Having stolen the two Chaos Emeralds from Westopolis while ignoring both Doom's Eye and Sonic's entreaties, Shadow is confronted by a hologram of Black Doom on the city's broken streets, enraged by his intransigence. Black Doom muses that "perhaps Professor Gerald has done more to your memory than I imagined", referring to the scientist's reconditioning of the hedgehog after Maria's death. The still-amnesic Shadow is unable to comprehend the message; Black Doom responds to his sudden spark of curiosity by Chaos Control, teleporting him to Glyphic Canyon as punishment for his disobedience.
Shadow senses activity in the area, and proceeds to investigate. After a short run into the stage, Shadow will come across Knuckles the Echidna, presumably caught in the crossfire during one of his periodic treasure hunts, who wants help to 'get rid of these annoying aliens'. Still further into the stage, Shadow is once again faced by Doom's Eye, and is instructed to touch the five jewels around the stage and reawaken the temple. In an effort to activate the long-forgotten power cores buried within the temples, the Black Arms assault the ruins. G.U.N. forces scramble to hold back the invaders.
With or without Shadow's help, it seems that eventually, Black Doom manages to activate all the temple jewels. Reawakened, the temple ruins are able to levitate, and are used by the Black Arms to invade the rest of the world. Later in Sky Troops, however, Shadow is forced into a stratospheric battle between the Eggman Fleet and the Black Arms ruin-ships.
In the first area right after Knuckles joins you, Look to the right side behind the broken pillar.
Propel yourself off the first dash panel. When you reach the area where you can either go down or up. Go to the top portion for the key.
After the third checkpoint, blow away the wall to the left before entering the door.
Use the Spring after the sixth checkpoint to reach the next part of the path. Turn around and jump to the roof where the key is.
This one is on the left side below the Chaos Emerald.
Activate all the jewels!
Activate all of the temple jewels by touching them.
The first jewel is just past checkpoint #3.
The second jewel is after the air current section.
The third jewel is in the temple right after checkpoint #6.
The fourth jewel is past the platforms after checkpoint #7.
The fifth jewel is on top of a platform above the Goal Ring. To reach it, all the Black Arms in the area must be defeated to open the box containing the spring.
Tips: 15 Black Arms should have been defeated by the time you reach checkpoint #2. There are none between checkpoint #2 and checkpoint #3. 25 should have been defeated before reaching checkpoint #4, 27 before checkpoint #5, 34 before checkpoint #6, and 44 before checkpoint #7. The remaining 16 are between checkpoint #7 and the Goal Ring.
A Black Volt will take the player to the sixth checkpoint via an alternate path. Along the way, the player will find ring boxes and a fire shield (Heat Barrier), and several extra Black Hawks, if the player is doing the Hero Mission.
This level has the same format as Sky Troops, although, lifted into the sky. It has a few differences, however.
It could be inspired by Wild Canyon, in which Knuckles was a character that helped you in the stage.
Despite the fact that's he's helping them, Shadow has to kill Black Arms to complete the Dark mission, as they are blocking off his access to the fifth jewel.
There are actually more than sixty Black Arms enemies in the stage area. If the ones behind the Secret Door are also taken into account, the number of enemies present is well over 75.