The Egg Pawn (エッグポーン,Eggu Pōn?) is a recurring enemy in the Sonic the Hedgehog series which first appeared in Sonic Heroes. They are a mass-produced model of Badniks created by Dr. Eggman. They come in different varieties, each having its own unique abilities, and serve as Eggman's most common foot soldiers.
The Egg Pawn model first debuted in Sonic Heroes. They serve as the most common enemy in the stages and also may come equipped with weapons like lance, machine gun, or bazookas for long-ranged attacks. Egg Pawns carrying lances will charge at the player while the ones wielding bazookas and machine guns will fire without changing position.
Some Egg Pawns have shields that can temporarily negate the damage they receive which ccome in three different styles: smooth shields, spiked shields and heavy metal. The smooth shields are the most common and can usually only take one hit from a Power Formation attack before it is destroyed. The spiked shields can take a few more hits to he destroyed and playable characters that are send flying into them by attacks will be stunned briefly when touching them. The heavy metal shields are the most sturdy and takes approximately six hits from a Power Formation attack to destroy it. Alternatively, the player can use the Tornado Jump or a Homing Attack with three Power Cores to just blow the shields away.
The silver Egg Pawns in the heavy armor are known as "Solid Pawns" and require a Power character to defeat.
In this game, the Egg Pawns wield weapons like rifles, bazookas or lances which Shadow can pick up after defeating them and use them himself. They also wields shields, though only one type of them, unlike in Sonic Heroes, which take one hit to destroy with the Homing Attack. However their shields cannot be destroyed by guns as they can deflect all manners of projectiles, except the Satellite Gun.
Egg Pawns also serve as enemies in Sonic Rush. This time, they had different color schemes to match the weapon (or, in some cases, no weapon) they carried. Unlike in this game, they're powered by Animals. They also seem to run much faster in this game.
Sonic Rivals series
Egg Pawns return in both Sonic Rivals and its sequel Sonic Rivals 2 as common enemies in their stages. They are unarmed but merely damage the player by simply charging into them. Their artwork from Sonic Heroes are also seen as collectible cards.
Egg Pawns also appear in Sonic & Sega All-Stars Racing where they act as obstacles. They usually move around on certain parts of racetracks, and jumping around. If a racer hits one, he/she will spin out. If a racer boosts right into an Egg Pawn, it will be gone for a few seconds before coming back. They are seen in Casino Park and Final Fortress racetracks.
The Egg Pawns also appear in the Wii and DS exclusive Sonic Colors as common stage enemies. Much like in Sonic Heroes, their design in each Act is based on every area. They also have a slightly different appearance—their arms have a different color, and they are bulkier.
The Egg Pawns also appear in the Sonic Simulator on the Wii version of the game. Like in Shadow the Hedgehog, they can wield shields which take multiple hits to be destroyed, though one hit from the Stomp can take them out. In the simulator, they can also be destroyed by environmental objects, like Spheres.
In Sonic Generations, the Egg Pawns appears in Stages such as Seaside Hill, Tropical Resort, and Planet Wisp. In this game, they are equipped with weapons based on what era they appear in: Egg Pawns in Seaside Hill wields spears and laser blasters, while those on Planet Wisp carry pickaxes they can throw in front of them as boomerangs.
In the Challenge ActRouge: The Temptress, the Egg Pawns wields shields which can block any of Sonic's attacks. To make them vulnerable, the player has to use Rouge's character skill which makes them lower their shields.
Sonic Lost World
Egg Pawns make an appearance in Sonic Lost World. During the game, it turns out that all of Eggman's robots, Egg Pawns included, got hijacked by the Deadly Six. Egg Pawns have received a slight, simplified redesign in the game. No different variants besides regular Egg Pawns are seen in the game, though there are two types of Egg Pawns, which either stay on strings waiting for the player, or can start chasing the player around the act.
In Sonic Runners, Egg Pawns are one the most common enemies in the flying type characters' stages. In this game, Egg Pawns are either stationary or runn back and forth, and are placed either separately or in groups.
Egg Pawns in Sonic Runners come in three types. In addiction to the regular Egg Pawns, there are golden ones (dubbed as Golden Pawns in the game's story) which grant 300 more points when defeated, and black ones called super Egg Pawns which only Color Powers and power type characters can defeat. All three variations contain Animals inside them and they are featured as part of each episode of the game, as usually being defeated by Sonic, Tails or Knuckles.
While usually acting as Dr. Eggman's mindless drones, the Egg Pawns are apparently programmed with some degree of emotions. When Metal Madness appeared, they demonstrated noticeable fear by trying to escape him, and when spotting their enemies getting hurt, they start to taunt them.
Powers and abilities
Weapons and equipment
The Egg Pawns' weapons vary from game to game. In Sonic Heroes, they wield machine guns, single-shot cannons and lances. In Shadow the Hedgehog, they carry semi-automatic blasters, bazookas and lances (they use the same models from Heroes). Egg Pawns in Sonic Heroes sometimes carry shields which can be either rectangular, round with spikes, or stone. In Sonic Heroes, Egg Pawns that used machine guns typically angled their shots downward and fired in a sweeping motion, while in later games they shoot straight.
In Sonic Colors, they have different weapons depending on the stage they appear in. For example, they wield whisks in Sweet Mountain, pickaxes in Planet Wisp, and katanas in Aquarium Park. In a handful of stages, they can also use blasters and various other weapons.
The Egg Knights are gold-plated Egg Pawns that typically wield lances and lead a small group of Egg Pawns. They have more stamina than ordinary Egg Pawns and are usually found in positions where it is difficult to reach them without alerting any regular Egg Pawns nearby. This is because the destruction of an Egg Knight will result in any and all Egg Pawns in the nearby area being automatically destroyed with it.
These are-casino themed Egg Pawns that appear in casino-themed stages. There are three variants known such as the neon blue Casino Managers with black tie suits, neon pink Casino Bunnies, and neon green Casino Clowns that have weird meters above their heads, and typically wield the same weapons that the regular Egg Pawns can wield. They appear in the fifth and sixth stages and third boss of Sonic Heroes (Casino Park, Bingo Highway and Robot Carnival respectively).
In Sonic Heroes, there was also another enemy known as the "Flapper". These enemies look similar to Egg Pawns, except they fly. Again, they were featured in Sonic Rush and they also appear in Sonic and the Black Knight as enemies in the Legacy missions.
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Egg Pawns were created by Dr. Eggman to replace his decommissioned SWATbots. When the fourth Enerjak surfaced however, the Egg Pawns were destroyed while attempting to subdue the chaos demigod.
After the events of Worlds Collide, the Egg Pawns became nearly identical to their game counterparts. In addition, Breeze Media has bought several outdated Egg Pawns to serve as her staff.
With the Sonic Generations announcement in 2011, Jazwares had made figures of the characters from the game series. A Knuckles figure and an Egg Pawn figure were made by Jazwares.
The Egg Pawns are one of the most frequently appearing Badniks in the Sonic franchise.