Dark Moray
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Added by Ultrasonic9000Dark Moray (ダーク・モーレイ Dāku Mōrei?) is one of Dark Gaia's minions, the second nighttime boss and the fourth boss overall to be fought in Sonic Unleashed. After Dark Gaia broke apart in the beginning of the game, its energy fragments were scattered across the globe. In Holoska, these energies combined with the continent's cold climate to create Dark Moray, who became the guardian of Holoska's Gaia Temple. It is fought after completing Cool Edge Night Act III: The Temple of Ice in the Wii/PS2 version and Cool Edge Night Act I in the Xbox 360/PS3 version.
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Appearance
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Dark Moray resembles a combination of an eel and a dragon. It has a very large mouth with thin, sharp teeth, though its jaw is a bit crooked. It has two sets of horns on his head; one set of more curved and split horns around his jaw joints and a set of more straight horns on his forehead. It also has a green abscess on its lower belly area, its upper back and on its forehead, which might act as central arteries. In the PS3/Xbox 360 version, it has blue skin, while in the PS2/Wii version, it has black skin with swirly red markings all over his body and cyan outlines.
In the PS3/Xbox 360 version, it has small extensions sticking out from the edge of the platform. These extensions look like miniature clones of Dark Moray itself, but without horns and abscesses, and they have flat teeth instead.
Powers and Abilities
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Fitting with his location, Dark Moray possesses the ability to control frost and ice. Rather than controlling these elements directly, however, Dark Moray can take people's negative feelings such as grief and sorrow and molding it into ice and frost, which it can control. It can either shoot out large, slow-moving orbs that will create a small explosion, freezing everything within its radius, or launch an icy breath that will instantly create large spiky ice pillars. When not using its ice-related abilities, it can also fall and spin his body around to throw and damage enemies, though his range is limited to his platform.
With the aid of the platform he is stuck to, Dark Moray can generate a force field around him to protect itself. If Sonic the Werehog tries to make contact with it, he will be instantly frozen and immobilized (and its health will drop slowly). In the PS2/Wii version, this force field is generated using machinery on the platform (which might hint that Dark Moray has the ability to interact with machinery) while in the PS3/Xbox 360 version, it is generated by miniature extensions of itself that crawl out from the edge.
Boss Guide
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Wii/PS2
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At the beginning of the fight, Dark Moray puts up a shield and the player's first task is to remove it. To do this, Sonic must destroy four pairs of shield generators while avoiding Red Nightmares and Deep Nightmares, and later on, its ice balls and Killer Bees. 

Added by Shadowunleashed13Xbox 360/PS3
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At the beginning of the fight, Dark Moray puts up a shield to protect itself. 

Added by Shadowunleashed13Music
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This music is repeated for every night boss (except the Egg Dragoon) in Sonic Unleashed.
Gallery
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Artwork
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PS3/Xbox 360
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PS2/Wii
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Trivia
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- The miniature eels that appear in this battle are very similar to the Dark Eels.
- In a way, the Dark Moray is similar to Chaos 6 in the sense that, in both boss battles, the player throws icy containers at the boss to freeze it.
- It is possible to attack the miniature eels without using the canisters, but doing so is very difficult and the eels may damage the player.