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A plate that lets you know you've reached the goal. Running past one fills you with a sense of accomplishment.


— Fish-o-pedia description, Sonic Frontiers

The Goal Plate,[1] also known as the Clear Panel (クリアパネル Kuria Paneru?), Bonus Panel[2] (ボーナスプレート Bōnasu Purēto?, lit. "Bonus Plate") or Goal Post,[3] is a gimmick that appears in the Sonic the Hedgehog series. Surmised, Goal Plates are simple-looking gray signs with an image on each side. Their purpose is to mark the end of a level. In gameplay, the face of the Goal Plate will spin when the player passes through it. Afterward, the Goal Pate will stop spinning and reveal a new image, indicating the completion of the Act or Zone.

As of Sonic Adventure 2, the Goal Plates have been superseded by other types of goals, though they still continue to appear in various titles.

Description[]

Goal Plates usually consist of a gray signpost which rests upon a spinning plate. They can have many different images on them.

Goal Plates can typically be found at the end of the first, second and sometimes third Act of a stage. In other games, they appear at the end of certain levels that are not counted as Acts. The Goal Plate, in the early titles for the Sega Mega Drive, are usually set on a linear route. Upon passing the Goal Plate, the player will have finished its level. Passing the Goal Plate will, at the same time, cause the face of the Goal Plate to start spinning for a while. Afterward, it will show a new image, indicating the completion of the level. While the images shown on the Goal Plate may vary from game to game, they usually have an image of Dr. Eggman on one side and an image of the character being played as, which is revealed as the sign is passed, on the other. It is unknown, however, if these images are normal or mechanized, since the 8-bit titles reveal some Goal Plates with an empty, back plate. This implies that the picture on the front plate changes while spinning.

Since its introduction, several games has added different gimmicks to the Goal Plate which can be utilized by the player. Sometimes, the pictures on Goal Plates are also seen moving.

After several main series appearances, the Goal Plates were replaced by Capsules and eventually Goal Rings (as of Sonic Adventure 2). Despite that, Goal Plates have made several appearances later on, such as in Sonic the Hedgehog 4: Episode I and Sonic Generations.

Game appearances[]

Sonic the Hedgehog (1991)[]

Sonic 1 Goal Plate

Sonic having passed a Goal Plate, from the 16-bit version of Sonic the Hedgehog (1991).

The Goal Plate was first featured in the 16-bit version of Sonic the Hedgehog (1991). In this game, Goal Plates are situated at the end of the first and second Act of each Zone. The front displays the face of Dr. Eggman until the player runs past it. This causes the Goal Plate to spin, and the image on the sign to change to a picture of Sonic. Both of these pictures have yellow backgrounds. If the player has over fifty Rings when reaching the Goal Plate, a Giant Ring leading into the Special Stage will appear on the right of the Goal Plate. If the playable character does not jump into the Giant Ring before the Goal Plate stops spinning however, they will automatically run off of the screen and lose the chance to enter the Special Stage.

Sonic the Hedgehog (8-bit)[]

Just wait you'll see how messed up Sonic is on next plate XD

In the 8-bit version of Sonic the Hedgehog (1991), the Goal Plate is known as the Bonus Panel[2] (ボーナスプレート Bōnasu Purēto?, lit. "Bonus Plate") or the turnstile.[4] In this game, Bonus Panels appear at the end of the first two Acts of each Zone. By default, they show a red question mark on a yellow background. When the player moves past the Bonus Panel however, it flies into the air and spins. The Bonus Panel will then fall down and stop spinning, after which it will display a picture. Depending on the picture shown, the player may or may not be given a certain reward:

Name Requirements Image Reward
Dr. Eggman[2] (Default)
S18bitsign-Eggman
The player does not get a reward.
Ring[2] Lose 2 Lives
S18bitsign-Ring
The player receives ten extra Rings.
One-Up[2] Collect 15 RingsMaster System

Lose 3 LivesGame Gear

S18bitsign-Sonic
The player receives a 1-Up.
Exclamation Point[2] Collect 50 Rings
S18bitsign-emark
The player is transported to the Special Stage

Regular Zones aside, the Bonus Panels also appear at the end of the Special Stages.

