Sonic Advance 3
Cream and Tails in Cyber Track.
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It is also the first appearance of inverted gravity in this game. Moving platforms are everywhere, some travel along set paths, and some collapse after a bit. It is possible to fall up and die if the gravity is switched. The only Badniks here is a golden clam which fires energy shots to the top-left of the screen, a spider-like enemy (similar to Grabber), and a mantis-like enemy (similar to Slicer).
Vs Boss: Egg PinballEdit
The Egg Pinball. Doctor Eggman and Gemerl are in a machine with a large pipe coming out of the top of it. The characters are on a platform above Eggman, who fires Blue energy balls at the heroes. The player must jump into the balls and turn them an Orange color, and hit them off the walls in such a way that they can hit Eggman. As the battle progresses, Eggman fires the balls faster. After a few seconds of your standing on the platfroms on the sides, they'll suddenly drop, resulting in an instant death. After being hit eight times (six in easy mode) with the orange balls, Eggman will escape with a damaged Gemerl.
- The level layout of Cyber Track Act 3 pays homage to Act 2 of the Chemical Plant Zone from Sonic the Hedgehog 2.