Dark Gaia's minions
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Added by DjWindmaster97Contents |
History
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The entirety of Dark Gaia's minions were created in the beginning of Sonic Unleashed. Seeking to harness Dark Gaia's limitless energies to construct Eggmanland, Dr. Eggman sought to awaken the entity within Earth's core. As such, the doctor lured Super Sonic into his Chaos Energy Cannon and used the power of the seven Chaos Emeralds to force Dark Gaia to emerge from its slumber prematurily. However, because Dark Gaia had yet to reach full maturity inside the Earth's core, when Dr. Eggman awoke it, it was unable to support the weight of its own mass when it rose form the core, and as a result, broke into countless energy fragments that scattered across the globe. It was from these fragments Dark Gaia's minions were born from.
From this point on, Dark Gaia's minions began to terrorize the world as monsters that would appear at night and endanger the safety of Earth's people, and making Sonic's quest to restore the world back to normal more difficult as well. This continued for some time, until Dr. Eggman, being the one at fault for the sudden appearance of these monsters, devised a machine that created a homing beacon which could make all of Dark Gaia's minions converge in one spot, so that he could rebuild Dark Gaia.
At the time Sonic the Werehog and Chip confronted Dark Gaia in the core of the planet, the beast had presumably reabsorbed all of its rouge minions in order to restore its being. When Perfect Dark Gaia then was defeated by Super Sonic and the Gaia Colossus, and sent back into dormancy and sealed in the Earth's core, Dark Gaia's minions was sealed along with it.
Overview
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Dark Gaia's minions are freakish creatures of mostly black, dark purple and multicolored neon. They vary in size, ranging from the tiny Killer Bees, to the towering Titans, and possess a diversity of powers. Because Dark Gaia's minions are extensions of their namesake itself, they lack any traits of sentience and operates solely on the desire to cause destruction and despair around them.
As the night and darkness is what empowers Dark Gaia, these monsters only come out at night as it is the only time of the day that they can walk around freely, and sharp sources of light tend to weaken them or at least disturb their powers. When launching a surprise attack, Dark Gaia's minions can either teleport into the battlefield in a puff of purple smoke, or emerge from black puddles in the ground.
How Dark Gaia's minions are created differs from each type. Usually, a minion is created when Dark Gaia's energy comes in contact with a certain negative emotion from people and as such gains a physical shape, with the type of minion determined by the type of emotions. In other cases, Dark Gaia's minions can be the environment or flora that has been mutated by Dark Gaia's energy. When Dark Gaia's minions are defeated in battle, they dissolve back into energy form.
For many of Dark Gaia's minions, there exist an empowered version of it, such as the Dark Fright and the Red Fright. These Dark Gaia's minions are usually born from stronger forces related to those that created their weaker counterpart and are stronger and tougher to take down. They can be recognized by their neon red skin with cyan markings as of opposed to the more common neon blue and/or neon green skin with purple and/or yellow markings.

Added by Ultrasonic9000Sonic the Werehog is a partial Dark Gaia monster himself, as he absorbed a significant dose of Dark Gaia's energy due to Dr. Eggman's planet-shattering laser. This contributes to his fearsome nighttime appearance and the reason why he only transforms at night.
Variations
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Enemies
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Rex Varaint
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- Little Rex - Small monsters that attack by piercing enemies with the small horns on their heads. They are common in all of the Werehog stages. They do however come in much larger quantities and often overwhelm resistance by their sheer numbers.
- Red Rex - Advanced stages of the Little Rex that differentiate from their weaker cousins with their crimson colorations and more pronounced horns. While they are still quite common, they do not show up nearly as often as the Little Rexes.
Nightmare Variant
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- Nightmare - Standard troops that serve as the backbones of Dark Gaia's army. Their appearance is similar to that of an indigo chameleon that stands on its hind legs. They attack primarily by landing punches or kicks on opponents and swinging their heavy arms in a club-like manner.
- Red Nightmare - Stronger versions of the regular Nightmare that still fight in the same manner. They resemble the Nightmare, but have reddish-pink skin and cyan markings.
- Deep Nightmare - More formidable versions of the Nightmare that are much stronger and faster. Their appearance is virtually unchanged compared to the Nightmare, with the exception of their dark purple skin and the usage of spines on their backs as melee weapons.
