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This character exists primarily or exclusively within the Post-Super Genesis Wave continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
For the version of this character before the Super Genesis Wave, see Espio the Chameleon (Pre-Super Genesis Wave).

Okay, so the big guy's Vector, the little guy's Charmy, and you are...you arrrre...antisocial.
>Sigh< Espio.


Opal and Espio the Chameleon, Sonic Universe #92

Espio the Chameleon is a character that appears in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics. He is a mobian chameleon, ninja, and member of the Chaotix Detective Agency.

Appearance[]

Espio Appearance Section

Espio's full profile, from Sonic the Hedgehog #269.

Espio is a mobian purple chameleon with a yellow horn between his gold eyes. His muzzle and the heart-shaped pattern on his torso are peach in color. He has a ridge of three black spikes going down his spine and a coiled tail. He wears dark purple shoes with black accents, metal-reinforced arm bracers, and white gloves with dark purple pads on the backs.

History[]

Past[]

Espio and his teammates Vector the Crocodile and Charmy Bee, first made the acquaintance of Knuckles the Echidna when they teamed up with him, Mighty the Armadillo, and the robots Heavy and Bomb to oppose Dr. Eggman.[3] At some point, they also interacted with Mighty's friend Ray, though he and Mighty adventured apart from the detective trio.[4] They were also one of four teams who joined forces to defend Sonic's World from the threat of Metal Overlord, alongside Team Sonic, Team Rose, and Team Dark. Unlike the other three groups, the Chaotix took on the monstrous robot having been hired to do so; their employer was eventually revealed to be a deposed Dr. Eggman.[5]

Espio would be caught up in the Black Arms' invasion upon the world as well, which saw him boarding the Space Colony ARK to have a film featuring a sane Gerald Robotnik activated, giving Shadow the inspiration needed to overcome Black Doom.[6] Later, Espio was sent on a mission by Vector that involved him meeting Silver the Hedgehog, as well as battling the likes of Eggman Nega and the Ifrit.[7] Espio and his teammates would also be among the friends of Sonic's that were kidnapped by the Time Eater, though he and the others were eventually rescued by the hedgehog and his younger self.[8]

Worlds Collide[]

Note: Due to the Genesis Wave, Espio's history from this point were changed to be nearly identical to that of his game counterpart's.

Espio and his teammates were later caught up in the Genesis Wave launched by Eggman and Dr. Wily, which altered both their worlds. At Sonic's request, they took up the search for the missing Knuckles, Tails, and Amy Rose, only to lose Charmy as he went looking for ice cream. When the Bee inexplicably vanished, Espio noticed a mysterious figure trailing a purple scarf, and went after him while Vector took another route. Sadly, Espio's ninja training was not enough to save him from Copy Robot, who subdued the trio for delivery to Eggman and Dr. Wily.[9] Transformed into Espio Man of the Roboticized Masters, the ninja detective joined his teammates in battling Sonic, Tails, and their allies Mega Man and Rush.[10] Espio Man lasted longer than his teammates Vector Man and Charmy Man, but was likewise restored to normal by Mega Man after being restrained by Sonic. Though somewhat embarrassed at having to be rescued, Espio was grateful to Mega Man, and joined his teammates in the search for Mega Man's missing brother Proto Man.[11]

Espio vs Shadow Man

Espio and Shadow Man in battle, from Sonic the Hedgehog #250.

Espio and his teammates soon caught up with Proto Man, and eventually located the Wily Egg, which served as the doctors' base of operations.[12] Despite their previous hacking experience, the trio of detectives were unable to crack the code of a teleporter pad located beneath the flying fortress.[13] However, their location served as a gathering point for Sonic and Mega Man's allies from across the Skull Egg Zone. The group of heroes was then forced to deal with a new threat: the Robot Master Army dispatched by the doctors. Espio joined the battle, and eventually found himself facing off with a fellow ninja, Shadow Man.[14] The battle soon led him to face off with Crystal Man, after which he and his teammates were cornered by the Robot Masters.[15][16] Fighting on bravely, the Chameleon and his allies were soon joined by another band of heroes: the original Light Robot Masters. Bolstered by this group, the heroes continued to battle the Robot Master army until the Super Genesis Wave engulfed all of reality. Fortunately, Super Sonic and Super Armor Mega Man were able to defeat the evil doctors, though Eggman managed to attack Super Sonic as he was attempting to restore their world to its previous state.[17]

Shattered World Crisis[]

Note: From the readers point of view, this picks up from where Espio's original timeline ended.

