Death Egg
From the Sonic News Network, the Sonic Wiki
The Death Egg is a massive orbital fortress, constructed by Dr. Ivo Robotnik. A true study in evil mega-engineering, the spherical spacestation resembles the face of Dr. Robotnik himself, with concave eye-sockets and a moustache rendered in kilometres of vacuum-hardened plasmasteel. Hosting some of the Doctor's most deadly creations of all time, this vast stronghold serves as the scientist's final base in the early Sega Genesis-era games.
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[edit] Game Appearences
The whole plot of Sonic 2, Sonic 3, and Sonic & Knuckles is driven by Sonic and Tails' efforts to destroy the original version of this space station. Eggman's greatest work is, however, robust stuff - over the course of those three games, the Death Egg survives a fall from space[1] and a failed launch,[2] yet still makes it back into orbit eventually![3]
Although the original battlestation is destroyed during Sonic & Knuckles's Death Egg Zone, Dr. Robotnik has created new iterations of the facility in later games; Sonic Battle being the most recent.
[edit] Sonic the Hedgehog 2 (16-bit)
<< Previous level — Sonic 2 (Mega Drive) — Next game: Sonic 3 >>
The first (and, many would argue, hardest) iteration of the Death Egg comes in Sonic the Hedgehog 2 (16-bit), as the eleventh and final level of the game. After Wing Fortress Zone's destruction, and hitching a ride to space aboard Robotnik's fleeing rocket, Sonic makes his way inside the battlestation - to be greeted immediately[4] by two of the most difficult bosses in any Mega Drive Sonic game. Consecutively. With no rings in the entire zone.
What could go wrong?
[edit] Silver Sonic
Silver Sonic[5] is perhaps the Sonic robot which bears most resemblance to our spiny hero - apart from being a little taller, and steel. This is a difficult fight, with the absence of rings, just one slip-up is deadly. Silver Sonic has many different attacks that are mostly similar to Sonic's, such as the turbo-dash and spin-jump. However, the most challenging move of Silver Sonic's is his jump-and-spike-launch-attack. The best way of avoiding this is to kill the robot before he gets a chance to use it; spin dashing Silver Sonic the moment his jet-boots touch the decking. Sonic can hit him 4 times in one bout if you time it right. Then accrue another 4 hits (total of 8) to the robot's head to defeat him.
Once Silver Sonic is vanquished, Sonic in a quick chase scene with Dr. Robotnik, before the Eggman jumps into the final boss robot...
[edit] Final boss
This mecha towers over twelve feet tall (about four times Sonic's height), bristling with antennae and sensor dishes. Its torso is spherical, with red and yellow paintwork mimicking the Doctor’s own jumpsuit. Immense robotic limbs branch from the central mass, secondary motors roaring as the arms swing and titanic feet ram down one in front of the other. A pink dome of a head bulges out from the top of the central sphere; vast metallic moustache twitching back and forth beneath its pointed nose.[6]
It's the final battle. This giant Eggman mech is debatably the hardest boss stage in Sonic 2. With no rings at all, one hit will be instant death. Robotnik's attacks include launching his arms like rockets, trying to stamp on you, and dropping right on your head with his targetted slamdown. Also, don't get caught behind the robot - Dr. Robotnik launchs a pair of grenades at you which pretty much guarantee death. Just be patient, and restrict yourself to attacking the head only when the mecha bows its feet after landing from one of its jetpack flights.[7]
After 16 hits, if you have all seven emeralds, the good ending is unlocked. If the player defeats this boss, the Death Egg explodes, and Sonic just about survives by hurling himself out of an airlock into space. Looking like the end for Sonic as he descends through the Earth's stratosphere, Tails appears and catches Sonic on the Tornado, thus ending the game.
