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User:Mighty the Hedgefox/Talkbubble 3

Battlelord ain't gonna be happy. Myself 123 22:38, June 13, 2010 (UTC)

I already have it on my DC, but it would be great for people who don't have a DC/GC. Oskarmandude 7:03, June 14, 2010 (UTC)


What about the DX version?--Mystic Monkey sez 12:37, June 14, 2010 (UTC)

User:Mighty the Hedgefox/Talkbubble 3

Sorry what I meant was that Battlelord made a blog mentioning this which nobody commented about, and now you've made a Forum about the same thing and you've got people to comment about it. Myself 123 18:58, June 14, 2010 (UTC)

User:Mighty the Hedgefox/Talkbubble 3HUBBA, BUBBA, WHAT?!! SEGA IS MAKING SONIC ADVENTURE DOWNLOAD?!! ZOMG!!!! [faints] Super Guy 100 =)

Shadow 5
DiscoDuck – ----DiscoDuck The Original
TALK – 14:44, June 16, 2010 (UTC)
Launchballer sez: ITS A HOOOAAAXXX!!! (LOL)

User:Mighty the Hedgefox/Talkbubble 3


I don't think such downloads ar eneeded and people should just buy Sonic Adventure DX and it's sequal. You can still buy them in most good game shops. I tihnk they should make Sonic Next Gen DX where they get rid of glitches, Much shorter loading times, take loading time off between misison introduction, have the power metre work to limit the gems powers or just take the power metre away, more control over Sonic during Super-Speed stages, Adjust the rings HavocPhysics so they won't stray from the playing character when trying to be collected, Give Tails a new weapon or attack other than a difficult dummy ring bomb thing... *Keeps going on and on*--Mystic Monkey sez 17:24, June 16, 2010 (UTC)

User:Mighty the Hedgefox/Talkbubble 3

I know! what if he made his own multi-purpose wrench like off Ratchet and Clank? Then again the old fashion Tail attacks from Sonic Adventure would of worked. Or at least a moveset more simular to Sonic's.--Mystic Monkey sez 21:58, June 17, 2010 (UTC)
User:Mighty the Hedgefox/Talkbubble 3

Another important thing to add, that should of been first priority of gameplay's characters abilities, is the old fashion Spin Jump for all accept Omega, Silver and Amy. Sure Homing is useful but a simple jump on the enemy is more controllable in certain complicated areas like narrow platforms and multi enemies. They should of also made the Spin Dash just as dangerous as the Skid Attack Sonic had.--Mystic Monkey sez 22:19, June 17, 2010 (UTC)

I didn't get why Amy could spin jump in '06 especially since you couldn't use it to attack. Myself 123 22:22, June 17, 2010 (UTC)

She could spin jump? As I haven't completed the whole game I been playing it again myself and haven't started Silvers story. But I tihnk if anyone can Spin Jump, they should of been able to attack with it. It's just an insult that the Sonic game didn't had the Spin Jump as an attack.--Mystic Monkey sez 22:24, June 17, 2010 (UTC)

Yep, and I really don't get why she could turn invisible, It's a totally random ability for her to have. Myself 123 22:28, June 17, 2010 (UTC)

I remember that. I was like "WTF?"--Mystic Monkey sez 23:11, June 17, 2010 (UTC)
User:Mighty the Hedgefox/Talkbubble 3

Aye, and it could've been so much more. Myself 123 14:26, June 22, 2010 (UTC)

They should totally DX:DC that game.--Mystic Monkey sez 16:14, June 22, 2010 (UTC)

Considering I was forced to sell the GCN version last year for rent money (what a terrible year it was for mom), the PSN download for me would help. Plus, y'know, Trophies. Bob Jindra 07:52, August 30, 2010 (UTC)

  • Yeah, I've owned the original since it's release and bought the Directors Cut, but I'm always looking for another reason to play this masterpiece. Gotta recharge my XBox Live points soon for it + Sonic 4 :D *