Act One[]

Espio and his teammates were hired by Princess Sally shortly into the Shattered World Crisis to help hunt down the seven Chaos Emeralds, which were key to repairing the fractured planet. In the midst of their quest, they found Knuckles under attack by Dark Gaia's Minions in Pumpkin Hill Zone, and came to his aid. After learning that Knuckles was in the middle of his own quest, the Chaotix revealed their own, and the Guardian agreed to help them locate a Chaos Emerald in the region. They survived a harrowing trip through the air using their Sling Rings, only to run into a rival expedition: Nack the Weasel's Hooligans.[4] The two teams fought briefly, but parted ways after learning that neither of them currently had the Emerald they were both seeking. Espio and the others made their way into Aquatic Mine Zone, where they located the Chaos Emerald and Knuckles' quarry: the spirit Light Gaia.[18]

At Vector's urging, Espio joined his fellow detectives in attempting to capture the spirit, but Knuckles stopped them in their tracks. After befriending the creature, whom Charmy named Chip, they were attacked by both the Hooligans and a Dark Gaia Titan. The Hooligans took advantage of the confusion to grab both spirit and Emerald, and left the Chaotix and Knuckles trapped with the Titan.[19] Fortunately, they were able to take advantage of the mine's water redirection system to escape their near demise, and caught up with the Hooligans. While Bean was tricked into tangling with the Titan, Espio's teammates recovered and hid Chip and the Emerald, while Espio sabotaged the Hooligans' Emerald radar. Tricked into believing that Chip had escaped with the jewel, the criminals left, and Knuckles finished off the Titan. The Chaotix entrusted Knuckles with the recovered jewel, and left to search for others.[20] Espio was later sent by Vector to Casino Park to investigate the Chaos Emerald Championship, and-despite losing some of his travel money-managed to enter Knuckles as a contestant after registering himself.[21]

Bean Beats Espio

Espio's humiliating defeat, from Sonic the Hedgehog #269.

Espio took part in the first round against Bean the Dynamite, who quickly drove him out of his mind with his inane antics. To Espio's humiliation, Bean managed to get him so angry that he sent himself flying out of the ring, eliminating him from the tournament. This infuriated Vector, and Espio reluctantly joined Team Fighters in the audience. He and Sonic quickly agreed that Breezie must be rigging the tournament, as his last minute addition of Knuckles to the roster would have been obvious to her. Later, when the final round was interrupted by Metal Sonic, Espio joined the Freedom Fighters and Honey the Cat in thwarting the robot's attempt to steal the Emerald.[1][2][22]

Act Two[]

Later, Espio and his team were reached out to by Sonic and Sally to discuss their proposal for a worldwide assault on the Eggman Empire. Espio also made sure that Vector did not make any attempts to make a profit out of the job.[23] Later on, Espio watched the world get restored by Chip alongside Vector and Charmy.[24]

The Case of the Pirate Princess[]

