Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Advertisement
Sonic Wiki Zone

This article pertains to the beta elements from the 2013 remaster of Sonic the Hedgehog 2.

Egg Gauntlet Zone[]

EggGauntlet-0

The Egg Gauntlet Zone in the Level Select.

In the final game there is data on the Egg Gauntlet Zone which can be accessed through hacking the game. It was going to be the first try to implement a Boss Attack Zone. It was also going to include original layouts, including mechanical palm trees and lights that flash. Its purpose was to serve as a complete Zone that acted as a testing facility of some sorts for some of the bosses instead of being a level that featured bosses back to back. It was fairly close to completion (it just needed a few graphical effects, replacing placeholder graphics, and general polish). However Sonic Team did not agree with the change of location, colors or graphic style for the bosses. As such, out of respect for Sonic Team's decision, the team put together the Boss Attack seen in the final game.[1] As of Version 3.0.9, the Zone was completely removed from the game. However, it is still present in the code for the ports on Sega Forever and Sonic Origins.

Unused animations[]

The game files includes an unused animation for Sonic's Super Peel Out. While Tails' Super Peel Out matches his top speed animation, Knuckles' animation has no frames. These animations can also be found in Sonic the Hedgehog (2013).

Unused sprites[]

In the files of this port for Sonic the Hedgehog 2, there are a number of leftovers used in the original Genesis game, but did not make it into the digital port gameplay. These include:

Monitors[]

Sprite Name Description
Sonic2iOS-supermonitor
"S" Monitor Makes the player go Super when broken. Breaking this monitor is the only way for Tails to become Super Tails in this game.
Sonic2iOS-shieldsmonitor
Three Shields Monitor Toggles the Items option when broken. Changes to the monitors will take effect when the player restarts the Act or advance to the next Act.
Sonic2iOS-emeraldmonitor
Emerald Monitor Breaking it will give the player all the Chaos Emeralds. Breaking it again will take them away.
Sonic2iOS-springmonitor
Spring Monitor The only monitor that is not used in Debug Mode.

Zone-Specific[]

Sprite Zone Description
Snailbot
Emerald Hill Zone The snail badnik from early prototypes of the game can be placed with Debug Mode. It retains its behavior.
Sonic2-Bee sprite
Emerald Hill Zone A prototype version of the Buzzer, now found in Debug Mode. This Buzzer behaves as originally planned in concept art, where its shots can burn bridges. The burning bridges are harmful unless the player has a Flame Shield.
Sonic2BubblerMother
Chemical Plant Zone This three-eyed fish badnik is now fully functional and can be placed with Debug Mode. It flies around very slowly, but will speed up if it sees the player, dropping Bubblers as it flies.
Sonic2iOS-bubbler
Chemical Plant Zone These are dropped by the Mother Bubbler badnik, and will quickly explode after touching the ground. The player can also place them individually with Debug Mode.
Sonic2iOS-CPZmetalpoles
Chemical Plant Zone Can be placed with Debug Mode. These are merely decoration and do no do anything.
Sonic2iOS-fireball
Chemical Plant Zone Can be placed with Debug Mode. The fireball remains stationary, but is harmful unless the player has a Flame Shield.
Sonic2iOS-CPZball
Chemical Plant Zone Can be placed with Debug Mode. The ball floats in the air, and will chase the player if approached. When it is above the player's head, it will explode and drop chemicals on the player that will inflict damage unless the player has an Aqua Shield.
Water eggman beta
Chemical Plant Zone This sprite is in the CPZ object sprite sheet, but is unused.
Sonic2gen Aquatic ruin door
Aquatic Ruin Zone An unused door that can be placed with Debug Mode. It closes as soon as the player enters it.
Sonic2iOS-greengrounder
Aquatic Ruin Zone A green Grounder that the player can place with Debug Mode. This is a reference to its counterpoint from Adventures of Sonic the Hedgehog.
Unused Pillar
Aquatic Ruin Zone A strange pillar that does not appear anywhere else.
Sonic2-mrzobject
Mystic Cave Zone An odd platform made of Rings, which can be placed with Debug Mode. It can be stood on, and moves in a motion similar to the iron balls in the level.
Sonic2iOS-OOZball
Oil Ocean Zone The checkered ball can be placed with Debug Mode. It behaves like the rolling ball from Green Hill Zone rather than it did in the prototypes and original game.
Unused Balkiry Pose
Sky Chase Zone The Balkiry's unused standing frame. It be seen through Debug Mode.
S2-Turtle
Sky Chase Zone Like before, the Tocky's walking animation cannot be seen without the use of Debug Mode.
Sonic2-wfz-spinnything2
Wing Fortress Zone Can be placed with Debug Mode. It behaves like a badnik in the original game.
Laser platform
Wing Fortress Zone A platform that shoots a laser when it spins, carried over from the Mega Drive release. Can be placed with Debug Mode.

Unused text[]

Artwork Name Description
S2i13 - Hyper
"HYPER" An unused text of the word "Hyper"
S213 - GTHP
"GO TO HIDDEN PALACE" Unused text of the sentence "Go to Hidden Palace"

Miscellaneous[]

Sprite Description
Sonic2 BalanceTransitionFrame
An animation that plays when Sonic changes from facing away from a ledge to a panicked one when close to a ledge.
Sonic1iOS-tailscontinue
Leftover continue screen animation for Tails from the 2013 Sonic the Hedgehog port. Tails uses a different animation for the continue screen in this game.
SonicCD11-tailslifeicons
Leftover life icons for Tails from the 2011 Sonic the Hedgehog CD port. Present among Tails' sprites.
CDTimer Leftover
Leftover timer marks from the 2011 Sonic the Hedgehog CD port. Present among the HUD sprites.
SCD11 Placeholder
Unknown item

References[]

  1. Scrapped level from Sonic 2 Mobile found. tssznews. Retrieved on 3 July 2016. "Regarding Egg Gauntlet: Basically during development, we tried something different for the Boss Attack mode. Instead of the original bosses back to back, they were all in the one zone with connecting platforming sections – the idea being that it was a testing facility, with mechanical palm trees, flashing lights etc etc. It was fairly close to completion (it just needed a few graphical effects, replacing placeholder graphics, and general polish), however Sonic Team didn’t agree with changing the location, colors or graphic style for the Bosses. So in the end we respected the wishes of the team and put together the Boss Attack you see today."

External links[]

Advertisement