Dark Gaia's minions
From the Sonic News Network, the Sonic Wiki
Dark Gaia's minions appear in Sonic Unleashed as enemies in the Werehog stages of the game. These creatures are the fragments of Dark Gaia after it's premature awakening caused it to scatter across the planet in pieces.
Enemies
- Little Rex- Small, green monsters that attack by piercing enemies with the small horns on their heads. They are common in all of the Werhog stages and often overwhelm resistance by their sheer numbers.
- Red Rex- Advanced stages of the Little Rex that differentiate from their weaker cousins with their crimson colorations and more pronounced horns. While they are still quite common, they do not show up nearly as often as the Little Rexes.
- Nightmare- Standard troops that serve as the backbones of Dark Gaia's army. There appearance is similar to that of an indigo chameleon that stands on its hind legs. They primarily attack by landing punches or kicks on opponents and swinging their heavy arms in a club-like manner.
- Deep Nightmare- More formidable versions of the Nightmare that are much stronger and faster. Their appearance compared to the Nightmare is virtually unchanged, with the exception of their dark purple skin and the usage spines on their backs as melee weapons.
- Dark Fright- Small blobs with glowing facial features. They attack enemies by ramming into them with considerable speed.
- Red Fright- A stronger and red version of a basic Fright. Their attacks are unchanged.
- Killer Bee- Insectoid enemies that attack opponents with their barbed stingers. Contrary to their name, the Killer Bees look more like wasps or yellow jackets than bees.
- Red Killer Bee- More developed Killer Bees. They use the basic attacks of ordinary Bees and can also repeatedly jab Sonic in rapid succession, one blow after another.
- Dark Bat- Aerial troops that hover out of Sonic's reach to avoid attacks. They can be grabbed onto and jumped from in a manner similar to poles.
- Dark Bat Sniper- Smaller, pink Bats that launch small projectiles from their tails on a regular firing basis, about once very five seconds. Sonic can also grab onto the Snipers, but the enemy will often release a shot to protect itself.
- Thunder Bat- Neon blue Bats that can surround their bodies in an electrical field. This enemy can also be grabbed, but it can use electricity to damage and stun Sonic.
- Thunder Master- Fright masters that can move very quickly and launch balls of concentrated electrical current. These projectiles do not change direction. Throwing water on this enemy will instantly defeat it.
- Cure Master- Fright masters that can restore the health of other enemies.
- Fright Master- Rarer enemies that can summon Frights. They look similar to wizards in purple, flowing robes.
- Power Master- Fright masters that can temporarily increase the vigor and power of nearby foes.
- Flame Master- Fright masters that can surround their bodies in flames and launch balls of condensed fire. These pyrotechnics can be negated with water.
Mini-Bosses
- Titan- Massive cyclopes-esque monsters with thick, spiky armor. It wields a huge wooden club with which it smacks Sonic about. It's immense weight can produce powerful shockwaves when it jumps.
- Big Mother- Smaller than the Titan, but still quite large. It has a second and larger set of jaws on its torso that can both bite at Sonic and release Little Rexes as spawn. Its other attacks consist of swinging its large arms and slapping the ground.
Bosses
- Dark Moray- A giant serpent with the ability to breath ice heaps and manipulate several Nightmare minions
- Dark Guardian- A monster resembling an overgrown Deep Nightmare with Greek armor and long green hair. It's about the size of a titan and carries the ability to spin around maniacally.
- Dark Gaia Phoenix- A large Phoenix corrupted by Dark Gaia's power. It has the ability to radiate fire and shoot it's flaming, purple feathers at it's enemies. However, extinguishing the fire surrounding it weakens it.