Sometime after the planet was restored, Espio and his teammates met and were hired by Echo the Dolphin of the Meropis City Guard to locate Princess Undina, who had gone missing. Espio and the others began their search by consulting a dock worker by the name of Daryl, who, after some persuasion from Vector, revealed that he'd seen Princess Undina headed towards an island by the name of "The Knives" alongside the Pirates. With this new information, the group began to make their way towards the island via Echo's submarine-convertible car. During the trip however, Echo accidentally bumped into Razor the Shark and his pet Chao Crusher, before which Espio and his teammates were supplied with Air Charms. A minor scuffle broke out between the two parties, with Razor mistakenly believing that their actions were intentional. Espio ceased the hostility between the two parties so that they each could start from the top, and Razor revealed that he was also trying to find Undina and the pirates on the behalf of his friend Coral. Echo then noticed how odd it was that they ran into Razor where the pirates were, and questioned how Razor also knew about the pirates' involvement. Before she could confirm her suspicions, the pirates' nearby ship seized the group and their vehicle in a cage despite their efforts to flee. Espio and the others were promptly dumped onboard the ship, finding themselves confronted by not only the pirates, but Princess Undina herself, who was among them.[25]

Personality[]

Espio is typically a no-nonsense personality, and usually the most professional of the Chaotix. While he apparently recognizes Vector as the leader of their group, he is not afraid to argue with him. Espio also seems to have more faith in mystical powers, such as Sling Rings, than his leader. He also takes immense pride in his ninja status, as he felt offended by Bean's attempt to simulate a "ninja-vanish".

Powers and abilities[]

EspioArchie 15-0

Espio throwing a Kunai, from Sonic Universe #65.

Due to being a Chameleon, Espio is capable of blending into his environment and clinging to walls. He is also a trained ninja and skillful in fights. Additionally, he is proficient enough with technology to delicately sabotage it, like an Emerald radar.[20]

Weapons[]

Espio carries an array of ninja weapons such as throwing stars and kunai,[19] which he uses very precisely. Also, he carries smoke bombs.[26]

Relationships[]

Friends/allies[]

Enemies[]

See also[]

Notes[]

  1. 1.0 1.1 1.2 Head writer Ian Flynn has revealed on Twitter that Espio's measurements are the same as those of his game counterpart.

References[]

  1. 1.0 1.1 1.2 Sonic the Hedgehog #269, "Champions Part Two: Climbing the Brackets"
  2. 2.0 2.1 Sonic the Hedgehog #270, "Champions Part Three: Raising the Stakes"
  3. Knuckles' Chaotix
  4. 4.0 4.1 Sonic Universe #63, "The Great Chaos Caper Part One: On the Hunt"
  5. Sonic Heroes
  6. Shadow the Hedgehog
  7. Sonic Rivals 2
  8. Sonic Generations
  9. Sonic Universe #51, "When Worlds Collide Part Two: Mistaken Identities"
  10. Sonic Universe #52, "When Worlds Collide Part Five: The Advance Guard"
  11. Sonic the Hedgehog #249, "When Worlds Collide Part Six: Friends or Foes"
  12. Mega Man #26, "When Worlds Collide Part Seven: Evening The Odds"
  13. Sonic Universe #53, "When Worlds Collide Part Eight: Liberation"
  14. Sonic the Hedgehog #250, "When Worlds Collide Part Nine: All-Out War!"
  15. Mega Man #27, "When Worlds Collide Part Ten: No Holds Barred"
  16. Sonic Universe #54, "When Worlds Collide Part Eleven: Worst of the Worst"
  17. Sonic the Hedgehog #251, "When Worlds Collide Finale: Best of the Best"
  18. Sonic Universe #64, "The Great Chaos Caper Part Two: The Usual Suspects"
  19. 19.0 19.1 Sonic Universe #65, "The Great Chaos Caper Part Three: Chip of the Ol' Emerald!"
  20. 20.0 20.1 Sonic Universe #66, "The Great Chaos Caper Part Four: Water Way To Go!"
  21. Sonic the Hedgehog #268, "Champions Part One: The Gang's All Here"
  22. Sonic the Hedgehog #271, "Champions Finale: The One Left Standing"
  23. Sonic the Hedgehog #283, "The Mission"
  24. Sonic the Hedgehog #287, "Panic In The Sky: Finale - As Was Foretold"
  25. Sonic Universe #91, "The Case of the Pirate Princess Part One: Dial "C" for Chaotix"
  26. Sonic Universe #94, "The Case of the Pirate Princess Finale: In A Lonely Place"

External links[]

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