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Floating Island (Sonic the Comic)

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This location exists primarily or exclusively within the Sonic the Comic continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

The Floating Island is a location that appears in the Sonic the Comic series published by Fleetway Editions. It is an island that floats through the skies of Mobius, suspended by the mystical powers of the Chaos Emeralds; without the Master Emerald however, the island will plummet from the sky in a matter of hours or almost immediately. The valuable contents of the island have made it a target for villains such as Dr. Robotnik. Fortunately, it is protected by its master Knuckles the Echidna, one of the last known survivors of the Ancient Echidnas that once resided on the island.

History

Great War

The Floating Island's origins are unknown. Its ability to fly stem from the power of its six Chaos Emeralds, namely the Master Emerald, which were stolen from the Drakon Empire by the Ancient Echidnas 8,000 years ago (the Emeralds would later get split, and half of them would be found by Dr. Kintobor[1]). At that time, the Drakon Empire attacked the island's capital Megopolis City in retribution, starting the Great War and leading to the creation of Chaos. Though the Echidnas had to sent their savior Sonic the Hedgehog back to his time after summoning him, they warded off the attack.[2][3]

Megopolis City ruins

The remains of Megopolis City, from Sonic the Comic #65. Art by Nigel Dobbyn.

After the war, the Drakons left, but the Ancient Echidnas had disappeared from the island. Only Knuckles was left, who would awaken in the present with amnesia and solemnly guard the Floating Island and its Emeralds, having only ruins and ancient texts to help him understand his long-departed people.[4][5]

Ruled by Robotnik

In the present, the Floating Island was initially considered a myth to the people of Mobius, only known through old stories and the shadows it sometimes cast on the clouds it passed.[6][7] However, everything changed when Dr. Robotnik's Death Egg II crashed in the island's Ice Cap Zone. There, Robotnik tricked Knuckles into becoming his bodyguard by claiming that the "villainous" Sonic sought to steal the island's Chaos Emeralds.[7] Robotnik constructed the Launch Base Zone in which he began repairs on his Death Egg II, and populated the island with his Badniks and Troopers.[8][9][10] He also made the existence of the island public knowledge among the people of Mobius.[11]

Sonic vs Knuckles Sonic the Comic

Sonic vs. Knuckles, from Sonic the Comic #36. Art by Richard Elson.

When Sonic and Tails first came to the Floating Island to find Robotnik, Knuckles protected Robotnik. Even so, the duo caught the dictator and left the island.[6][12] However, Knuckles and Robotnik managed to steal Sonic's six Chaos Emeralds and return to the Floating Island's Temple of Chaos with them, where they re-joined the Emeralds with the six already on the island. Robotnik attempted to betray Knuckles and take the Emeralds' power for himself, but Knuckles used the missing Grey Emerald to stop him and sent him away. Knuckles afterwards kept the Emeralds on the Floating Island, safe in their shrine.[4] Over time, the now-whole Chaos Emeralds regenerated into much larger gems,[13] becoming powerful enough to protect the entire island with an energy barrier.[14]

After discovering Robotnik's true nature, Knuckles set out to eradicate any trace of the evil doctor from the island. He broke into the Launch Base Zone and learned that Robotnik had laid siege on Sonic's Secret Underground Base.[8] While Knuckles left to help Sonic, Robotnik's cronies the Marxio Brothers set up the Carnival Night Zone on one end of the island and invited the Emerald Hill Folk. Upon discovering the brothers, Knuckles was briefly convinced that they were not affiliated with Robotnik, and he allowed them to stay after they offered to let him use the park's revenue to fix up the Island's ancient monuments. However, he soon discovered the ruse, leading him to separate the Zone, and the entire edge of the Island, from the main landmass with a punch to a fault-line.[15][16][17][18][19][20]

The Floating Island attacks

The Floating Island shoots down the Death Egg II, from Sonic the Comic #52. Art by Richard Elson.

Robotnik continued to use the island as his base, briefly using the Ice Cap Zone to test out his Inter-Zone Technology.[21][22] Sonic later returned to the Floating Island to prevent the re-launch of Robotnik's Death Egg II, and teamed up with Knuckles. However, several distractions made them arrive too late. The Master Emerald got stolen from the Hidden Palace by Metallix, risking the Floating Island's fall, and was then used by Robotnik to power the Death Egg II.[23][24][25][26][27] Escaping the crumbling Sky Sanctuary, Sonic infiltrated the Death Egg II while Knuckles consulted the ancient texts to activate the island's ancient technology. He was able to use the island's propulsion system to move the entire island towards the Death Egg II, then shoot it out of the sky with devastating energy weapons.[28][14]

In exchange for recovering the Master Emerald, Sonic asked Knuckles for a favor. In particular, he requested that Knuckles provide a safe haven for the Emerald Hill Folk, to protect them from Robotnik's wrath. Knuckles agreed, and the entire population of the Emerald Hill Zone was moved to the Floating Island's Mushroom Hill Zone, to be protected by the island's force field.[14]

