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Double Jump

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For the move in the Sonic Boom series, see Double Jump (Sonic Boom).

The Double Jump is a recurring move in the Sonic the Hedgehog series. It was first used by Sonic the Hedgehog, but has since been used by several other characters as well. When performing this move, the user does an additional jump in midair.

Description

Double Jump is a special move used after performing a jump. When performing it, the user does an additional jump in midair without using any solid surfaces to set off from. In gameplay, this allows the player to get higher into the air to accomplish different feats, such as crossing gabs too wide for a regular jump or reach higher targets that cannot be reached otherwise. Its jumping height varies from game to game though.

Game appearances

Sonic the Hedgehog 3 & Knuckles

The Double Jump first appeared in Sonic the Hedgehog 3, and later its add-on continuation Sonic & Knuckles, as one of Sonic's special moves. In the original Japanese material, it is referred to as the 2 step jump (2段ジャンプ 2-Dan janpu?).

To use the Double Jump, the player must have obtained the Lighting Shield. Then, to perform it in gameplay, the player must press Genesis A Button, Genesis B Button or Genesis C Button during a Spin Jump. After setting off with the Double Jump, Sonic will continue to use the Spin Attack which can be used to damage enemies and obstacles. However, should Sonic lose the Lightning Shield, he can no longer Double Jump.

When Sonic is transformed into Hyper Sonic in Sonic the Hedgehog 3 & Knuckles, the player is able to use the Double Jump on their own in addition to the height enhancement. Additionally, Hyper Sonic's Double Jump will automatically trigger an attack which destroys all nearby enemies.

Knuckles' Chaotix

In Knuckles' Chaotix, the Double Jump returned as one of Vector the Crocodile's unique character moves. In the original Japanese material, it is called the double jump (連続ジャンプ Renzoku Janpu?), but in the English manual it is not given a name, though its performance is called "to Power Boost."[1] When performing it, Vector does a brief midair dash with his elbow and shoulder in front.

In this game, the Double Jump works differently. Instead of just increasing Vector's jumping height, it lets the player dash in any of the eight basic directions in the game in midair. To perform it in gameplay, the player has to press Genesis C Button after doing the Spin Jump while holding Controlpadds in the direction they wish to go.

Sonic Blast

In Sonic Blast, the Double Jump can only be performed by Sonic. To perform it in gameplay, the player has to press Game Gear I Button or Game Gear II Button during a jump in midair.

Sonic R

In Sonic R, the Double Jump is one of the specific character moves for Sonic and Super Sonic, except Super Sonic can reach much greater heights with his. To use it in gameplay, the player has to press Sega Saturn A Button, Sega Saturn C Button, or Y to jump and then press either of them again for the Double Jump.

Sonic the Hedgehog (2006)

Double jump9

Amy using her Double Jump.

In Sonic the Hedgehog (2006), the Double Jump is only used by Amy Rose. When using it, Amy spins around, similar to the Spin Attack, before jumping. The move's jumping height in this game equals the height of her first jump, though at the cost of its transit range. To use it in gameplay, the player must press XboxA/PSXButton during a jump.

Sonic Unleashed

In both versions of Sonic Unleashed, the Double Jump can only be performed by Sonic the Werehog. In the PlayStation 3/Xbox 360 version, Sonic spins around in midair when using the Double Jump, unlike in the PlayStation 2/Wii version. By using the Dash to set off from, the player can increase the Double Jump's transit. The Dash, however, is cancelled as soon as Sonic touches the ground again after performing the move. To use the Double Jump in gameplay, the player must press the following buttons during a jump:

PS2 Wii (remote) Wii (Classic Controller) Wii (GameCube Controller) PS3 Xbox 360
PSXButton WiiDSA b Button SNNBGAMECUBEDISCO PSXButton XboxA

Sonic Colors

In the Wii version of Sonic Colors, the Double Jump is used only by Sonic. After setting off with the Double Jump, Sonic will continue to use the Spin Attack which can be used to damage enemies and obstacles. To use it in gameplay, the player has to press the following buttons during a regular jump:

Wii Remote with Nunchunk Wii Remote Sideways Classic Controller GameCube Controller
WiiDSA Snnwii2buttondisco a Button A Button GameCube v2

It should be noted that using the Double Jump while boosting, will cancel the Boost.

Sonic Generations

In the console/PC version of Sonic Generations, the Double Jump can only be performed by Classic Sonic. Like in the previous game, after setting off with the Double Jump, Sonic will continue to use the Spin Attack which can be used to damage enemies and obstacles.

Like in Sonic the Hedgehog 3, it is required that the player has obtained the Thunder Shield to perform the Double Jump. Once the player loses the Thunder Shield, Sonic can no longer use the Double Jump. To perform it in gameplay, the player has to press XboxA/PSXButton during a Spin Jump.

Sonic Lost World

In both versions of Sonic Lost World, the Double Jump is used by Sonic and Super Sonic. In the Wii U version however, Sonic does a backflip instead of curling into a ball, leaving him vulnerable to attacks. To use it in gameplay, the player has to press WiiDSA/WiiB during a jump. The move differs between the Wii U and 3DS versions:

  • In the Wii U version, Sonic uncurls after jumping. In the 3DS version, he stays curled.
  • In the Wii U version, Sonic decelerates after using the move. In the 3DS version, he preserves his acceleration if any.
  • In the 3DS version, if Sonic falls off the side of a platform, he can use one "double" jump to help recover. This is not possible in the Wii U version.
  • In the Wii U version, pressing WiiB will always perform a Double Jump, even if Sonic is locked on to enemies; pressing WiiDSA will perform a Homing Attack or Double Jump if there are no targets. In the 3DS version, the latter behavior is always used.

On the Wii U/PC version of the game, the Double Jump's range depends on the speed Sonic is running at, and the direction the player wants to Double Jump in depends on Sonic's running direction.

Sonic Jump series

Sonic Jump and Sonic Jump 2

In Sonic Jump and its sequel Sonic Jump 2, Sonic is able to perform the Double Jump if the player presses the central button (depending on his/her mobile phone model) of the device while Sonic is in mid-air.

Sonic Jump (2012) and Sonic Jump Fever

Every playable character in the 2012 remake of Sonic Jump and Sonic Jump Fever can perform the Double Jump by tapping the screen of the device while the character is in mid-air. In Sonic Jump Fever, by collecting the Flame Jump Power-Up, Blaze the Cat can perform multiple Double Jumps in a row for the duration of the Power-Up.

Gallery

See also

References

  1. Knuckles' Chaotix (Sega 32X) North American manual pg. 7.


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