[edit] Sonic the Hedgehog 3
In Sonic the Hedgehog 3, the Death Egg, slowly floating above the clouds, begins a gradual decent towards Sonics world, eventually crashing into the floating Angel Island, forcing it into the ocean. In an attempt to repair the Death Egg, Eggman tricks local guardian of the Master Emerald, Knuckles, into collecting the Chaos Emeralds (currently in the possession of Sonic and Tails) for him, to use them to power the ship. This plan fails, as on the Death Egg's re-launch, Sonic sends it plummeting back to the island.
[edit] Sonic and Knuckles
The Death Egg is sent crashing into the top of the Lava Reef Zone in the events of Sonic & Knuckles (or in the second half Sonic 3 & Knuckles for those playing it locked on). In a last ditch-effort to fix the Death Egg, Eggman hatches a scheme to steal the Master Emerald from Knuckles. He does so, and Knuckles finally sees Sonic and Tails as the good guys and Eggman as the bad guy. The three of them set off to catch Eggman, and Sonic and Tails leap onto the now-rising Death Egg from a tall pillar in the Sky Sanctuary. Sonic, with the power of the Chaos Emeralds (or Super Emeralds in Sonic 3 & Knuckles), transforms into Super Sonic (or Hyper Sonic), and has the final showdown with Eggman in outer space, wins, pulls the Master Emerald back to the planet,drops it safely on Angel Island, and peace and harmony are restored. The Death Egg was probably destroyed.
[edit] List Of Enemies
[edit] Sonic the Fighters
In the questionably canonical Sonic the Fighters, the Death Egg II is built. Sonic and friends have a tournament to see who gets to fly up to it and destroy it. The player's character of choice flies up and has a fight with Metal Sonic, followed by Eggman. After defeating Eggman, the Death Egg II explodes, and the game ends. It seems to have an EggRobo face rather than Eggman.
[edit] Sonic Battle
Finally, in Sonic Battle, another Death Egg makes a brief appearance at the end, although it is just a small arena for the game's final bosses, Doctor Eggman himself and then a berserk Emerl. This is most likely its strongest incarnation as it is shown the ability to destroy several stars with the "Final Egg Blaster". Strangely, it was never shown to have been destroyed. More strangely is the fact that no one displays familiarity with the name; it is treated like a new creation.
[edit] Sonic Drift 2
The Death Egg serves as the final racecourse in Sonic Drift 2 for the Sega Game Gear. This stage is the sixth track of the Blue Grand Prix (Blue being the hardest of the three available tournaments), coming after Milky Way, and also serves as the venue for the Final GP, a two-car battle around just this one course. As with most other races in the 2nd Chaos Grand Prix, you have to complete three laps of the track to finish, and the fastest racer gets a Chaos Emerald.
The Death Egg racetrack appears to be constructed on the outside of Robotnik's battlestation, if the starry sky is any indication. Mirrored surfaces line the track, reflecting the starlight back off the metallic ground, and in the distance, massive steel facilities and megawatt spotlights crowd the artificial horizon.
From a practical racing standpoint, Death Egg is a cornering nightmare, with straight sections of track few and far between. On the plus side, you can't fall off, but the sparking electric pylons scattered around the sides of the course will zap the rings right out of you if you slam into them.
[edit] Other Space Stations
Although they don't take the name "Death Egg", several of Robotnik's other orbital facilities are clearly designed along the same lines as the original station. See the main articles for more details on:
- Silver Castle, which looks a lot like the Death Egg when falling in the ending, is the final zone in Sonic Blast.
- Dead Line, in Sonic Rush.
- Egg Utopia, from Sonic Advance 2.
[edit] Space Colony ARK
While Eggman may have been taking inspiration from his initial space station in designing the cosmic fortresses mentioned above, it seems that even the first Death Egg wasn't entirely Robotnik's own idea. In Sonic Adventure 2 we are introduced to the Space Colony ARK, an orbital research facility built over 50 years ago by Ivo's grandfather, Professor Gerald Robotnik. The ARK is fairly similar to the Death Egg(s), with the exception that the actual structure is a hemisphere as opposed to the Death Egg's full sphere. On the 'face' of the ARK lies a superweapon called the Eclipse Cannon, which, when viewed from below, makes the space station resemble Professor Robotnik's face in the same manner as the Death Egg resembles his grandson.