- Red Deep Nightmare - These are the strongest of the Nightmares and a more powerful version of Deep Nightmares. Their skin color changes to pink. Their attacks are stronger than regular Nightmares. It is easy to lose a life when battling them.
Fright Variant
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- Dark Fright - Small blobs with glowing facial features. They attack enemies by ramming into them with considerable speed.
- Red Fright - A stronger and red version of a basic Fright. Their attacks are unchanged.
Killer Bee Variant
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- Killer Bee - Insectoid enemies that attack opponents with their barbed stingers. Contrary to their name, the Killer Bees look more like wasps or yellow jackets than bees.
- Red Killer Bee - More developed Killer Bees. They use the basic attacks of ordinary Bees and can also repeatedly jab Sonic in rapid succession, one blow after another.
Bat Variant
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- Dark Bat - Aerial troops that hover out of Sonic's reach to avoid attacks. They can be grabbed onto and jumped from in a manner similar to poles.
- Dark Bat Sniper - Pink Dark Bats that launch small projectiles from their tails on a regular firing basis, about once very five seconds. Sonic can also grab onto the Snipers, but the enemy will often release a shot to protect itself.
- Thunder Bat - Neon blue Dark Bats that can surround their bodies in an electrical field. This enemy can also be grabbed, but it can use electricity to damage and stun Sonic.
Master Variant
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- Dark Master - Phantom-like wizards that float in the air. They lack a projectile attack, but can attack the foe by using their staffs as weapons.
- Fright Master - Phantom-like wizards that can summon an endless supply of Dark Frights.
- Lightning Master - Phantom-like wizards that can move very quickly and launch balls of concentrated electrical current. Throwing water on this enemy will instantly defeat it.
- Cure Master - Phantom-like wizards that can restore the health of other enemies.
- Power Master - Phantom-like wizards that can temporarily increase the vigor and power of nearby foes.
- Fire Master - Phantom-like wizards that can surround their bodies in flames and launch balls of condensed fire. These pyrotechnics can be negated with water.
Other
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- Evil Flower - Mutated flora that can shoot energy balls, but are immobile due to their roots.
- Dark Eel - Large serpents that suddenly emerge from the ground. They can slam into the ground and shoot several energy balls at once.
- Spike - These little floating, orb-shaped creatures act as time bombs, and when Sonic touches them, they begin to grow and will eventually self-destruct. Sonic can use these as weapons by picking them up and throwing them into other enemies.
Mini-Bosses
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- Titan - Massive cyclops-esque monsters with thick, spiky armor. It wields a huge wooden club with which it uses to try and smack Sonic about. Its immense weight can produce powerful shockwaves when it jumps.
- Red Titan - Empowered versions of the regular Titan. While maintaining the Titans attack pattern they stand stronger, faster and more endurant than them, and is the strongest of Dark Gaia's lesser minions.
- Big Mother - Smaller than the Titan, but still quite large. It has a second and larger set of jaws in its torso that can both bite at Sonic and spawn Rexes. Its other attacks consist of swinging its large arms and slapping the ground to make shockwaves.
Bosses
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- Dark Moray - A giant serpent with the ability to breath ice heaps and manipulate several Nightmare minions.
- Dark Guardian - A monster resembling an overgrown Deep Nightmare with Greek armor and long green hair. It's about the size of a Nightmare and carries the ability to spin around maniacally.
- Dark Gaia Phoenix - A large Phoenix corrupted by Dark Gaia's power. It has the ability to radiate fire and shoot its flaming, purple feathers at its enemies. However, extinguishing the fire surrounding it weakens it.
| Nightmare Variant | Nightmare | Red Nightmare | Deep Nightmare | Red Deep Nightmare |
|---|---|
| Rex Variant | Little Rex | Red Rex |
| Fright Variant | Dark Fright | Red Fright |
| Bat Variant | Dark Bat | Dark Bat Sniper | Thunder Bat |
| Killer Bee Variant | Killer Bee | Red Killer Bee |
| Master Variant | Dark Master | Cure Master | Power Master | Fright Master | Fire Master | Lightning Master |
| Other | Evil Flower | Dark Eel | Spike |
| Mini-Bosses | Titan | Red Titan | Big Mother |
| Bosses | Dark Gaia Phoenix | Dark Moray | Dark Guardian | Dark Gaia | Perfect Dark Gaia |