For the move in the
Sonic Boom series, see Double Jump (Sonic Boom).
A mid-air movement maneuver.
Double Jump is a recurring move in the . It was first used by Sonic the Hedgehog series Sonic the Hedgehog, but has since been used by several other characters as well. When performing this move, the user does an additional jump in midair.
Double Jump is a special move used after performing a jump. When performing it, the user does an additional jump in midair without using any solid surfaces to set off from. In gameplay, this allows the player to get higher into the air to accomplish different feats, such as crossing gabs too wide for a regular jump or reach higher targets that cannot be reached otherwise. Its jumping height varies from game to game though.
Sonic the Hedgehog 3 & Knuckles
The Double Jump first appeared in
, and later its add-on continuation Sonic the Hedgehog 3 , as one of Sonic & Knuckles Sonic's special moves. In the original Japanese material, it is referred to as the 2 step jump (.
2段ジャンプ 2-Dan janpu ) ?
To use the Double Jump, the player must have obtained the
Lighting Shield. Then, to perform it in gameplay, the player must press , or during a Spin Jump. After setting off with the Double Jump, Sonic will continue to use the Spin Attack which can be used to damage enemies and obstacles. However, should Sonic lose the Lightning Shield, he can no longer Double Jump.
When Sonic is transformed into
Hyper Sonic in , the player is able to use the Double Jump on their own in addition to the height enhancement. Additionally, Hyper Sonic's Double Jump will automatically trigger an Sonic the Hedgehog 3 & Knuckles attack which destroys all nearby enemies.
, the Double Jump returned as one of Knuckles' Chaotix Vector the Crocodile's unique character moves. In the original Japanese material, it is called the double jump (, but in the English manual it is not given a name, though its performance is called "to Power Boost." 連続ジャンプ Renzoku Janpu ) ? When performing it, Vector does a brief midair dash with his elbow and shoulder in front.
In this game, the Double Jump works differently. Instead of just increasing Vector's jumping height, it lets the player dash in any of the eight basic directions in the game in midair. To perform it in gameplay, the player has to press
after doing the Spin Jump while holding in the direction they wish to go.
, the Double Jump can only be performed by Sonic Blast Sonic. To perform it in gameplay, the player has to press or during a jump in midair.
, the Double Jump is one of the specific character moves for Sonic R Sonic and Super Sonic, except Super Sonic can reach much greater heights with his. To use it in gameplay, the player has to press , , or Y to jump and then press either of them again for the Double Jump.
Sonic the Hedgehog (2006)
Amy using her Double Jump.
, the Double Jump is only used by Sonic the Hedgehog (2006) Amy Rose. When using it, Amy spins around, similar to the Spin Attack, before jumping. The move's jumping height in this game equals the height of her first jump, though at the cost of its transit range. To use it in gameplay, the player must press / during a jump.
In both versions of
, the Double Jump can only be performed by Sonic Unleashed Sonic the Werehog. In the PlayStation 3/ Xbox 360 version, Sonic spins around in midair when using the Double Jump, unlike in the PlayStation 2/ Wii version. By using the Dash to set off from, the player can increase the Double Jump's transit. The Dash, however, is cancelled as soon as Sonic touches the ground again after performing the move. To use the Double Jump in gameplay, the player must press the following buttons during a jump:
Wii (Classic Controller)
Wii (GameCube Controller)
Wii version of , the Double Jump is used only by Sonic Colors Sonic. After setting off with the Double Jump, Sonic will continue to use the Spin Attack which can be used to damage enemies and obstacles. To use it in gameplay, the player has to press the following buttons during a regular jump:
Wii Remote with Nunchunk
Wii Remote Sideways
It should be noted that using the Double Jump while
boosting, will cancel the Boost.
In the console/
PC version of , the Double Jump can only be performed by Classic Sonic. Like in the previous game, after setting off with the Double Jump, Sonic will continue to use the Sonic Generations Spin Attack which can be used to damage enemies and obstacles.
, it is required that the player has obtained the Sonic the Hedgehog 3 Thunder Shield to perform the Double Jump. Once the player loses the Thunder Shield, Sonic can no longer use the Double Jump. To perform it in gameplay, the player has to press / during a Spin Jump.
Sonic Lost World
In both versions of
, the Double Jump is used by Sonic Lost World Sonic and Super Sonic. In the Wii U version however, Sonic does a backflip instead of curling into a ball, leaving him vulnerable to attacks. To use it in gameplay, the player has to press / during a jump. The move differs between the Wii U and 3DS versions:
In the Wii U version, Sonic uncurls after jumping. In the 3DS version, he stays curled.
In the Wii U version, Sonic decelerates after using the move. In the 3DS version, he preserves his acceleration if any.
In the 3DS version, if Sonic falls off the side of a platform, he can use one "double" jump to help recover. This is not possible in the Wii U version.
In the Wii U version, pressing will always perform a Double Jump, even if Sonic is locked on to enemies; pressing will perform a Homing Attack or Double Jump if there are no targets. In the 3DS version, the latter behavior is always used.
On the Wii U/
PC version of the game, the Double Jump's range depends on the speed Sonic is running at, and the direction the player wants to Double Jump in depends on Sonic's running direction.