[edit] Archie Comics
The Death Egg, as seen in the Archie comics. (Specificly, Sonic Quest Miniseries #1) |
In the Archie comics, the Death Egg has a three-issue story, fitting titled the "Death Egg Saga".
The Death Egg was a massive airborne weapon created by Dr. Ivo Robotnik in 3235. Its difference from the games in shape is that the Death Egg is actually is shaped more like an egg than a sphere. While the games were at best vague about what exactly it was the space station was supposed to do, the Archie storyline specified it as a mass-roboticizer, capable of converting all life on Mobius. Although it successfully made it airborne, the Death Egg met with destruction when Tails set it to self-destruct while Robotnik was distracted battling Sonic.[8]
The Death Egg's development began some time in mid-3235. Production of the super weapon fell behind schedule when Robotropolis was struck by a massive earthquake. Shortly afterwards however Robotnik ensured that his SWATbot work force picked up the pace and completed the Death Egg on schedule. Following the Mecha Sonic fiasco, the Death Egg was ready to ascend into the sky. Dr. Robotnik left his nephew Snively in charge of the city's reconstruction efforts (the city was almost completely destroyed when Mecha Sonic and Mecha Knuckles smashed into it causing a mini nuclear blast) while he personally oversaw the Death Egg's launch.[9]
[edit] Fleetway Comics
The Death Egg appears in the UK Sonic the Comic, which remained mostly true to the game portrayal, apart from specifying the Sonic 2 and Sonic 3 space-stations as seperate entities (a necessary plot device, as the total destruction of the Sonic 2 iteration had been shown in some detail within the comics). Also, the Death Egg's impact did not cause the Floating Island to splashdown into the sea.
[edit] History
The station's backstory is the same as that which appears in Sonic the Hedgehog 2, the events of which occurred some time before the first issue of the series. The events of the game are alluded to in Sonic the Comic #27, "Part 2: A Tale of Tails". In particular, the Silver Sonic and Robotnik mech are known to have existed on the satellite. After Sonic defeated Robotnik in this game, the space station was abandoned.
Some time later, the Death Egg's orbit began to degrade and the Kintobor Computer projected that it would crash in the Emerald Hill Zone. Sonic and Tails returned to the space station, which was in a state of great disrepair. They also encountered a heavily damaged (but still functional) Silver Sonic, which Sonic destroyed by kicking off its head. Sonic was able to pilot the Death Egg to crash in the ocean, and the two escaped in an escape pod.[10]
Eventually, Robotnik constructed a new space station, called the Death Egg II, but it fell out of orbit on its first flight (while Robotnik was still aboard) and landed in the Ice Cap Zone on the Floating Island. The crash site was discovered by Knuckles the Echidna, whom Robotnik tricked into believing that he was a humble scientist and that Sonic was the true threat.[11] Knuckles allowed Robotnik to set up his Launch Base Zone on the Floating Island, but after discovering Robotnik's true nature[12] he sought to destroy the base, the Death Egg, and everything else Robotnik had brought to the island.[13]
Nevertheless, Robotnik continued to rebuild the Death Egg, even transporting a new thruster from his bases on Mobius.[14] This new version of the Death Egg was also able to hover at relatively low altitudes over Mobius, and was equipped with Death Rays in its eyes.[15]
When the repairs were complete, Robotnik sent Metallix to steal the Master Emerald for him to use as a power source.[16] Although Metallix was destroyed by Super Sonic, it nevertheless succeeded in delivering the Master Emerald, allowing the launch to proceed.[17] Robotnik planned to use the ultimate weapon to destroy the Emerald Hill Zone. In an attempt to stop him and recover the Master Emerald, Sonic infiltrated the Death Egg, destroying an army of EggRobos and smashing in through a window. Meanwhile, Knuckles activated the Floating Island's ancient control systems, using its limited remaining Chaos Energy to pilot the Floating Island towards the Death Egg,[18] and then fire a succession of powerful energy blasts into the space station's hull. These attacks crippled the station, and gave Sonic the distraction he needed to recover the Emerald, thereby also depriving the Death Egg of its power source.[19] The Death Egg, utterly finished, plummetted back down to the surface of Mobius, although Robotnik and his armies were able to escape.[20]
[edit] Notes
- ↑ The Death Egg plummets all the way from orbit to the Floating Island after the end of Sonic 2
- ↑ End of Launch Base Zone, Sonic 3
- ↑ Sky Sanctuary Zone, Sonic & Knuckles
- ↑ The shortness of the Sonic 2's Death Egg Zone has puzzled many, particularly given that it had a full length (and rather catchy) background music programmed in, which most players get to hear for roughly four seconds before you run into the battle chamber and the Silver Sonic boss music begins. ROM hackers allege that the Death Egg was originally planned as a full-length level; hence the full-length music. See Sonic 2 Beta for more information.
