Final Chase
Talk0this wiki
| — |
Sonic Adventure 2
| — |
| Final Chase | |
|---|---|
Shadow in Final Chase | |
| First appearance | |
| Other appearances | |
| Previous stage | |
| Next stage | |
| Playable characters (story mode) | |
| Number of acts |
5 |
| Enemies |
G.U.N. military forces |
| Boss fight | |
Final Chase is the fourteenth stage in the Dark storyline of Sonic Adventure 2 and the fourth and last stage playable with Shadow. It represents Shadow's run through the ARK's underside to intercept Sonic after finding out he's alive and heading towards the Eclipse Cannon. It is the equivalent to Sonic's stage, Final Rush.
Contents |
Plot
Edit
After finding out that he may not be the real Shadow and that Rouge is a government agent, Eggman informs him that someone is headed for the Eclipse Cannon. Shadow immediately heads out to destroy the intruder.
Stage Layout
Edit
This stage consists of numerous rails but the main gimmick of this stage are "gravity cylinders." These cylinders have a magnetic pull that draws Shadow to them. They only allow one direction when running on them: up or down. Some parts of the stage completely consist of these gravity cylinders.
Upgrade
Edit
Shadow's Mystic Melody upgrade is found here.
Trivia
Edit
- 2P mode has 2 goals, using cheats you can skip the 1st goal and eventually continue to race on the 1P parts of the level.
- Both Final Chase and Final Rush both have "final" in their name and both are the last stages of their storyline.
- Final chase inspired the The ARK stage from Shadow the Hedgehog (game).
- The cutscene where Shadow discovers Sonic's survival omits Sonic's explanation of his survival to Shadow regarding his usage of a fake Chaos Emerald to generate Chaos Control.
Music
Edit
Video
Edit

Added by Mariosonic15