Sonic the Hedgehog 2 (8-bit)[]

What could be there

In Sonic the Hedgehog 2 (8-bit), the Goal Plate is named Bonus Panel[5] (ボーナスプレート[6] Bōnasu Purēto?, lit. "Bonus Plate") or TurnsTile.[4] is featured at the end of each Zone's first and second Act. In this game, the post section on the Goal Plate has red, blue and gray colored stripes. Like in Sonic the Hedgehog (8-bit), the Goal Plate starts out by displaying a picture of a red question mark on a yellow background but will fly into the air once the player passes it, spin, and land with a picture showing on the front. Depending on the picture it shows, the player may or may not be given a reward:

Name Requirements Image Reward
Dr. Eggman[5] (Default)
S28bitsign-Eggman
The player does not get a reward.
Ring[5] Have 0 Rings
S28bitsign-ring
The player receives ten extra Rings.
Sonic[5] Lose 2 Lives
S28bitsign-Sonic
The player receives a 1-Up.
Tails[5] Collect 77 Rings
S28bitsign-Tails
The player receives a Continue.

Sonic the Hedgehog 2 (16-bit)[]

Sonic Origins Sonic 2 Goal Plate

A Goal Plate, from Sonic Origins.

In Sonic the Hedgehog 2 (16-bit), its various ports and remasters, and the lock-on game Knuckles in Sonic 2, the Goal Plate's appearance and function stay much the same, with its front displaying the typical image of Dr. Eggman by default.

In this game, the Goal Plates are only seen at the end of each Zone's first Act (except for Metropolis Zone, where it appears at the end of the Zone's first and second Act). The Goal Plate is also not seen in Sky Chase Zone, Wing Fortress Zone, or Death Egg Zone, which have only one Act each. After running past the Goal Plate, its picture will change to one of the characters currently being controlled.

Sonic the Hedgehog CD[]

Come to the present, we got some cookies here

A Goal Plate, from Sonic the Hedgehog CD.

In Sonic the Hedgehog CD, the Goal Plate, referred to here as the Goal sign,[7] retains its function from the original Sonic the Hedgehog. In this game, the Goal Plates are situated at the end of the first and second Zone of each Round. The Goal Plates also now have wide initialization support on the bottom. Before getting passed, the Goal Plate will depict Dr. Eggman giving the player a thumbs down. After passing the Goal Plate however, it will depict Sonic smiling and giving the player a thumbs up. If the player has fifty Rings when they reach the Goal Plate, they are able to enter the Special Stage via the Giant Ring floating in midair on the right of the Goal Plate.

Before the Goal Plate, the player also runs past a Goal Signpost, which is a smaller post with the word "Goal" on its plate.

Sonic Chaos[]

What's with that Flicky's face

The player's speed being calculated above the Goal Plate, from Sonic Chaos.

Smilling Chaos

In Sonic Chaos, the Goal Plate is referred to as Doctor Robotnik's panel[8]|ボーナスプレート[9] or the Bonus Plate[10] (Bōnasu Purēto?). In this game, they appear at the end of the first and second Act of each Zone. There, they start out by showing an image of Dr. Eggman. In this game, the Goal Plate is depicted with a design similar to the one it had in Sonic the Hedgehog 2.

When the playable character runs past the Goal Plate, it will fly up into the air, rotate, and land with a new picture depicted on it. In addition, the player's overall speed, which is apparently based on the completion time of the Act, is seen tallied above the Goal Plate in kilometers per hour. The highest overall speed possible is 999 km/h. If the counter has three same numbers (eg. 555 km/h), the player earns a life.

A picture is displayed when the Goal Plate lands, and certain pictures give certain bonuses:

Name Requirements Image Reward
Sonic Tails
Flip side (裏返し[9] Uragaeshi?) Collect 28 Rings
STsign-back
The player gets to spin the Goal Plate again.
Ring[10] (リング[9] Ringu?) Collect 19 Rings
STsign-ring
The player receives ten extra Rings.
Flicky[10] (フリッキー[9] Furikki?) (Default)
STsign-Flicky
The player does not get a reward.
Sonic[10] (ソニック[9] Sonikku?) Spin from a Flip Sign
STsign-Sonic
The player receives a 1-Up. The player receives a Continue.
Tails[10] (テイルス[9] Teirusu?) Spin from a Flip Sign
STsign-Tails
The player receives a Continue. The player receives a 1-Up.

