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Ah, Sunset Hill. This zone is heavily based on the first level of Sonic 1, Green Hill Zone. It also has Green Hill's music in a remix form. Unique gimmicks here include waterslides, tall segmented springs that recoil the player a short horizontal distance, and vertical poles which the player can slide down and jump off of to either side. There are also large, slow-moving floating platforms that can either assist you in navigating the stage or crush you, resulting in an instant death.
This zone ends with a boss fight against Gemerl in Act 3. If this act is completed with Sonic in the lead, a cutscene will play. It will feature Sonic and Tails meeting Knuckles, who expresses his desire to support whatever they are doing, to what Sonic just says that they won't need any help by now.
The boss of Sunset Hill Zone is a large Eggman mech/Gemerl wheel, which rolls around a circular arena and is vulnerable only in a small section.
A switch on the ground temporarily activates a floating platform that both offers protection from the boss and allows you to damage it on the ceiling.
As the boss accumulates damage, it will roll faster and faster, making it more difficult to avoid and precisely attack.
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Sunset Hill (サンセットヒル Sansettohiru) is the second Zone of Sonic Advance 3. It is heavily based on...