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This article pertains to the beta elements of the Xbox 360/PlayStation 3 version of Sonic Unleashed.

Unused graphics[]

Early Spagonia Town Stage layout[]

Early map graphics left over for the Spagonia Town Stage. Although the map is still the same, the icons on it are different.

  • Earth looks more of a globe in the early game.
  • The early icon of the Shop resembles a house while the final version has some souvenirs added to it.
  • The early level select icon does not show the sun and moon, unlike the final version.
  • The location of Professor Pickle's laboratory shows his face in the early files. The final version displays books with a feather.
Early (unused) Final (used)
Sonic Unleashed TownSample Sonic Unleashed mat load town EU

Early Night Stage loading screen[]

Werehog loading screen

The early splash screen.

In the data for the game, there is a splash screen showcasing the game controls for Sonic the Werehog meant for the preview showcases.

Early UI Hud Graphics[]

Image Name Description
Ui ps1 gauge1
Early Hedgehog UI Early UI graphics for the daytime levels for Sonic.
Ui ps1 e gauge1

The Vitality Shield's sprites.

Early Werehog UI The Vitality Shield, which was later changed in the final game.

Unused UI install[]

A small video clip of the UI left-over from the install process. There are also graphics for the scrapped mechanic.

Install graphics[]

Found in the PlayStation 3 files of the game are several unused graphics for when installing the game into one's PC, indicating a port of this game was planned during development. However, it was scrapped to remain only on console. Interestingly, they can also be found within the PC Version of Sonic Generations leftover from this game.

Image icons[]

Images of characters meant for when the installation being progressed to the user's PC.

Debug images[]

There are several images of the game's debugger are found under a file called "reddog", which were used in a beta screenshot of the game

Unused audio[]

Leftovers[]

Found in the System's Sounds files, a folder labeled "06'" can be found. As the filename suggests, with the sound effects present inside, the clips are from Sonic the Hedgehog (2006), as that was the last mainline Sonic game released for both the Xbox 360 and PlayStation 3 at the time before the game's release. These are possibly just leftovers from that game.

Clip Filename Description
00_pressstart Used when pressing start on the title screen of the game.
01_window_open Used when opening the pause menu.
02_window_close Used when closing the pause menu.
03_cursor2 Used when selecting any option in the game.
04_resultwindow_open Used at the results screen in the end of the level.
05_score_decision3 Unknown for the game, but was used in ranking system screen when tallied up in previous entries (such as Shadow the Hedgehog).
06_totalscore_count Unknown yet the filename says otherwise.
07_rank Used for when the player get a level ranking after the final results.
09_totalring_decision This clip was never used in the game, but was used in the results screen in previous entries (such as Sonic Adventure 2 and Sonic Heroes)
12_move Used when in the game's main menu screen for what the player can select.
13_cannot_decide Unknown
14_main_decide Used when selecting an option

Unused animations[]

Animation File Name Description
Sonic ladder up
sonic_ladder_up.anm.hkx Present in both Sonic.ar.00 and Sonic.ar.01. As the filename suggests, this is an animation of Sonic climbing up a ladder. There are no ladders found throughout the game and was possibly scrapped due to either it being unnecessary or the was replaced in favor of the Wall Jumping mechanic.
Sonic turbo
sonic_turbo.anm.hkx A "turbo" animation for Sonic, where he raises his arms in an X while running to then continue boosting.

Beta cutscene[]

Beta opening shot

The scene where Sonic gets electrocuted in the beta cutscene of Sonic Unleashed.

In a beta opening of Sonic Unleashed, everything plays normally except the part where Eggman turns Sonic into a Werehog via his machine. The scene plays like in the final version. However, unlike its final version, it shows Sonic's skeleton while him being shocked alive. The reason why Marza Animation changed and toned down this scene is unknown.

Unused areas[]

SonicUnleasHDRollingKickComboThroughCollision(AridSandsSecretBetaArea)

One of the unused beta areas accessed via the glitch.

There are two unused beta areas, both Nighttime, that were left in the final version of the game: One at the end of Arid Sands and one during the Ghost mission in Adabat.

The player is able to access them by doing the "Rolling Kick Combo Through Collision" glitch to clip through the walls.

Preview build[]

On 6 December 2016, user "N!NJA" of the Sonic fan-site, Sonic Retro, leaked a disk containing the preview version of Sonic Unleashed for the Xbox 360. This version contains most of the content in the final version, albeit with a number of differences:

  • This version has a full debug mode (its menu is mostly written in Japanese).
  • This version has a near-stable 60 FPS.
  • Sonic the Hedgehog's Spin Jump has a mild blue aura instead of the bluish one in the final version of the game.
  • The Werehog stages contain the HUD system seen in the E3 previews, such as the original "Shield" and "Vitality" gauges.
  • Sonic the Werehog's circular attacks create green slashes instead of purple ones.
  • The Medals' counter icons have different lightening.
  • The Sun and Moon symbols are different on the World Map, and there is a twin-tail icon in the upper left area of the map screen.
  • When Tails is explaining how the World Map works, his talk bubble has a different icon for Tails than that used in the final version.
E2oa

Apotos being selected on the World Map.

  • Some Town Stages have other names alongside those used in the final version; Spagonia has for example the "European Union" name instead of the title image, and Shamar has "Petra"). The descriptions for some of the Town Stages are also different from those in the final version.
  • Unlike the levels, the bosses' names are written in English. Most of them retain their English names from the final version, except for the Egg Devil Ray (which is named "Egg Ray Fish") and the Dark Guardian (which is named "Dark Gaia Keeper").
  • There is a time counter in the Entrance Stages, unlike in the final version.
  • A white font color is used for the options of the pause menu in this version.
  • The Skills option is placed at the end of the menu when playing as Sonic the Werehog in this version.
  • Villagers have random numbers and letters instead of dialogues.
  • Sonic has no Rank comments in this version.
  • Every enemy has a name label that appears above them when encountered. However, some do not have the name they were given in the final version (the Fright Master is named "MasterSpooky')
  • The arrow icons that appear above Dark Gaia's Minions are different from the final version.
  • When one of Dark Gaia's Minions are defeated, it will cry with a rough voice instead of a high-pitched screech in the version.
  • There is a Fright Master in the Nighttime version of Windmill Isle which cannot be encountered in the final version.
  • The Little Rexes are purple in this version of the game, instead of green.
  • The Egg Fighters have different sounds for their movements in this version.
  • The amount of Rings dropped when taking damage is rather random, unlike in the final version.
  • Sonic's model in the cutscene is the same used in gameplay, unlike in the final version of the game, which has a separate model for each situation.
  • Sonic does not start each stage with the sentence "Ready... Go!" in Japanese or "Here we... Go!" in English.
  • When a Point Marker is passed, no speed calculation appears, unlike in the final version of the game.
  • There are no Chaos Orbs in the daytime stages.
  • In the nighttime stages, the Chaos Orbs are colored dark-gray.
  • Unused level and object layouts exist in this version.
  • After finishing a Stage, Mission or a Boss Battle the player is given the option to restart it right from the result screen without having to navigate back to the level select screen.

Miscellaneous[]

In the Xbox 360 manual for the game, the first screenshot on page ten actually displays an earlier build of the game as it showcases some sort of day and night gauge. Though it is currently unknown what this did, it may have been to show time passing in the Town Stages.

External links[]


Main article · Script · Credits · Glitches · Beta elements · Gallery
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