Crushers are large obstacles that have made recurring appearances in Sonic the Hedgehog series. Crushers do not have any specific appearance and can be anything from moving or falling platforms, with or without spikes on them, pillars that are a part of the Zone's environment or moving blocks in the Zones. The purpose of the Crushers is to inflict an instant death on the playable character. If the crusher manages to press into a surface while the player is trapped in between the crusher and the surface at same time, it can lead to an instant loss of a life for the player, regardless of Invincibility, super transformation, shield or amount of Rings.
Types of Crushers
|Tall Pillars||Long, different shaped pillars, which move up and down at different speeds. Marble Zone has light green transparent pillars that move at low speed, which the player has to pass under to proceed. Some of these pillars can be opened by pressing a switch once. In Icecap Zone, they are long ice pillars that move up at high speed and slowly move down to repeat their patterns. These crushers can appear in succession and can have different timing patterns. There are some pillars, which will close the route behind the player and others, but will rise up if the playable character is standing on it.|
|Spiked Bars and Weights with Shackles||Only appears in Marble Zone. These are metallic crushers hanging from shackles set on the roof, which can either be small and cubic or wider with spikes underneath them. These crushers move slowly up to the roof, before they reach the top and fall down with greater speed. The player can also use these crushers to climb to higher pathways or cross pits.|
|Moving Regular Blocks||Many of these blocks float in the air or on small, narrow routes in certain pattern. However, there is the chance that the player can get crushed between such two blocks, or one of these block and another surface. Flying Battery Zone Act 1 has a rare yellow block on the upper pathway which is moving in laterally directions. If the player does not avoid this block and gets trapped in the hall's left side, the playable character will be squashed.|
|Small Blocks||These are rows of smaller blocks which are mostly floating around in larger groups. Like regular blocks, these blocks float either in the air or on small, narrow routes. The player can get crushed between two of these sliding blocks or between a block and another surface.|
|Platforms||Crushers such as these are platforms that can crush the player depending the game. This usually occurs when the player is unable to jump through the bottom of the platform. In Labyrinth Zone, there are platforms in the underwater sections that start floating up once the player walks on them and will eventually crush the player against the roof which has spikes hanging from it.|
|Side Mesh Pillar||These crushers only appear in Scrap Brain Zone Act 1 during tight tunnel sections. These pillars constantly move straight left, up and then backwards in an endless cycle. Here, the player has to go into a recess on the far left and wait until the pillars moves away or risk being crushed against the recess's roof by the pillar.|
|Crushing Tubes||These crusher are slightly similar to Regular Blocks, but are mostly set more separately and move in more linear patterns. These types of crushers can move at either low or high speed. In Wacky Workbench, harmless type of crushing appear, which can instead lead to an alternate pathway or work as an automatic transport tube. If the player gets caught between this type of crusher and the roof, he/she will be sent to on the bottom through the crusher's grey tube. After getting to the bottom of these tubes, the player will arrive on other pathways.|
|Final Zone Pistons||During the final battle in original Sonic the Hedgehog, Dr. Robotnik has four pistons in the final room, which can squash the player easily. The player has to look out two of these pistons at one moves and also has to hit the one where Doctor is seen inside.|
|Moving Stalactites/Stalagmites||These crushers only appears in Mystic Cave Zone, where these thin rock pillars are a part the level's structure. Unlike regular long pillars, these ones fall/rise quickly from the ground and move slowly backward constantly. Some of these can also block certain pathways, meaning that the player must time his/her movements to get pass through without getting crushed.|
|Pistons||These crushers are usually set on narrow part of the pathway or above conveyor belts in factory-themed Zones. There are almost always a pair of these in one place and move at extremely high speed without giving any warning. In Mad Gear Zone, these crushers give off louder sounds and move slower. They can also appear in groups on long routes. For these crusher, the player can get by them by either going under them while they are still up, or walk over their crushing surfaces once they have gone down.|
|Crusher Gate||The second type of crushers in Metropolis Zone are smaller and more rare, resembling black and dark yellow pillars, which move up and down at high speed.|
