Crabmeat (ガニガニ,Ganigani?) is recurring enemy in the Sonic the Hedgehog series. They are crab-like Badnik models created by Dr. Eggman, which first appeared in Sonic the Hedgehog (1991). Crabmeats are slow-paced Badniks that are capable of shooting projectile balls or homing missiles from their claws.
Crabmeat, as its name implies, was inspired by real life crabs. Its main mode of locomotion was dependent on its four short legs, which allowed it to scuttle around its territory. Two photo receptors located on top of two stalks on its head allowed it a great range of vision as enemies approached it. The two pincers located on the side of this Badnik were actually only for show. The real weapon was hidden inside the pincer itself, a device that allowed it store up concentrated amounts of energy and fire them as large harmful laser spheres. Eventually, the claws were refitted with missile launchers as the laser attachment took too long to fire before being attacked.
The standard colors for the Crabmeat are red for the pincers, torso, and head; gray for the vocoder and legs. In Sonic Colors and Sonic Generations, Crabmeats have given sleeker appearance with yelloy under-bellies. In Sonic Lost World, Crabmeat returns to its original appearance, although they come in two variations: regular red types and sleeker orange types.
Powers and abilities
When an enemy is spotted by the ever-watching Crabmeat, it begins to build up its store of concentrated energy. As soon as the weapons are fully charged, the Crabmeat will stop in its tracks, extend its claw, and fire two balls of energy from the barrels located inside of the pincers. Sonic found the Crabmeat's fatal flaw quickly; it took a good deal of time for the Crabmeat to fully charge its weaponry, making it a sitting duck for the hedgehog. This is why Eggman eventually decided to replace the laser attachment with rocket launchers, with took less time to fire and reload.
In Sonic Colors and Sonic Generations, Crabmeats were given the opportunity to try the new rocket attachment. Later on, in Sonic Lost World, there were built two designs of Crabmeats, as regular red types shoot energy projectiles and orange types can shoot homing missiles.
Similar, but possibly different type of enemy appears in Sonic Rush Adventure. These enemies have been only featured at Coral Cave and are possibly built by Eggman and Eggman Nega. They do not shoot energy balls or homing missiles but they attack with their claws striking upwards; attacking them from above is dangerous. They do move from side to side fairly quickly when not attacking.
Crabmeat appears in Sonic Rivals, only being featured as a collectible card.
Crabmeats make reappearance with upgraded models in Sonic Colors, they are featured at Aquarium Park and eventually in other levels. In this game, instead of shooting energy balls, they are now capable of shooting homing missiles at the player.
Crabmeats make another appearance in Sonic Generations. These Badniks are now featured at Green Hill and like in Sonic Colors, they can shoot missiles from their claws. However if a Crabmeat hits the player, it will fall over in laughter for while.
Crabmeat also appears at Green Hill Zone in the 2012 version of Sonic Jump. Crabmeat moves normally on platforms and the only way to attack them is to jump towards their underside.
Crabmeats make an appearance as enemies in the upcoming Sonic Dash. There are usually three in row or separated ones that try to block the player's way. However the player has ability to jump over them, dodge them or use the Spin Attack to destroy them. As the player starts to run faster, dodging or destroying Crabmeats might become harder.
Sonic Lost World
Crabmeat Badniks appear in Sonic Lost World, where they have received a cartoon-like design from earlier games, but the game also features two types of them. During the game, it turns out that Badniks, including Crabmeats, got hijacked by the Deadly Six. First type of Crabmeat Badniks are similar to ones from earlier games with red color scheme. These types can be found at Tropical CoastZone 1 and 4. The only way to defeat these enemies is to use Flying Kick twice, as the Badnik falls upside down and will be defeated after second kick.
The second type of Crabmeat Badniks are seen to be featured in Frozen Factory Zone 2 and Lava Mountain Zone 3, which are loosely similar to ones from Sonic Colors and Sonic Generations, now with an orange color scheme. As Sonic turns himself into large snowball in Frozen Factory Zone 2, Crabmeat tries to fire its missiles towards the player. Missiles are able to destroy the whole snowball and the player automatically loses a life, if he/she has not collected all sticky Rings from snowball at previous Star Post.
In Sonic Runners, Crabmeats are common enemies found in the power type characters' stages. In this game, there are only the regular red types of Crabmeats, which do not fire projectiles from their claws, but instead move quickly back and forth or stand still separately or in groups.
Red Crabmeats come in three types. In addiction to the regular ones, there are golden types which grant 300 more points when defeated, and black ones called Super Crabmeats which only Color Powers and power type characters can defeat. All Crabmeat types contain Animals inside them.
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Crabmeats were one of the Classic Badniks-the first generation of badniks produced by Dr. Robotnik. One Crabmeat unit in particular served as Robotnik's first loyal lackey for some time during the comics' early run. Eventually though, the Crabmeats were rendered obsolete by more advanced robots and got decommissioned. For there, the Crabmeats would only make a few appearances in the storyline.
In the Sonic Boom televisions series, the Crabmeats, here called Crab Bots, are a mass-produced robot model created by Dr. Eggman. They serve both as Eggman's sentries and foot soldiers which the doctor uses for his frequent attacks on Team Sonic and Bygone Island. However, they are not very powerful and easily destroyed in intense combat.