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This character exists primarily or exclusively within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

Double Trouble is the final boss of Sonic Boom: Fire & Ice. It was a massive two-headed dragon-based robot constructed by D-Fekt from the fire and ice elements on Ragna Rock to battle Team Sonic.

Appearance[]

Double Trouble is a giant and monstrous robot made of harden lava rocks and ice blocks. Its figure resembles that of a four-legged, two-headed dragon with no wings. It has stubby legs with claws, a round torso, a long tail with D-Fekt on its tip, and round heads with serrated mouths, long necks, and horns. Its left head is made of ice with a large middle eye and two dots beside it, and curved horns, while its right head is made of harden lava rocks with two normal-sized eyes and two dots between them, and more swirly horns. Being held together by D-Fekt's powers, its joints are not physically connected.

History[]

Games[]

Sonic Boom: Fire & Ice[]

Double Trouble was created by D-Fekt to destroy Team Sonic after they intruded on Ragna Rock. Despite putting up a good fight, Double Trouble was defeated by Sonic and Sticks. Additionally, the robot's creation and powers utterly destroyed Eggman's Ragnium mine.

Powers and abilities[]

Double Trouble is perhaps D-Fekt's most powerful construction to date, its presence alone unleashing a rain of fiery destruction upon Ragna Rock. Double Trouble can also breathe fire and ice, which it can use to drop flaming rocks of various sizes on its enemies. It can also form ice, fire balls or giant balls made of both these elements that can create immense shockwaves upon impact. In addition, its heads can deliver quite lethal bites. Lastly, Double Trouble can also attack with its tail while protecting D-Fekt by keeping him concealed ice or water cubes.

Weakness[]

Since D-Fekt is the one holding Double Trouble together, harming him causes Double Trouble's structure to destabilize.

Battle[]

Double Trouble is the fourth and final boss of Sonic Boom: Fire & Ice and can be fought with Sonic and Sticks after clearing Warriors Wasteland on Ragna Rock. The boss battle takes place in a closed-off arena.

Boss guide[]

At the start of the battle, the player takes control of Sticks. For the first phase, Double Trouble will manifest meteors in random spots and in various configurations on the top of the screen and then drop them into the arena. These meteors fall either at slow or fast rates. To avoid them, simply get to a spot that they are not gonna hit. Sometimes, slow-falling meteors will form a row covering the arena. To avoid them, hit the red meteor marked with a boomerang icon with the Guided Boomerang to make the entire row detonate. If the player keeps avoiding the attacks, Double Trouble will eventually cloak its tail in a water/ice block and extends it from the left or right edge of the screen so that it covers about half of the width of the arena. As the tail approaches, wait for it to stop and then hit it with the Homing Attack while using the elemental mode meant to change the state of matter of the water/ice block on the tail. The intended mode depends on the icon displayed on the tail tip. This will damage Double Trouble. Afterwards, it repeats its previous patterns. If the player fails to perform their attack however, Double Trouble will strike.

After three hits, the player takes control of Sonic for the second phase. Like before, Double Trouble attacks with meteors. While Double Trouble can now spit rocks at a much faster rate, it has lost its arena-covering attack. Additionally, in this phase, Double Trouble gains two new attacks. The first one involves Double Trouble creating a large ice/lava ball by having both its heads breathe fire and ice at each other, which will fall down on the arena and release shockwaves on both sides of the arena upon impact. Simply dodge this attack's impact and jump over its shockwaves. Its second attack involves it trying to targeting Sonic before moving in to bite him. To dodge this attack, the player must move away when Double Trouble comes in for the bite. After dodging enough times, Double Trouble will use its tail attack from the previous phase, which the player can use to damage this boss like before, and then repeat its previous patterns. After three consecutive hits, this boss will be defeated.

Music[]

Name Artist(s) Length Music track
"Double Trouble" Richard Jacques 2:08

Trivia[]

  • Double Trouble's boss battle is the only one in Sonic Boom: Fire & Ice where the player does not start out with Sonic at the beginning. Instead, the player starts out with Sticks.
  • Sonic and Sticks' victory animation at the end of the boss battle is the same that Sonic and Amy perform after Unga Bunga.

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