|Crushing Doors and Structures||Different types of moving level structures in Sonic the Hedgehog CD functions as crushers in some form. In past or future version of Tidal Tempest, these structures can suddenly close down the route which the player has to get through. On the lower routes of Wacky Workbench, there is also traditional up-and-down moving structures which can crush the player easily.|
|Crushing Wall||These crushers are giant walls that start moving and follow the player for a certain amount of time at varying speeds. The player has to escape from being crushed while going through linear or non-linear sections. While many crushing walls are flat most of the time, Silver Castle Zone have crushing walls with spikes and Mad Gear Zone Act 3 has crushing walls with active drills.|
|Rotating Pillars||In Hydrocity Zone act 2, some of the pillars there can move up and down with the player rotating on them. Others bounce in lateral directions on walls at medium speed. Because of this, the player can get himself/herself trapped between these pillars and a wall and thus being crushed.|
|Marble Garden Zone Crusher||While being similar to many other crushers, this one ihave spikes and lands down at high speed and rises slowly up to repeat it's pattern. These crushers are found on narrow paths, where they are usually set on large pillar above the level's structure.|
|Rotating Barrels||Some of barrels in Carnival Night Zone have certain moving pattern in mid-air, where they can move sideways at high speed or move in a square pattern at low speed. Many of them can also pop out off the level's structure and block the pathway for few seconds. All of these types of crushers can squash the player if he/she gets between them and another surface. Worst of all is that this isn't the only way they can frustrate you...|
|Spiked Guillotine||These crusher resembles mall guillotines with spikes on the bottom and appear in Launch Base Zone Act 1, where they are rising up and falling down above spikes. The player has to move past these when the guillotine rises above the spike set on the bottom or jump over/on top of it.|
|Magnetized Platform||Flying Battery Zone features crushers in the form of half-cut spiked balls, with chains set on bottom, that moves up by magnetic machines being activated. Should the magnetic machines go off while the player is below them, these crushers will fall down and squash the player.|
|Giant Mechanized Crusher||Lava Reef Zone Act 1 features giant, mechanized crushers with spikes and motors on the bottom that slowly moves up in midar, before falling down at high speed. These crushers are hard to undercut, but the player is also able to use them as rising platforms.|
|Weight||Weights are a different types of crushers, which float in the air until the player gets below them, where they then fall down and squash the player. Unlike normal crushers, hówever, the player will not lose a life when squashed by a Weight, but instead take damage. After having fallen down, the Weight will rise up into the air again, and will crush the player once more if he/she gets under it again. Weights have made numerous appearances in the 3D games after Sonic Adventure 2. The player can also climb on top of Weights, which function like rising and falling platforms. Only in rare cases is the player able to destroy Weights.|
|Regular Blocks with Spikes||There are two types of these block crushers. The first types are like regular crushers, and the second type is different. The second mentioned (see picture on left) can sprout spikes out on itself if the player tries to go above the block.|
|Crushing Side Pillars||These pillars rises from the side walls in the narrow pit section. The player has to climb on top of them to avoid being crushed. These pillars also appear during the second phase of boss fight of Lost Labyrinth Zone.|
|Large Pressing Machine||Only one of these appear in MeteoTech Premises and is similar to the Thin Crushers in the Metropolis Zone. It does not hurt the player, but blocks the rider's path. There are three ways to get under this crusher:two upper and one lower. The player can take the lower route; therefore the playable character's way is not blocked and he/she can grab some Rings, or player can navigate the playable character through one of the upper routes where a dash plate is locted. Good timing is needed for taking the upper route.|
Appearances in Other Media
Adventures of Sonic the Hedgehog
One crusher appears in the episode "Lovesick Sonic", used as a backup trap for Sonic. When Sonic was knocked out by the electricity magnet, he dodged it, also saving Breezie. Scratch refers it as "The Smash Stepper".
- Some games have the Crusher, but the crusher only acts like a normal hazard, and only kills if one has no Rings. However, it goes through invincibility. Some people have complained when it actually made Super Sonic drop Rings.
- Spike crusher from Marble Zone looks like one seen in Metal Man's stage in Mega Man 2, but without weight.