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February 28, 2016
It's a well known fact that Sonic 3 and Sonic & Knuckles were supposed to be one single game, but ultimately split apart. In this video I show what's left of Sonic & Knuckles' zones in Sonic 3.
Well...not exactly. You see, most of the zones' data seems to have been removed before Sonic 3 was released. Currently all of the zones crash when accessing using the one single code. Flying Battery is the only one that's accessible and it needs 2 more codes in order to work. Granted, it seems like it has more data than the other zones (it even has a title card), but not much.
Half of the graphics used in Flying Battery Zone are from Icecap, while the other half doesn't overwrite any data (it'll use whatever was last loaded there, so it can have about any graphic data). The palette and the sprite list are from Icecap. The objects, enemies and ring layout data are the same and the former two contain elements from the actual Flying Battery Zone, such as the presence of bosses.
(one paragraph removed because I'm a derp, like always)
GAME GENIE CODES:
AA6T-AAXC: Level Select, hold A+Start while selecting the "1 Player" option on the title screen. Debug Mode can also be enabled by pressing A+Start while selecting a level, which is what I use in the video.
ABZA-ARFL: Mushroom Hill Zone Act 1
AFZA-ARFN: Mushroom Hill Zone Act 2
ABZA-ATFR: Sandopolis Zone Act 1
AFZA-ATFT: Sandopolis Zone Act 2
ABZA-AWFW: Lava Reef Zone Act 1
AFZA-AWFY: Lava Reef Zone Act 2
ABZA-AYF0: Sky Sanctuary Zone Act 1
AFZA-AYF2: Sky Sanctuary Zone Act 2
ABZA-A0F4: Death Egg Zone Act 1
AFZA-A0F6: Death Egg Zone Act 2
ABZA-A2GG: The Doomsday Zone
You access Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone by selecting the first, second and third 2P VS options respectively, as seen in the video. The Doomsday Zone is accessed through the Sound Test option.