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This article is about a subject in the real world.
Information in this article is about real-life people, companies, and objects, which do not relate to the in-universe Sonic series.

Touching is good.


— Slogan[9]

The Nintendo DS, officially known as the Nintendo Developers' System[10] and also referred to as the Nintendo Dual-Screen[10] or NDS, is a handheld game system developed and manufactured by Nintendo. It has two screens; the top screen being for viewing only, while the lower screen can be used as a touchscreen interface.

The first two iterations of the system, the standard Nintendo DS and DS Lite are also able to play Game Boy Advance titles, which can be displayed on any screen, however the screen it is displayed on must be changed in the Options; by default, it is the top screen. However, Game Boy and Game Boy Color games cannot be played. The third and fourth iterations, the Nintendo DSi, and DSi XL are unable to play Game Boy Advance titles due to the removal of the GBA cartridge slot. Its successor is the Nintendo 3DS, which is backward compatible with DS and DSi titles.

The Sonic the Hedgehog series made its debut on the Nintendo DS with the critically acclaimed Sonic Rush. The final game of the series on the platform was Sonic Colors.

Sonic games[]

Sonic-Rush-Box-Art-US
Sonic Rush (2005)
Sonic Rush Adventure
Sonic Rush Adventure (2007)
DSMarioand Sonicattheolympicgames US front
Mario & Sonic at the Olympic Games (2008)
Sega superstar tennis (DS)
Sega Superstars Tennis (2008)
The Dark Brotherhood
Sonic Chronicles: The Dark Brotherhood (2008)
Mario and sonic ds
Mario & Sonic at the Olympic Winter Games (2009)
Sonic & SEGA All-Stars Racing - Nintendo DS Box Art
Sonic & Sega All-Stars Racing (2010)
SCC FRONT 12 2 lrg
Sonic Classic Collection (2010)
Sonic Colors DS US front foil
Sonic Colors (2010)

Characters introduced[]

SonicDSart

Sonic playing Sonic Rush Adventure on a DS Lite.

Hardware[]

The Nintendo DS features a clamshell design, much like the Game Boy Advance SP, and has an integrated sleep function, allowing the user to close the system to save battery and re-open it to resume playing. The stylus is located on the top right of the system's back, near the R Button, while the charger port is on the left, near the L Button. The DS uses the same charger as the Game Boy Advance SP. Unlike the GBA SP, the DS has its own built-in headphone jack, located at the bottom right of the system. The SP's Headphone Adapter is still supported by the DS. The power button is located above the D-pad, and the Select and Start buttons are located above the four face buttons. The DS supports wireless features, allowing users to connect their system to other systems locally or to the Internet without the use of cables.

The DS Game Card slot (Slot-1) is located at the top, behind the system. While the user can still eject Game Cards by pulling them out, it is preferable to push onto the card, which then springs it upwards. The Game Boy Advance slot (Slot-2) is located at the bottom of the system and does not use the same mechanism for ejecting games as the Game Card slot does; the user must still pull them out. Slot-2 has other purposes beyond GBA support; it has also been used for a number of accessories, such as the Rumble Pak and the Memory Expansion Pak. The DS does not allow its wireless features to work with GBA titles, and does not allow for Link Cables or the Game Boy Advance Wireless Adapter to be connected to the system, only allowing for single-player experiences.

Revisions[]

DS Lite[]

In mid 2006, Nintendo released the Nintendo DS Lite, a slimmer revision of the Nintendo DS. This model adds adjustable backlit screens, allowing the user to select between four different brightness settings, compared to the original model's frontlit screens with two brightness settings. Game Boy Advance cartridges protrude a bit more, instead of sitting flush with the system. The DS Lite used a different charger connector, meaning the connector used on the Game Boy Advance SP and the original DS is not compatible.

Trivia[]

References[]

  1. Gantayat, Anoop (7 October 2004). IGN: NDS Japanese Launch Details. IGN.
  2. 2.0 2.1 Harris, Craig (20 September 2004). Official Nintendo DS Launch Details. IGN. Retrieved on 2 August 2018.
  3. 3.0 3.1 3.2 Fahey, Rob (28 February 2005). Nintendo claims most successful launch ever for DS in Australia.
  4. ゲームハードの初期価格 (Japanese). Geocities Japan (11 November 2006). Archived from the original on 5 June 2009. Retrieved on 2 August 2018.
  5. CESA staff (July 2016). "11" (in Japanese). CESAゲーム白書. CESA. p. 175. ISBN 978-4902346343.
  6. 6.0 6.1 Consolidated Sales Transition by Region (PDF). Nintendo (27 April 2016). Retrieved on 9 April 2018.
  7. 7.0 7.1 7.2 7.3 Redge, David (11 March 2004). Nintendo DS specs are leaked. DarkZero. Archived from the original on 25 September 2020. Retrieved on 25 September 2020.
  8. Robertson, Andy (18 September 2012). The (Nearly) Definitive Nintendo Battery Test. Wired. Retrieved on 6 March 2018.
  9. Sklens, Mike (24 October 2004). Nintendo Tells Players 'Touching is Good'. Nintendo World Report. Archived from the original on 25 September 2020. Retrieved on 25 September 2020.
  10. 10.0 10.1 Nintendo . What Does "DS Stand For?. Nintendo Support. Retrieved on 2 August 2018. "To our developers, it stands for "Developers' System," since we believe it gives game creators brand new tools which will lead to more innovative games for the world's players. It can also stand for "Dual Screen""
Video game platforms
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