Hosting the Emerald Hill Folk and new trouble

As Knuckles looked after the Emerald Hill Folk on the Floating Island, his duties were interrupted briefly by a visit from Shortfuse the Cybernik, the arrival of Predicto and the Freedom Fighters attempt to make him join them, and trips to the Special Zone and Nameless Zone.[29][14][30][31][32] At the same time, more refugees would come to the Floating Island.[33] Then, when the Freedom Fighters had a break on the Floating Island, Amy had to deal with Snownik, a Badnik left behind by Robotnik.[34]

It was around this time that Nack the Weasel came to the Floating Island, seeking to steal the treasure of the Lost Pyramid of Sandopolis. With the aid of the Chaotix though, Knuckles prevented the theft.[35] Knuckles would face further challenges on the island in the form of an Eggrobo who had managed to elude him, and a rogue duplicate of himself created from a magical mirror.[36][37]

Floating Island hits a mountain

The Floating Island landing on a mountain top, from Sonic the Comic #72. Art by Nigel Dobbyn.

Eventually, Knuckles met Dr. Zachary, another Echidna, on the island. Unfortunately, Zachary was evil and used a Guardian Robot to shatter the Master Emerald and steal its Chaos energy. As the island fell on top of a mountain, Knuckles beat Zachary and used his Chaos energy-infused robot to return the island to the sky.[38][39][40][41] Acquiring a new Emerald vessel from the Floating Island's Kohenyu Graveyard,[42][43][44][45] Knuckles transfer the Chaos energy from the robot into a new Master Emerald, though it destroyed much of the Emerald Chamber in the process, disabling the island's force field.[46][47]

Fortunately, Knuckles met by Captain Plunder who would give Knuckles documents concerning the Floating Island in exchange for him raising the island up to the Ghost Ship of Tantaragor. Knuckles complied, but it lead to him spending a lengthy time away from the Floating Island.[47][48] In the meantime, Sonic visited Porker on the Floating Island, but had an accident in the Emerald Chamber that turned him into the psychotic Super Sonic.[49]

When Knuckles returned, he found out that Robotnik was back again, this time linking the populace of the Floating Island to a giant biological computer that would operate off their living brains instead of microchips.[50][51][52] This plan was quashed by Sonic, Knuckles and the Omni-Viewer, and Robotnik was finally overthrown as ruler of Mobius.[53] With Robotnik deposed and some persuasion from Sidney, Knuckles lowered the island down to Mobius and let the Emerald Hill Folk return home. Only Porker Lewis remained behind on the island with Knuckles to help him repair the island's ancient technology.[54][55]

Post-Ruled by Robotnik

With peace returned to the Floating Island, Tails and Sonic visited Knuckles at New Year. There, they tested Knuckles to see if he was still up for the fight against Robotnik.[56] When later working on the island's systems, Knuckles was again wished away to the Special Zone, this time with Porker.[57]

Robotnik holding the Floating Island

Robotnik, now a god, holding the Floating Island, from Sonic the Comic #127. Art by Richard Elson.

With help from Grimer, the Drakon Empire came to the Floating Island to retrieve the Chaos Emeralds. Sonic and Tails came to protect the island, unaware that Knuckles was in the Special Zone. The situation looked increasingly bleak, as the heroes were captured and unable to prevent the theft of the Emeralds, which Robotnik took for himself after the Drakons did all the work. When Knuckles returned, Robotnik began absorbing the Emeralds' power.[58][59][60] Although it initially looked like Robotnik's plan failed, the ex-dictator soon became a god and reshaped Mobius.[61][62] Sonic was later returned to the Floating Island, where Robotnik made Knuckles attack him.[63] Manipulated by Sonic, Robotnik returned Knuckles to his former self, allowing the heroes to defeat him and shrink him down to nothing.[64]

The island remained fairly safe after this, despite a brief attack from Ms Alpha and her team of thieves who attempted to loot the island for its treasures.[65][66][67][68] Not long after, Grimer and Nack the Weasel infiltrated the Floating Island to recover Robotnik, who was on the sub-atomic world of Shanazar. While the villains escaped to Shanazar from the island, Sonic followed them.[69]

Floating Island sinks

The Floating Island sinks, from Sonic the Comic #178. Art by Richard Elson.

After being released, the Chaos creature attacked the Emerald Chamber on the Floating Island and managed to absorb the blue Chaos Emerald. To stop Chaos, Knuckles had no choice but to scatter the other Emeralds to the four corners of Mobius, thus removing the island's buoyancy and sending it crashing into the ocean below, where it sunk.[70][71]

Topography

The Floating Island consists of several locations and different ecosystems, each with its own wonders and secrets. All of the island's Zones are connected by a network of underground tunnels and Zoom Tubes that allow travel all over the island with ease.[38]

Zones and areas

Settlements and structures

Trivia

  • It is assumed that the Floating Island's weapons were built by the Ancient Echidnas for use in their war against the Drakon Empire, although this is not made clear.

