Information in this article may not be canonical to the storyline of the games or any other Sonic continuity. |
Protected Combo is an ability that appears in the Sonic Boom series. It is the Special Power of Sticks the Badger which protects her combos.
Description[]
In gameplay, Protected Combo is the Special Power of Sticks the Badger. Should Sticks take damage from running into enemies or damage-inducing obstacles, her combo chain will not reset, which it would otherwise do for other characters in the same situation. However, it does not preserve combos if the player choses to revive Sticks after she is forced to a stop.
Playable characters | Team Sonic (Amy, Knuckles, Sonic, Sticks, Tails) | Shadow | Vector | |
---|---|---|
Non-playable characters | Burnbot | Cowbot | Cubot | Dr. Eggman | Lady Goat | Mayor Fink | Orbot | Sprite | Stratford | Walrus Male | Wild Cat | Zooey | |
Levels | Jungle | Village | Eggman's Lair | Mountain | Junction | |
Enemies | Buzz Bomber | Crabmeat | Motobug | |
Moves/Techniques | Chaos Spear | Dash | Dash Magnet | Grinding | Knuckle Slam | Protected Combo | Ring Hammer | Second Chance | Vector Projector | |
Gimmicks and obstacles | Blue plasma bomb | Dash Pad | Ener-Rail | Hoop | Mine | Rail | Red plasma bomb | Spring | |
Items | Enerbeam | Magnet | Orb | Red Star Ring | Ring | Score Doubler | Shield | Super Ring | Ticket | |
Others | Amy's Hammer | Banking | Boom Boost | Boomerang | Chaos Blast | Combo | Eggmobile | Event | Mission | Prize | |
V·T·E | {{Dash info}} | Category |