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You've seen the screens, Now see the video!!
The real NV1 Build of Sonic X-Treme ported from Windows 95 to modern Windows! Special thanks to JollyRoger who's worked himself to the bone porting this badboy for us to enjoy. This is still a work in progress, And there is No ETA on a release yet, so Please don't ask !
The official Youtube video link of JollyRoger, Be sure to thank him for all the hard work he's done! http://youtu.be/f9EUDlC6vsI
EDIT: Here is an outline for the gameplay mechanics and some other aspects.
1: Sonic has an infinite jump. ( most likely would not have been in the final game) Tap Jump button for small jumps and hold for higher jumps.
2: Sonic can switch between world rotation mode and a standard non rotation mode were physics work with slopes ( similar to the classic games slope physics although not quite classic) The mode switch is done by a button press and not by holding the button.
3: Each level as it stands, has its own set of physics rules defined in the .def file for version 37. so every level has its own different physics, Version 40 and most likely higher versions set the rules in a global file so that we get consistency. Some levels have broken physics that are so bad that it causes many levels to be nearly unplayable ( you can see one instance of that happening in the section of video where Sonic is bouncing around (The part with Drowning music), he's not jumping but being reflected off the ground because of some physics settings.
We believe that this may be due to: A: levels not being finished. In some folders where levels are version 20 for example, we can see the same level saved multiple times but with gradual physics improvements over time. ( as if we are seeing snapshots of physics tweaks as they happen)
B:I think that A different engine version set the physics and they are out of whack with the current level settings in the .def file. I think this can be a possibility because in MOST later levels where the physics should obviously work correct, they don't. and they all seem to have a consistent off physics between them ( the super floor bounce for example) while just a few of the levels in the same folders have good physics in our engine. We will be undertaking the task to restore the physics in the later levels so that they work with the engine we have.
4: Some levels have the camera zoomed way too far out or way to far in, again due to .def file settings.
5: At the start of the video we see sonic shoot threw a twisty tunnel like area. Settings for this type of physics are also in the .def files.
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Sonic X-treme is an unreleased platform game in the Sonic the Hedgehog series. It was originally...