Sonic 3 & Knuckles[]

Keep doing that whole day

Sonic and Tails gaining points from a Goal Plate, from Sonic the Hedgehog 3.

In Sonic the Hedgehog 3, its sequel Sonic & Knuckles and the lock-on game Sonic 3 & Knuckles, the Goal Plates make another appearance. In this game, the Goal Plates are no longer situated on the ground at the end of an Act. Instead, they come twirling down from the top of the screen following the defeat of the first Act's sub-boss (and, in most Zones, at the position of the sub-boss when it was destroyed).

Jumping into the Goal Plate while it is in the air causes it to bounce back up into the air. Every time the player bounces the Goal Plate upward, they gain 100 bonus points. If the Goal Plate happens to touch the ground in one of three specific spots, it will cause a secret Item Box to appear, containing either Super Rings or one of the three elemental shields. This means that the player can start the next Act with ten or twenty Rings, or they can be collected before the score tally if it would result in an extra life (having 90-99 or 190-199 Rings). Making an Item Box appear also causes the Goal Plate to bounce back up into the air. When it lands on solid ground again, the face of the character being played will appear on the Goal Plate, which will end the Act. Also, while it is possible to catch a glimpse of Eggman on the Goal Plate during this process, it is impossible to have the Goal Plate land on his visage.

In the games' Competition mode on the other hand, the Goal Plates are constantly situated on the ground. Also, after it has been spun by the first playable character to pass it, it will display the face of that character.

Sonic the Hedgehog Triple Trouble[]

Thumbs up, soldier!

A Goal Plate, from Sonic the Hedgehog Triple Trouble.

Robotnik wants you to worship for him

In Sonic the Hedgehog Triple Trouble, the Goal Plate, which is referred to as the Bonus Panel[11] (ボーナスプレート[12] Bōnasu Purēto?, lit. "Bonus Plate") once more, made yet another reappearance. In this game, they are featured at the end of first and second Act of each Zone. These Goal Plates have a gray post with a blue winder below the plate.

To begin with, the Goal Plate will depict an image of Dr. Eggman. Once the player passes the Goal Plate though, it will fly up in the air, spin, and land with a picture displayed on it. Depending on the picture it shows, the player may or may not be given a reward:

Name Requirements Image Reward
Sonic Tails Sonic Tails
Flicky[11] (Default)
ST2sign-Flicky
The player does not get a reward.
Ring[11] Spin from a Blank sign
ST2sign-ring
The player receives ten extra Rings.
Knuckles[11] Have 0 Lives and 0 Rings
ST2-Knuckles
The player receives a Continue.
Sonic[11] Collect over 50 Rings Have 0 Rings

(50% Chance)

ST2sign-Sonic
The player receives a 1-Up. The player receives 10,000 bonus points.
Tails[11] Have 0 Rings

(50% Chance)

Collect over 50 Rings
ST2sign-Tails
The player receives 10,000 bonus points. The player receives a 1-Up.
Chaos Emerald[11] End with the ones place with a 0
ST2sign-Emerald
The player starts out with fifty Rings at the beginning of the next Act.
Blank[11] Collect 55 or 85 Rings
ST2sign-back
The player gets to spin the Goal Plate again.

Sonic Drift 2[]

That Metal Sonic's gonna stare me again!

In Sonic Drift 2, when the player wins the race, a Goal Plate will drop down from the top of the screen to mark the finish line. Goal Plates in this game have a simple gray design with a Sega logo on its back. When the Goal Plate lands, it will depict a picture of the character currently controlled by the player.

Knuckles' Chaotix[]

This adventure don't go well

A Goal Plate, from Knuckles' Chaotix.

