flying) | 120 | Metropolis Ground Zero | Buzz Saw; Full Auto; Evade |
Bomb Pawn | Robots (ground) | 320 | Metropolis Ground Zero | Charging; Super Bomb |
Shield Pawn | Robots (ground) | 180 | Blue Ridge Zone, Metropolis | Shields Up; Quake |
Commander Syrax | Zoah | 400 | Zoah Colony | Power Burst; Energize; Regenerate |
Egg Bot | Robots (ground) | 280 | Metropolis (Hazard Vault) | Shocker |
General Raxos | Zoah | 600 | Zoah Colony | Lock On; Super Nova |
Gentleman | Zoah | 600 | Zoah Colony | Super Slam; Regenerate; Lightning Shield |
Guardian Pawn | Robots (ground) | 210 | Metropolis; Angel Island | Charging; Super Shot |
Guardian Pawn Mk. II | Robots (ground) | 300 | Metropolis Ground Zero | Charging; Super Shot |
Gun Pawn | Robots (ground) | 150 | Metropolis | Lock On; Rocket Volley; Blast; Mega Blaster |
Gun Pawn Mk. II | Robots (ground) | 275 | Metropolis Ground Zero | Lock On; Rocket Volley; Blast; Mega Blaster |
Kron Warrior | Kron | 410 | Kron Colony | Bash |
Laser Drone Mk. II | Robots (flying) | 60 | Metropolis | Evade; Buzz Saw; Full Power |
Nrrgal Drone | N'rrgal | 125 | N'rrgal Colony | Drain Life; Water Shield |
Nrrgal Warrior | N'rrgal | 350 | N'rrgal Colony | Slime Shot; Water Shield |
Nocturnus Hastatus | Organic (ground) | 150 | Angel Island | Regeneration; Leech Blade |
Nocturnus Velite | Organic (ground) | 90 | Throughout Sonic's world | Phase; Stasis Bomb |
Procurator Shade | Organic (ground) | 200 | Blue Ridge Zone | See Character POW Moves list |
Seeker Drone | Robots (flying) | 60 | Metropolis, Angel Island | Evade; Self Destruct |
Shield Pawn Mk. II | Robots (ground) | 360 | Metropolis Ground Zero | Shields Up; Quake |
Zoah Brute | Zoah | 510 | Zoah Colony | Power Blast; Regenerate; Lightning Shield |
Enemy Attacks List
Name | Used by | Effects |
---|---|---|
Parry | Wild Boar | User counters the attacks of opponents, damaging the aggressor |
Buzz Swarm | Wasp Swarm | |
Poison Quill | Queen Wasp | User fires two quills at the target, which deal damage and poison the target. |
Crusher | Swat bots | User jumps up and smashes the target from above, lowering the target's attack if the attack is successful. |
Tailswipe | Dragodon | User swipes its tail across all four opponents, dealing at least 1 damage to each and possibly putting them to sleep. |
Swallow | Colossal Worm | User swallows an opponent and attempts to deal damage to him/her while he/she is inside. |
Acid Spit | Colossal Worm | |
Dark Matter | Imperator Ix | |
Super Shot | Guardian Pawn Mk.II | Hits 3 adjacent opponents; may stun |
Full Power | Laser Drones | Insta-KO |
Full Auto | Assault Drones | Fires rapid fire at all opponents |
Shields Up! | Shield Pawn | Massively boosts defense |
Charging | Bomb Pawn | |
Super Bomb | Bomb Pawn | |
Phase | Marauder scouts | Massively improves dodging and reduces damage taken |
Self-repair | Swatbots; Robodillos | Automatic revival at end of round |
Regenerate | Giant Millipede; Charyb; Gizoids | Automatic health gain at end of round |
Buzz Saw | Eggman Drones | User attacks the opponents with the propeller on its underside. |
Stasis Grenade | Marauder scouts | May send target to sleep |
Tail Blast | Giant Scorpion | |
Feather Barrage | Raptor Hawk | Hits all four opponents at once |
Bash | Kron | |
Cyclone | Robodillo | |
Quake | Shield Pawn | Hits all four opponents; May cause sleep |
Roller Ball | Giant Millipede | User curls into a loose ball and rolls into the opponent. |
Psychic Wave | Voxai | Hits three adjacent characters at once |
Air Shield | Voxai | Air attacks heal the opponent rather than damaging it |
Psi-Slow | Overmind Leucosia | |
Psi-Dazzle | Overmind Ligaia | |
Psi-Confuse | Overmind Riadne | May send target to sleep |
Quake Punch | Gizoids; Knuckles | Hits all opponents with Earth damage; May send enemies to sleep |
Blade Rush | Procurator Shade, Gizoids | Three powerful health-draining strikes |
Immunity | Nocturnus (ground); Ix; Gizoids | Massively improves dodging and reduces damage taken |
Hellfire | Nocturnus (ground); Gizoids | Hits 3 adjacent targets |
Evade | Nocturnus (flying) | User counters the attacks of opponents, damaging the aggressor |
Leech Blade | Nocturnus (ground) |
3 health-sapping strikes |
Leech Wave |
Nocturnus (flying) | Fires 2 health-sapping waves at a single target |
Tornado Kick | Gizoids; Rouge | Wind damage |
Blade Rush | Gizoids; Shade | 3 health-sapping strikes |
Mighty Slash | Charyb; Scylla | Massive damage to all opponents; May cause sleep |
Doom Orb | Gizoids | Insta-KO |
Reinforcements | Imperator Ix, Shade | Revives KO-ed allies |
Dark Anomoly | Imperator Ix | Massive damage; Causes stun |
Crippling Arc | Gizoid Guardians | |
Overload | Super Ix | Super Ix's special technique |