See also

References

  1. Sonic the Comic #8, "The Origin of Sonic"
  2. Sonic the Comic #181, "The Origin of Chaos!"
  3. Sonic the Comic #182, "War of the Worlds!"
  4. 4.0 4.1 Sonic the Comic #36, "Power of the Chaos Emeralds, Part 2"
  5. Sonic the Summer Special (1994), Knuckles: The Profile
  6. 6.0 6.1 Sonic the Comic #33, "Enter Knuckles, Part 1"
  7. 7.0 7.1 Sonic the Summer Special (1994), "Guardian of the Chaos Emeralds"
  8. 8.0 8.1 Sonic the Comic #37, "Robotnik's Revenge, Part 1"
  9. Sonic the Comic #43, "Badniks Bridge, Part 1"
  10. Sonic the Comic #44, "Badniks Bridge, Part 2"
  11. Sonic the Comic #47, "Mystery of the Sandopolis Zone, Part 1"
  12. Sonic the Comic #34, "Enter Knuckles, Part 2"
  13. Sonic the Comic #49, "Count Down to Disaster, Part 1"
  14. 14.0 14.1 14.2 14.3 Sonic the Comic #53, "Disaster! Part 3"
  15. Sonic the Comic #39, "Carnival Night Conspiracy, Part 1"
  16. Sonic the Comic #40, "Carnival Night Conspiracy, Part 2"
  17. Sonic the Comic #41, "Carnival Night Conspiracy, Part 3"
  18. Sonic the Comic #42, "Carnival Night Conspiracy, Part 4"
  19. Sonic the Comic #43, "Carnival Night Conspiracy, Part 5"
  20. Sonic the Comic #44, "Carnival Night Conspiracy, Part 6"
  21. Sonic the Comic #41, "Ice Cap Attack, Part 1"
  22. Sonic the Comic #42, "Ice Cap Attack, Part 2"
  23. Sonic the Comic #47, "Mystery of the Sandopolis Zone, Part 1"
  24. Sonic the Comic #48, "Mystery of the Sandopolis Zone, Part 2"
  25. Sonic the Comic #49
  26. #50, "Count Down to Disaster"
  27. Sonic the Comic #51, "Disaster!, Part 1"
  28. Sonic the Comic #52, "Disaster!, Part 2"
  29. Sonic the Comic #52, "Knuckles versus the Cybernik"
  30. Sonic the Comic #54, "Beware Predicto!"
  31. Sonic the Comic #58, "Total Chaotix, Part 6"
  32. Sonic the Comic #59, "The Revenge of Trogg, Part 1"
  33. Sonic the Comic #56, "The Great Escape!, Part 2"
  34. Sonic the Comic #68, "Snow Business"
  35. Knuckles Knock-Out Special, "Traitor of the Lost Pyramid"
  36. Knuckles Knock-Out Special, "Jake's Story"
  37. Knuckles Knock-Out Special, "Reflections"
  38. 38.0 38.1 Sonic the Comic #65, "The Homecoming, Part 1"
  39. Sonic the Comic #66, "The Homecoming, Part 2"
  40. Sonic the Comic #67, "The Homecoming, Part 3"
  41. Sonic the Comic #68, "The Homecoming, Part 4"
  42. Sonic the Comic #69, "The Graveyard, Part 1"
  43. Sonic the Comic #70, "The Graveyard, Part 2"
  44. Sonic the Comic #71, "The Graveyard, Part 3"
  45. Sonic the Comic #72, "The Graveyard, Part 4"
  46. Sonic the Comic #73, "New Master Emerald"
  47. 47.0 47.1 Sonic the Comic #74, "The Ghost Ship, Part 1"
  48. Sonic the Comic #75, "The Ghost Ship, Part 2"
  49. Sonic the Comic #80, "Running Wild, Part 1"
  50. Sonic the Comic #97, "Victims, Part 1"
  51. Sonic the Comic #98, "Victims, Part 2"
  52. Sonic the Comic #99, "Victims, Part 3"
  53. Sonic the Comic #100, "The Final Victory"
  54. Sonic the Comic #101, "Loose Ends"
  55. Sonic the Comic #104, "Flickies' Island, Part 1"
  56. Sonic the Comic #120, "New Year Twister"
  57. Sonic the Comic #120, "On the Run, Part 4"
  58. Sonic the Comic #123, "Order & Chaos, Part 1"
  59. Sonic the Comic #124, "Order & Chaos, Part 2"
  60. Sonic the Comic #125, "Order & Chaos, Part 3"
  61. Sonic the Comic #127, "Robotnik Reigns Supreme, Part 1"
  62. Sonic the Comic #128, "Robotnik Reigns Supreme, Part 2"
  63. Sonic the Comic #130, "Showdown, Part 2"
  64. Sonic the Comic #130, "Showdown, Part 3"
  65. Sonic the Comic #135, "The Take-Over, Part 1"
  66. Sonic the Comic #136, "The Take-Over, Part 2"
  67. Sonic the Comic #137, "The Take-Over, Part 3"
  68. Sonic the Comic #138, "The Take-Over, Part 4"
  69. Sonic the Comic #148, "It's A Small World"
  70. Sonic the Comic #177, "Night Terrors!"
  71. Sonic the Comic #178, "Splash-Down!"

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