This chart depicts all the controller map options for all the game's modes and supported controllers.
Early HUD concept focusing on button prompts and affordances to communicate how to switch characters.
Early HUD concept focusing on button prompts and affordances to communicate how to switch characters.
Early HUD concept focusing on button prompts and affordances to communicate how to switch characters.
Early concept on button prompts and affordances to communicate how to switch characters and embedding characters statuses.
An in-progress snapshot depicting how a user progresses through the game, illustrating a level-by-level breakdown of the core elements.
An in-progress snapshot depicting how a user progresses through the game, illustrating a level-by-level breakdown of the core elements.
An in-progress snapshot depicting how a user progresses through the game, illustrating a level-by-level breakdown of the core elements.
An early image test to determine a balance between UI widget density and spacing for the touch screen for the Wii U pad.
A flowchart showing the shared progress data across Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal on the Wii U and 3DS.
A flowchart showing the shared progress data across Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal on the Wii U and 3DS.
A flowchart showing the shared progress data across Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal on the Wii U and 3DS.
Concept for the HUD design for one of the three co-operative "Team Challenge" modes.
Concept for the HUD design for one of the three co-operative "Team Challenge" modes.
Concept for the HUD design for one of the three co-operative "Team Challenge" modes.