- ↑ This robot goes by many names amongst fans; Silver Sonic, Mecha Sonic, Bionic Sonic, Metal Sonic. Not helped by the fact that the US and Japanese manuals used Silver Sonic and Mecha Sonic respectively. See Other Sonic robots for more details on the naming acrimony.
- ↑ Descriptive prose ripped with permission from Frozen Nitrogen's Wing Fortress Zone fic Ch3.
- ↑ Sage advice from the Sonic Retro article.
- ↑ Text reproduced from Mobius Encyclopaedia under the terms of the GFDL.
- ↑ See Archie Sonic the Hedgehog #37; Sonic Mecha Madness #1, SonicQuest Miniseries #1
- ↑ Sonic the Comic #6, "Attack on the Death Egg"
- ↑ Sonic the Summer Special (1994), "Guardian of the Chaos Emeralds", and Sonic the Comic #33, "Enter Knuckles, Part 1"
- ↑ Sonic the Comic #36, "Power of the Chaos Emeralds, Part 2"
- ↑ Sonic the Comic #37, "Robotnik's Revenge, Part 1"
- ↑ Sonic the Comic #43, "Badniks Bridge, Part 1"
- ↑ Sonic the Comic #45, "Day of the Death Egg"
- ↑ Sonic the Comic #49, "Count Down to Disaster, Part 1"
- ↑ Sonic the Comic #50, "Count Down to Disaster, Part 2"
- ↑ Sonic the Comic #51, "Disaster! Part 1"
- ↑ Sonic the Comic #52, "Disaster! Part 2"
- ↑ Sonic the Comic #53, "Disaster! Part 3"
[edit] Trivia
- The Death Egg is a blatant reference to the Death Star, the giant planet-destroying space station from Star Wars.
- The "Eggman Mecha" final boss of Sonic 2 closely resembles a Scopedog from the Japanese animated series Armored Trooper VOTOMS.
- In Sonic 2 through Sonic 3, the purpose of the death egg's real purpose was never actually revealed until sonic and knuckles when knuckles attacked Sonic in Lava reef the background shows that the laser beam that destroys the platform sonic is standing on actually came from the death egg.Probably meaning eggman was going to destroy the lands of many planets with the death egg.
- in the boss battle of lava reef zone,you can see the death egg in the background.In the Hidden palace zone you can also see the death egg in the background.
[edit] External Links
- More info on the Archie comics portrayl of the Death Egg at the space-station's Mobius Encyclopaedia page.
- A blow-by-blow guide to defeating the final Sonic 2 boss mecha can be found on Sonic Retro: Giant Mech.
- Sonic Drift 2 page at The Green Hill Zone has more information on all the Sonic Drift 2 tracks.
- Sonic Drift 2 page at Sonic Retro also hosts useful Drift-based factoids.
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