Information in this article may not be canonical to the storyline of the games or any other Sonic continuity. |
- For the residence, see Doctor Eggman's Lair.
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Eggman's Lair[1] is the third level introduced in Sonic Dash 2: Sonic Boom. It is a route that leads through the perimeter of Dr. Eggman's evil fortress.
Description[]
Eggman's Lair is situated within a narrow passage inside Dr. Eggman's high-tech stronghold. Above is a blue sky and on both sides of the level's route are giant grey and white metal walls with round grooves, some of which hold laser turrets. On these walls are occasionally high-tech doors with platforms below them that hold crates, computer screens depicting the Eggman Industries logo, Eggman devices or cages containing Lady Goat and the Walrus Male. Running between these two walls on the bottom is a rift in the ground with lava. Above this rift floats a high-tech, three-lane road.
Gameplay[]
In Eggman's Lair, the playable characters are stuck running down the level's road and can only move left and right between the road's three lanes (akin to the Quick Step). While running, the player can pick up powerups like the Shield, Score Doubler, Magnet, Enerbeam and Super Ring, and utilize gimmicks like the Springs, Hoops, Rails and Boost Pads. There are also occasionally Junctions that the player can enter to switch characters, change level, and bank Rings.
Eggman's Lair has many environmental obstacles which the player can either jump over, roll under or move around. Obstacles like mines and spikes will inflict damage upon touch without protection, and falling into a pit results in a game over. There are also Eggman tech-themed blockades that cause a game over when hitting them without protection. All of these obstacles are otherwise rendered mute when Dashing.
Overview[]
Eggman's Lair has no set goal to reach. The only objective is to keep running for as long as possible. As such, the level cannot be completed in the conventional sense; it only ends when the player switches level or gets a game over.
Boss[]
In Eggman's Lair, the player can encounter the only boss of Sonic Dash 2: Sonic Boom: Dr. Eggman onboard his Eggmobile. This foe can only be fought during certain events, such as "Bauble Battle" and "Egg-mania" (later renamed to "Eggman Scramble").
During the battle, Eggman will drop red and blue bombs on the road while the player chases after him. Avoid the red bombs and knock the blue bombs back at him to score points. Since this battle is meant for getting high scores, it has no conclusion and will continue indefinitely.
During the "Bauble Battle" event for the holidays of 2015, this boss battle included several Christmas motifs: Eggman was dressed up as Santa Clause, the lair included Christmas decorations, and the bombs were glass baubles.
Trivia[]
- Eggman's Lair was not an original part of Sonic Dash 2: Sonic Boom. Instead, it was an additional level added to the game as a part of later updates following its release.
- Eggman's Lair appears to be based on the interior of Eggman's fortress seen in the episode "Can an Evil Genius Crash on Your Couch for a Few Days?" from the Sonic Boom television series.
- The layout for Eggman's Lair uses objects seen in the Sonic Boom television series:
- The cages for the villagers are the same as the one Eggman used to hold Amy in "Fortress of Squalitude".
- The parabola-like machine seen at the reststop is the same one seen at the beginning of "Aim Low".
- The processor blockades look just like the kinetic barrier processor seen in "Can an Evil Genius Crash on Your Couch for a Few Days?".
- The Junction signs in Eggman's Lair are computer screens, unlike in other levels where they are wooden signs.
- The backgrounds of the computer screens in Eggman's Lair depict a map of the real-life version of Earth. Whether or not this map matches the one for the Sonic Boom incarnation of earth is unknown.
Gallery[]
Concept artwork[]
Screenshots[]
Gallery |
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Music[]
Name | Artist(s) | Length | Music track |
---|---|---|---|
N/A | N/A | 1:58 |
References[]
- ↑ Hardlight Studio on Twitter. Twitter (6 June 2016). Retrieved on 8 June 2016. "Alexander Soerensen: I would be ever so grateful if you would say what the first three levels (forest, village and lair) in Sonic Dash 2 are named. / Hardlight Studio: Hi there! Jungle, Village and Eggman’s Lair. We’ve also just added Mountain :) Thanks for playing our game!!!"
Playable characters | Team Sonic (Amy, Knuckles, Sonic, Sticks, Tails) | Shadow | Vector | |
---|---|---|
Non-playable characters | Burnbot | Cowbot | Cubot | Dr. Eggman | Lady Goat | Mayor Fink | Orbot | Sprite | Stratford | Walrus Male | Wild Cat | Zooey | |
Levels | Jungle | Village | Eggman's Lair | Mountain | Junction | |
Enemies | Buzz Bomber | Crabmeat | Motobug | |
Moves/Techniques | Chaos Spear | Dash | Dash Magnet | Grinding | Knuckle Slam | Protected Combo | Ring Hammer | Second Chance | Vector Projector | |
Gimmicks and obstacles | Blue plasma bomb | Dash Pad | Ener-Rail | Hoop | Mine | Rail | Red plasma bomb | Spring | |
Items | Enerbeam | Magnet | Orb | Red Star Ring | Ring | Score Doubler | Shield | Super Ring | Ticket | |
Others | Amy's Hammer | Banking | Boom Boost | Boomerang | Chaos Blast | Combo | Eggmobile | Event | Mission | Prize | |
V·T·E | {{Dash info}} | Category |