There is no description yet. Add a description.
|published||January 2, 2014|
|description||S-Rank Time: N/A
I think this is another stage people really wanted to see...though at Request #11, I take it that everyone who wanted to see this stage had already done so.
Nightmare Zone ? is a NiGHTS-flavored stage of Sonic Lost World. It was given out as DLC to anyone who had a unique code on a slip of paper with the Deadly Six Edition of this game. While it was intended to be given out as pre-orders, some retailers that don't do pre-ordering just had it available on release, and I got the last copy at a Wal•Mart I was passing by.
Besides lack of marketing, my hunt for Sonic Lost World led me to realize that this game just plain isn't as widely available as it should be. Normally, I would first look at Fry's Electronics, a west-coast store that usually undercuts everyone and provides great customer service. Fry's did not stock Sonic Lost World. The guy in charge of the games department (I went to the one in Fountain Valley, California) was not familiar with Sonic the Hedgehog. I then went to the Target at the Irvine Spectrum Center to see it was sold out. I went to the Wal•Mart near El Toro Y Interchange and found that last copy.
Game Dude, an independently-run game store in the San Fernando Valley, which normally has near everything in stock, did not have Sonic Lost World either. Hence, just as I blame lack of marketing for Sonic Lost World's underwheming sales, I'd also blame lack of availability. I feel this also doomed Rhythm Thief and the Emperor's Treasure.
As far as I know, this DLC is no longer available, just like the weird situation caused by Sonic Generations's Casino Night Zone. From what I can see, Sonic fans clamor for "pinball physics," but when we actually get a pinball table, they don't want it. I do wonder how much these fans know about pinball. I bet they can't tell a rollover switch from a vertical up-kicker.
Enough with my rambling though--this is Nightmare Zone ?. Sonic races down Windy Hill as usual (but with "Eloquent Echo" playing), but Wizeman makes an evil laugh (voiced by Roger L. Jackson, best known as Mojo Jojo in the original Powerpuff Girls), and things turn monochrome. From here, it is essentially a boss rush, done in the order Sonic meets the Deadly Six in the main game. There is a break between Master Zik and Zeena though, and once Sonic defeats them all, color is restored and NiGHTS accompanies Sonic to the end.
Each of the Deadly Six is either in charge of or is hanging out with a boss from NiGHTS into Dreams... The Nightmaren seem to do most of the work and are picked based on how closely they match what the Deadly Six member does in Zone 2 of his or her region and not in order of when NiGHTS encounters them in Dreams. In other words, these are slightly tweaked palette-swapped versions of the boss fights in Windy Hill Zone 2, Desert Ruins Zone 2, Tropical Coast Zone 2, and so forth.
Zazz is the first one up and rides on Puffy, the spherical opera singer fought at Splash Garden. She will behave exactly like the moon robot Zazz commands in Windy Hill Zone 2, only she is defeated after 6 hits, and Zazz does not continue to fight Sonic after falling off.
Zomom pairs up with Wizeman, or at least one of his hands. Wizeman is the creator of the Nightmaren and the final boss of both NiGHTS games. Zomom will pound on the hand, causing it to fall down further and spit out an obstacle, like in Desert Ruins Zone 2. Land on the hand to end the fight.
Master Zik is next and stands atop Gulpo, the boss of Mystic Forest. Just like in Tropical Coast Zone 2, the objective is to lure Zik over to the hole on the planetoid (a void here, propellers in Tropical Coast Zone 2). Letting Gulpo fall in ends this fight. (Don't worry, Zik rides an apple in Tropical Coast Zone 2).
Zeena commands Klawz, met at the end of Frozen Bell. Zeena and Klawz stay motionless, teleporting to the next mouse firecracker when Homing Attacked. After seven hits, the two ride away on the last firecracker, allowing Sonic to move forward. Teleportation, I would guess, is what really happens with Zeena inside the snowmen in Frozen Factory Zone 2.
Zor hangs out with Jackle, who waits for NiGHTS at Soft Museum. This boss fight plays out like in Silent Forest Zone 2: Sonic needs to kick Jackle's flying cards back at him. Do it three times to move on.
Lastly is Zavok paired up with Gillwing, who dukes it out with NiGHTS in Spring Valley. Like with Sky Road Zone 2, you have to hit the bulb on Gillwing's tail repeatedly. You never climb up Gillwing though. You just have to hit the bulb. A lot.
Reala, meanwhile appears at the beginning to create the portal to the realms. Reala is NiGHTS's rival and the boss of Stick Canyon in Dreams and Bellbridge in Journey. His theme, "NiGHTS and Reala," is used for the bosses in this stage.If you're wondering, the final part, after the bosses are defeated, is the third movement of "Eloquent Echo." And those weird flying creatures released at the end are Nightopians.
|title||Sonic Lost World - Wii U - Nightmare Zone ?|