In Knuckles' Chaotix, completely different-looking Goal Plates are featured. These Goal Plates have a sharp red post and a three-dimensional feel. Also, unlike other games, Goal Plates are now featured at the end of the four first Acts in each Zone, while the fifth Act of each Zone usually ends after defeating a boss. A Goal Post also appears at the end of Isolated Island, which has only one Act. Giant Rings leading to the Special Stage also float above the Goal Plate if the player has fifty Rings when they complete the Act. If the player does not jump into the Giant Ring in time though, it will disappear.

Before it is spun, the Goal Plate shows the head of the plate, which depicts a yellow Dr. Eggman silhouette on a black background. After the player has touched the Goal Plate however, the front side is revealed, which depicts a green background, a white spiky center, and the word "CLEAR" in the middle written in yellow, blue, and red letters.

Sonic Blast[]

My face looks just as pixelated as me

A Goal Plate, from Sonic Blast.

Oh great, then do not show anything

In Sonic Blast, the Goal Plate gimmick goes by the name Bonus Plate (ボーナスプレート[13] Bōnasu Purēto?). In this game, the Goal Plates appear at the end of the first and second Act of each Zone. This time around. they take on a similar look from Sonic the Hedgehog Triple Trouble with the blue winder at the bottom of plate, although the winder appears lighter in coloration by comparison.

Before the Goal Plate is passed, its front side is shown to be empty. A random picture is shown on the back of the Goal Plate after the player has passed it. Depending on the picture it shows, the player may or may not be given a reward:

Name Image Reward
Sonic Knuckles
Sonic Plate[13]
Gsign-Sonic
The player receives a 1-Up. The player receives thirty extra Rings.
Knuckles Plate[13]
Gsign-Knuckles
The player receives thirty extra Rings. The player receives a 1-Up.
Emerald Plate[13]
Gsign-Emerald
The player receives a Continue.
Super Sonic Plate[13]
Gsign-SuperSonic
The player receives both a 1-Up and thirty Rings.
10 Ring Plate[13]
Gsign-ring
The player receives ten extra Rings.
Eggman Plate[13]
Gsign-Eggman
The player does not get a reward.

Yellow Desert Zone Act 2 has a Goal Plate set on the left side of the entire Act.

Sonic Advance[]

And now this sign dares to warn about robots

Amy about to pass a Goal Plate, from Sonic Advance.

In Sonic Advance, the Goal Plates appear once more. This time around, the Goal Plate is referred to as the Clear Panel (クリアパネル Kuria Paneru?). In this game, they appear at the end of the first Act of most Zones; there is no Goal Plate in Egg Rocket Zone, as the player completes this Zone by jumping inside a turbine at the top of the rocket.

In Sonic Advance, the Goal Plates are gray with the Eggman Empire's logo on one side. The image on the back is not shown because the camera follows the playable character as the score is tallied, meaning the player does not get to see if anything else may come up. In VS. Mode however, the player's character stops by the Goal Plate as it reveals a two-fingered "peace" sign.

Sonic and the Black Knight[]

In Sonic and the Black Knight, a variation of the Goal Plate is featured at the end of most Missions. These Goal Plates feature a plain wooden design, and say "GOAL" on the plate. Because the player only has to run in front of this Goal Plate to complete most Missions however, the sign does not spin and the other side is not seen. It is only on rare occasions that the playable character runs past the Goal Plate, at which point it will reveal a knightly emblem on its flip side.

Sonic the Hedgehog 4[]

Sonic the Hedgehog 4: Episode I[]

In Sonic the Hedgehog 4: Episode I, the Goal Plate appears at the end of the first, second and third Act of most Zones. In this game, they retain a simple gray appearance with different plate pictures. Much like in previous games, an image of Eggman on a black background is displayed on the front of the plate before the player passes it. After the player passes it, the plate will reveal an image of Sonic on a yellow background. Also, if the player possesses at least fifty Rings when reaching the Goal Plate, a Giant Ring leading into the Special Stage will appear in the air on the right of the Goal Plate.

In Episode Metal, an image of Sonic on a yellow background is depicted on the Goal Plate before it is spun. This image changes to a picture of Metal Sonic on a green background after the Goal Plate is spun.

Sonic the Hedgehog 4: Episode II[]

Sonic 4 Ep

A Goal Plate and Giant Ring, from Sonic the Hedgehog 4: Episode II.

