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Zeena is the fourth boss that appears in Frozen Factory in both the Wii U and Nintendo 3DS...
|published||February 24, 2014|
|description||S-Rank Time: 4 minutes 20 seconds
I hope you've enjoyed the Winter Olympics in 2,014--Sonic uses his skills he learned in the tie-in video games (co-starring Mario) in this stage as he goes ice skating and skiing. (No, I am not putting up videos of Mario & Sonic Sochi Olympics.)
In a way, you can consider this stage kind of a follow-up to Windy Hill Zone 4: It's a lengthier version of its chapter's Zone 1 with a few new things added in and is mostly 2-D platforming. Only, of course, Frozen Factory Zone 4 is a great deal more difficult than Windy Hill Zone 1.
We begin with a 2-D segment that's mostly on ice, meaning Sonic cannot Spin Dash. While I screwed up a bunch because the S-Rank time is super-lenient, you can imagine that a perfect run through this place would look really cool. I know, at least, that Sonic never needs to lose his top speed if you have perfect timing with his jumps.
The next section plays like the Careening Cavern stages, as Sonic goes through a tunnel with boulders seeking him out, though he mostly just has to deal with bottomless pits. In a way, this gives you a taste of Silent Forest Zone 3, where they pull out the stops. You'll also see a few Penguinator Badniks, which are functionally just like a grounded version of the Bat Brain enemies in the Careening Cavern stages.
The third section is set inside that factory you may have wondered about. Here, the stage introduces the classic factory obstacle of giant pistons, and it also has oil vats with spheres of oil jumping out much like as seen in Chemical Plant in Sonic 2. I purposely got Sonic hit by the Octuses in the oil, as it's faster than avoiding them by heading to the ceiling. The ice blocks here can get rather annoying too: Contrary to many other video game blocks you can destroy, including some seen previously in Sonic, they cannot be destroyed from above. The only ways to get rid of them are through a stomp or a Spin Dash, which, thankfully, you can do in much of the factory area as the ground is not frozen.
Sonic transitions to another Careening Cavern section, this time with the homing boulders right from the start. The greater obstacle here are the spikes, as Sonic canot control his speed well and he can easily land on them. Looking back, I should have gone right instead of left on the final spike spiral.
The fifth section features nuts on long screws just like in Metropolis in Sonic 2, with Sprinklers dropping Rings from above. It's hard to gauge where the midpoint of the screw platform is, so I would often have Sonic running right off to the right and falling instead of him running in place and bringing the screw up.
The sixth section, and the ast one before the boss, is a very quick, very smooth-flowing skiing part. As you can see, there is no snowboarding whatsoever in this game. Sonic Lost World is a contrarian game.The stage ends with the second encounter with Zeena. This battle has two phases. In the first phase, she will grab onto a laser tether (which is harmful to Sonic) , the other end containing a snowman head. She will then spin around, swinging it around the planetoid. If Sonic is far away, she will slowly make her way over while spinning. Once she's hit three times, the second phase begins. The tethers become longer and there are now two snowman heads. If you don't know what you're doing, this can become a real problem as she can swing these heads pretty quickly, especially in the second phase where it will take up at least half of the planetoid's surface and make her hard to approach. Of course, as you can see here, I exploit the fact that she's weakest close-up and because she needs time to accelerate. Thus, I have Sonic attack her before she can really get started, leading to a rather uneventful boss battle. They tend to be that way in Time Attack runs.
|title||Sonic Lost World - Wii U - Frozen Factory Zone 4|