Sonic the Hedgehog 2 (16-bit)
|Death Egg Zone|
Sonic facing off against Mecha Sonic.
The interior of Eggman's Death Egg space station.
Eleventh (Final Level)
|Number of acts||
After Wing Fortress Zone's destruction, and hitching a ride to space aboard Robotnik's fleeing rocket, Sonic makes his way inside the battle station - to be greeted immediately[Note 1] by the two final bosses in the game: Mecha Sonic and a brief showdown with Robotnik in his Death Egg Robot. There are no rings in the entire zone.
Mecha Sonic is perhaps the Sonic robot which bears most resemblance to our spiny hero - apart from being a little taller, and steel. Since there are no rings, just one slip-up is deadly. Mecha Sonic has many different attacks that are mostly similar to Sonic's, such as the turbo-dash and spin-jump. However, the most challenging move of Mecha Sonic's is his jump-and-spike-launch-attack. The best way of avoiding this is to kill the robot before he gets a chance to use it; spin dashing Mecha Sonic the moment his jet-boots touch the decking. Sonic can hit him 4 times in one bout if one times it right. Then accrue another 4 hits (total of 8) to the robot's head to defeat him.
Once Mecha Sonic is vanquished, Sonic enters a quick chase scene with Dr. Robotnik, before he jumps into the final boss robot.
Death Egg RobotEdit
This mecha towers over twelve feet tall (about four times Sonic's height), bristling with antennae and sensor dishes. Its torso is spherical, with red and yellow paintwork mimicking the Doctor’s own jumpsuit. Immense robotic limbs branch from the central mass, secondary motors roaring as the arms swing and titanic feet ram down one in front of the other. A pink dome of a head bulges out from the top of the central sphere; vast metallic mustache twitching back and forth beneath its pointed nose.
It's the final battle. With no rings at all, one hit will be instant death. Robotnik's attacks include launching his arms like rockets, trying to stomp on Sonic, and dropping right on his head with his targeted slam-down. Also, don't get caught behind the robot - Dr. Robotnik launches a pair of grenades which almost guarantee death. Just be patient, and attack the head or underside only when the mecha bows its feet after landing from one of its jet-pack flights. As you attack the robot, be careful not to accidentally hit the spikes on his arms or you're done for. The robot, despite the bombs, is actually vulnerable at the back. The best strategy for dealing with this boss is to move right to the edge of the screen when Robotnik jumps into the walker's cockpit. When the robot is in position, you can get two free hits this way, as it moves, aim for it's backside and be careful of the jetpack. This tactic makes this boss much easier.
After 12 hits the boss is defeated. If the player defeats this boss, the Death Egg explodes, and Sonic just about survives by hurling himself out of an airlock into space. Looking like the end for Sonic as he descends through the Earth's stratosphere, Tails appears and catches Sonic on the Tornado, thus ending the game, but if the player has all 7 Emeralds, Tails doesn't catch Sonic, instead Sonic flies next to the Tornado in his Super State.
|Death Egg Zone (Part 1)||2:10||Masato Nakamura|
|Death Egg Zone (Part 2)||2:18||Masato Nakamura|
- ↑ The shortness of the Sonic 2's Death Egg Zone has puzzled many, particularly given that it had a full length background music programmed in, which most players get to hear for roughly four seconds before one runs into the battle chamber and the Mecha Sonic boss music begins. ROM hackers allege that the Death Egg was originally planned as a full-length level; hence the full-length music. See Sonic 2 Beta for more information.
- Sonic Retro - Giant Mech.