In Sonic the Hedgehog 4: Episode II, the Goal Plate appears at the end of the first three Acts of most Zones, except Sky Fortress Zone and Death Egg mk.II Zone. In terms of design, they are identical to how they appeared in Sonic the Hedgehog 4: Episode I, except there is a wide initialization support at the bottom of the Goal Plates, like in Sonic the Hedgehog CD.

In this game, the Goal Plates start out by showing an image of Dr. Eggman on a purple background. After passing them though, the Goal Plate will reveal a new picture. In Single Player mode, this picture will be an image of Sonic on a yellow background. In Multiplayer Mode though, this picture will be an image of Tails on a blue background (if Tails touches the Goal Plate first). Also, if the player has at least fifty Rings when getting to the Goal Plate, a Giant Ring leading into the Special Stage will appear on the Goal Plate's right side.

Sonic Generations[]

Green Hill Sign Post

A Goal Plate, from the console/PC version of Sonic Generations.

In the console/PC version and the Nintendo 3DS version of Sonic Generations, the Goal Plate appears at the end of each stage. In the console/PC version of the game, this gimmick is referred to as both the Goal Post[3] and Goal Plate.[1] In both versions of the game, the Goal Plates appear at the end of the first Act of every stage.

In both versions of the game, the Goal Plate is very similar to those in the original Sonic the Hedgehog; it is a simple gray sign that shows an image of Eggman until the player passes it, after which it will show an image of Classic Sonic. The Goal Plates also include an extra animation for Sonic's side of the plate on the console/PC version. It is also worth noting that the Nintendo 3DS version's Goal Plates show Modern Eggman, but the console/PC version's Goal Plates show Classic Eggman instead. Also, in the 3DS version, hitting the Goal Plate every ten times without letting it touch the ground awards the player with multiples of ten Rings.

In the console/PC version of Sonic Generations, there are two Challenge Acts that involve taking the Goal Plate to the end of the Act. In both Challenge Acts, if the Goal Plate lands on the ground or on a platform for a short amount of time, it will add five seconds to the player's overall time. After that, if Sonic does not hit the Goal Plate, Classic Eggman (still on the Goal Plate) will laugh at the player.

Sonic Mania[]

PGARDEN1-24

A Goal Plate, from Sonic Mania.

In Sonic Mania and its expansion, Sonic Mania Plus, the signpost gimmick (referred to as the Goal Plate[14]) appears at the end of Act 1 of each Zone after defeating the sub-boss. In some Zones, they will fall from the top of the screen, like in Sonic 3 & Knuckles. In other Zones, like Studiopolis Zone, they are placed on the ground. These ground-bound Goal Plates, which depict an image of Dr. Eggman by default, will spin into the air when touched by the characters while they are running at sufficient speed, like in the 8-bit games. Like in Sonic 3 & Knuckles, the Goal Plates can be touched in mid-air before landing for 100 bonus points and will reveal hidden Item Boxes if they land in a specific spot. The Act ends once its Goal Plate lands, upon which it will show a portrait of the playable character that briefly gestures in victory.

In the games' Competition mode on the other hand, the Goal Plates are constantly situated on the ground. Also, after it has been spun by the first playable character to pass it, it will display the face of the that character.

Sonic Forces[]

In Sonic Forces, the Goal Plates appear at the end of the Stages for Classic Sonic that do not count as boss battle Stages. Like in the original Sonic the Hedgehog, the front displays the face of Dr. Eggman on an orange background until the player runs past it. This will reveal a picture of Classic Sonic on a yellow background. The Goal Plates also include an extra animation for Classic Sonic's side of the plate.