Sonic Jump series
Sonic Jump and Sonic Jump 2
and its sequel Sonic Jump , Sonic is able to perform the Double Jump if the player presses the central button (depending on his/her mobile phone model) of the device while Sonic is in mid-air.
Sonic Jump 2
Sonic Jump (2012) and Sonic Jump Fever
Every playable character in the 2012 remake of
and Sonic Jump can perform the Double Jump by tapping the screen of the device while the character is in mid-air. In Sonic Jump Fever Sonic Jump Fever, by collecting the Flame Jump Power-Up, Blaze the Cat can perform multiple Double Jumps in a row for the duration of the Power-Up.
, the Sonic Forces Custom Hero can use a Double Jump if the selected species is "Bird".
Knuckles' Chaotix (Sega 32X) North American manual pg. 7.
Navigation Templates to Double Jump
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English voice actors
Jason Griffith ( | Sonic, Shadow the Hedgehog) Pete Capella ( | Silver the Hedgehog) Lacey Chabert ( | Princess Elise) Mike Pollock ( | Dr. Eggman, Narrator) Amy Palant | ( | Tails, Ladies-in-waiting) Lisa Ortiz ( | Amy, Ladies-in-waiting) Bella Hudson ( | Blaze) Dan Green ( | Knuckles, Mephiles, Solaris Project scientists) Kathleen Delaney ( | Rouge) Maddie Blaustein ( | Omega) David Wills (
Duke, G.U.N communitcator)
Japanese voice actors
Jun'ichi Kanemaru ( | Sonic) Kōji Yusa ( | Shadow) Daisuke Ono ( | Silver) Maaya Sakamoto ( | Princess Elise) Chikao Ōtsuka ( Dr. Eggman) Kenji Utsumi (Narrator, | Duke) Ryō Hirohashi ( | Tails) Hikari Yono ( | Ladies-in-waiting) Nao Takamori ( | Blaze) Nobutoshi Kanna ( | Knuckles) Takayuki Sakazume ( | Mephiles) Keiji Okuda (Solaris Project scientist, | G.U.N. communicator) Yoshikazu Kozuma (Solaris Project scientist) | Rumi Ochiai ( | Rouge) Taeko Kawata ( | Amy) Taiten Kusunoki (
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English voice actors
Jason Griffith ( | Sonic, Sonic the Werehog, Prof. Pickle's Assistant) Amy Palant ( | Tails) Lisa Ortiz ( | Amy) Anthony Salerno ( | Chip) Mike Pollock ( | Eggman, Zonshen) Christopher Collet ( | Orbot) Dan Green (
Ice Cream Vendor, Prof. Pickle)
Japanese voice actors
Jun'ichi Kanemaru ( | Sonic) Chikao Otsuka ( | Eggman) Chō ( | Prof. Pickle) Ryo Hirohashi ( | Tails) Taeko Kawata ( | Amy) Tomokazu Seki ( | Sonic the Werehog) Ryōko Shiraishi (
Planetary Pieces Endless Possibility | Dear My Friend
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English voice actors
Roger Craig Smith ( | Sonic) Mike Pollock ( | Eggman) Kate Higgins ( | Tails) Travis Willingham ( | Knuckles, Zavok) Cindy Robinson ( | Amy) Kirk Thornton ( | Orbot, Master Zik) Wally Wingert ( | Cubot) Liam O'Brien ( | Zazz) Patrick Seitz ( | Zomom) Stephanie Sheh ( | Zeena) Sam Riegel (
Japanese voice actors
Junichi Kanemaru ( | Sonic) Chikao Ōtsuka ( | Eggman) Ryo Hirohashi ( | Tails) Nobutoshi Kanna ( | Knuckles) Taeko Kawata ( | Amy) Mitsuo Iwata ( | Orbot) Wataru Takagi ( | Cubot) Jōji Nakata ( | Zavok) Yutaka Aoyama ( | Zazz) Yumi Tōma ( | Zeena) Mugihito ( | Master Zik) Chafūrin ( | Zomom) Yūki Tai (
Air Bubbles** | Apple | Aqua Shield** | Archie Sonic Halloween Comic Fest 2013 | Asteroid Ring | Auto Running* | Balloon* | Bound bell* | Billiard Ball | Bingo | Bonus Point | Cacophonic Conch | Cage | Cannon* | Casino Token* | Chaos Emerald | Cloud | Coconut* | Conveyor Belt* | Countdown Number* | Dash Panel | Dash Rail | Dash Ring | Extractor | Flame Shield* | Flipper | Flower Cannon | Flywheel** | Freeze | Grind Rail | Havok | Health Gauge** | High-speed warp tube* | Hint Ring | Lost Hex | Metal nut* | Miles Electric | Minecart | Moon Mech | Music Note | Pinball Shooter* | Planetoid Spring* | Prism | Rank** | Ring | Roboticization | Seesaw | Slot Machine* | Snowball | Snowball Sonic* | Snowblower | Sphere** | Spring | Tails' Lab** | Thunder Shield* | Time Attack* | Time Stop | Totem Pole | Truffle Cannon* | Virtual Hedgehog* | Windmill* | Wisp Away* | Wisp Gauge | | Without Boundaries: Sonic Lost World Original Soundtrack Zeti
"*" Exclusively to
Wii U version "**" Exclusive to Nintendo 3DS version "^" Exclusive to the Wii U version and downloadable content.