Sonic Frontiers[]

SFrontiers Fishing Goal Plate

The Goal Plate hooked in Northern Fishing Spot, from Sonic Frontiers

In Sonic Frontiers, the Goal Plate is a collectible item that can be obtained via the Fishing Spot minigame.[15] In this game, the Goal Plate resembles its appearance from the console/PC version of Sonic Generations and Sonic Forces, featuring Classic Dr. Eggman in a brown background but it has less details. Hooking a Goal Plate will grant different amount of Treasure Tokens when caught in different Fishing Spot: 6 tokens in Western Fishing Spot[15] and 12 tokens in Northern Fishing Spot.[16]

During Sage's interaction with Sonic, on Chaos Island, she asks him about what is his end goal, which she means about what does he want to accomplish. Sonic, looking slightly confused and misunderstood to question for "what is his literal end goal", responds that it varies. He says that sometimes it's a Goal Plate, and othertimes it's a Goal Ring.[17]

Other game appearances[]

Sonic the Hedgehog Pocket Adventure[]

SPAsign-Sonic

In Sonic the Hedgehog Pocket Adventure, the Goal Plate appears at the end of the first Act of most Zones. In this game, the Goal Plate drops down to the ground after the player runs past the end, where it rotates for a few seconds before revealing an image of Sonic on a yellow background, much like in Sonic the Hedgehog 3. This makes Sonic the Hedgehog Pocket Adventure the only game in the Sonic the Hedgehog series in which a picture of Eggman is not shown on a Goal Plate. A Giant Ring leading into the Special Stage also appears on the right side of the Goal Plate if the player is holding fifty Rings at the end of the Act.

Sonic Jump series[]

Sonic Jump[]

In Sonic Jump, the Goal Plates are situated at the end of each Act, which is at the very top of the stage. The player must land on the surface on which the Goal Plate is situated in order to spin the Goal Plate and complete the Act. In this game, the front of the Goal Plates is identical to how it appeared in Sonic Advance. After spinning however, the Goal Plates will show a gray image of Sonic.

Sonic Jump 2[]

In Sonic Jump 2, the Goal Plates are found at the end of the game's Acts where they behave like they did in Sonic Jump. In this game, the Goal Plates depict an image of Dr. Eggman on a yellow background before they are spun, and an image of Sonic on a yellow background after they are spun.

Sonic Jump (2012)[]

In the 2012 remake of Sonic Jump, the Goal Plates are found at the top of the Acts (not including the Boss Acts) where they behave like they did in previous Sonic Jump games. In this game, the Goal Plates depict an image of Dr. Eggman before they are spun, and an image of the playable character after they are spun.

Sonic Jump Fever[]

In Sonic Jump Fever, the Goal Plates appear once more, although they only appear in the Zone once the timer runs out. In this game, the Goal Plates depict an image of Dr. Eggman by default. However, unlike in other games, the Goal Plates will not spin and change image when the player gets to the end of an Act.

Sonic Runners Adventure[]

GoalPostSRunnersAdventure

A Goal Plate, from Sonic Runners Adventure.

In Sonic Runners Adventure, the Goal Plate goes unnamed and appears at the end point of finite and looped levels. This time around, the Goal Plates depict the Eggman Empire's decal on a red background before they are spun, and an image of Sonic's head on a blue background after they are spun. In looped levels however, the Goal Plates can be passed multiple times before passing them will end the level, with a number appearing on the Goal Plates that lowers every time the Goal Plates are passed. This number indicates how many laps are left in the level; when there are less than one lap left, the Goal Plates will depict the Eggman Empire's decal. Also, if the player possesses a Bonus item when reaching the Goal Plate, the playable character will be taken to the Bonus level.

Variants[]

Time Warp sign[]

Main article: Time Warp sign
Past Time Warp Plate
Future Time Warp Plate

The Time Warp sign is a variation of the Goal Plate that allows travel between a Zone's different time periods. Unlike normal Goal Plates, these variants can be found at various places in the first and second Zone of each Round. There are two versions of the Time Warp sign: one's plate reads "Past" and the other's plate reads "Future". This indicates whether or not the player will travel back to the past or ahead to the future of a Zone. After running past a Time Warp sign, the player must maintain momentum for a couple of seconds to travel through time. They first appeared in Sonic the Hedgehog CD.

Goal Signpost[]

Main article: Goal Signpost
Goal Signpost

The Goal Signpost is another variation of the Goal Plate. It appears moments before the player reaches the Goal Plate. Time travelling is prevented on the right side of the signpost. The Goal Signpost indicates that the player is about to finish the Zone and lock the screen, preventing the player from backtracking the Zone. They first appeared in Sonic the Hedgehog CD.

In other media[]

Miscellaneous[]

Sonic X[]

Main article: Goal Plate (Sonic X)

In the Sonic X franchise, the Goal Plate was a type of post found in several places on Earth and beyond.

Unused content[]

In earlier Sonic the Hedgehog games, there is unused content related to the Goal Plate inside the games' coding, including Goal Plate pictures different from those that can be seen in the final game. Some Goal Plate pictures are slightly different due to being from a pre-release version of their respective games.

  • The Nick Arcade prototype of Sonic the Hedgehog 2 features completely different Goal Plates of Sonic and Tails who look directly at the viewer, similarly to the Eggman one in the final game.
  • Sonic's pose on the Goal Plates in the Sonic CD 510 prototype is slightly different: he is shown to have a nicer look and a different hand pose at the same time.
  • In even earlier prototypes of Sonic CD (particularly the 0.02 prototype), the Goal Plate notably said "You Say!" instead and didn't spin.
  • By using Game Genie codes ASCA-AAHC + ASCA-BA9Y in Sonic the Hedgehog 3, the player can use Knuckles, who turns out to be just like Sonic. However, the Goal Plate in the first Act changes to Knuckles with Sonic's color palette. This can also be accomplished by glitching and restarting the game in the locked-on versions of Sonic 3 & Knuckles.
  • Sonic the Hedgehog Triple Trouble would have featured a plate with Fang the Sniper posing on a red background. The purpose of this plate variation is unknown.

Gallery[]

Gallery

Trivia[]

Knuckles 101 0001 RT

A makeshift Goal Plate, from Knuckles (TV series).

  • In most of the Classic games and Sonic Advance, if the player moves beyond the Goal Plate in the air, the plate still starts rotating around. However, in the 8-bit titles, the player is able to move to the right side of the Goal Plate without causing it to spin.
  • In Sonic the Hedgehog CD, Collision Chaos Zone 2 is the only Round in which two Goal Plates are present, as there are two goals that the player can finish the Zone with.
  • In the original Sonic 1, Dr. Eggman's yellow cape is not seen on the Goal Plate. This is corrected in the 2013 remaster.
  • Sonic Blast is the only time in which Super Sonic makes an appearance on a Goal Plate.
  • A makeshift Goal Plate with Knuckles' face on it is featured in his self-titled television series.

References[]

  1. 1.0 1.1 Sonic Team (1 November 2011) Sonic Generations. PlayStation 3. Sega. Area/Level: Statue Room. "Goal Plate."
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 8.
  3. 3.0 3.1 Sonic Generations (Xbox 360) United Kingdom instruction booklet, pg. 15.
  4. 4.0 4.1 Prima Development (17 June 2003). "Unlocking Minigames". Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide. Prima Games. pp. 141–149. ISBN 978-0761542865.
  5. 5.0 5.1 5.2 5.3 5.4 Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 9.
  6. Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 16.
  7. Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 19.
  8. Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 8.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Sonic & Tails (Sega Game Gear) Japanese instruction booklet, pg. 16.
  10. 10.0 10.1 10.2 10.3 10.4 Sonic Chaos (Sega Game Gear) European instruction booklet, pg. 30.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 11.
  12. Sonic & Tails (Sega Game Gear) Japanese instruction booklet, pg. 18
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 G Sonic (Sega Game Gear) Japanese instruction booklet, pg. 17.
  14. Sonic Mania (PC) English digital instruction booklet, "Playing the Game."
  15. 15.0 15.1 Sonic Team (8 November 2022). Sonic Frontiers. PlayStation 5. Sega. Area/level: Western Fishing Spot. "Notification: Excellent! It's a Goal Plate! Got 6 tokens!"
  16. Sonic Team (8 November 2022). Sonic Frontiers. PlayStation 5. Sega. Area/level: Northern Fishing Spot. "Notification: Excellent! It's a Goal Plate! Got 12 tokens!"
  17. Sonic Team (8 November 2022). Sonic Frontiers. PlayStation 5. Sega. Cutscene: Sonic and Sage's interaction about his "end goal", in Chaos Island. "Sage: What is your end goal? Sonic: It varies. Sometimes it's a spinning sign, sometimes it's a big ol' ring."
Navigation templates to Goal Plate


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