|This location exists primarily or exclusively within the Sonic Boom continuity.|
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
Sonic Boom: Fire & Ice
Gothic Gardens is the fifth level in Sonic Boom: Fire & Ice. An evergreen land of castles and gardens, this island is defined by its gothic buildings and unsettling outdoors. Due to Dr. Eggman, the island's environment was messed up by the by-products from the doctor's mining operations on Ragna Rock. This pollution was brought to an end by Team Sonic.
Gothic Gardens is a clouded land of mountains with canyons, rivers and evergreen forests. Resting on local mountain pillars with narrow rock bridges are white and blue medieval castles. Surrounding these structures are eerie and dark, overgrown gardens/graveyards with giant vines sprouting roses, fences, topiaries, broken arches and tower-like dungeons.
The first two adventure levels are set in the spooky and foggy gardens. Here, brick walls covered in ivy serve as paths. Also, giant or overgrown trees, rose-sprouting colossal vines, and almost obscured castles appear in the background. Along the paths are lampposts, tombstones, pots, knight helmets, colored spears, metal fences and gazebos, loops with gothic symbols, and metal cages. The walls are also decorated with metal gates and gargoyles.
The last two adventure levels are set around the local castles. Like before, ivy-covered brick walls serve as paths. Along them are red medieval banners with symbols, broken and detailed golden arches, colored spears, battlements, knight helmets, pots, sword-embedded anvils and loops with spinning golden symbols. In addition, the island's clouded sky, mountainous landscape and castles are visible in the background, along with gothic towers with spires.
While mining on Ragna Rock, Eggman would pipe the messy by-products from his operation off to Gothic Gardens This lead to the creation of fissures emitting Fire and Ice energies, which would mess up the island's environment.
During their hunt for D-Fekt to determine the source of the fissures, Team Sonic arrived in Gothic Gardens where they finally caught the robot. While Sticks reluctantly held D-Fekt in place, Tails got a sample from him that confirmed his theory that D-Fekt had been in contact with the Ragnium Eggman was using for his EggBot Racers. No sooner however, the group discovered that Sticks had let D-Fekt go.
Planning to follow D-Fekt to the source of the Ragnium, Team Sonic located the robot again and had Sticks, the only one among them whom D-Fekt remotely liked, put a tracker on him (by convincing him that it was a friendship bracelet) which the team used to follow him to Ragna Rock.
Gothic Gardens' adventure levels, like the others, are divided into two parts (the foreground and background) that run parallel to each other, which can be traveled between with the Bounce Pad. These levels, however, offer more path options than most others. Other than the Bounce Pads, standard gimmicks here include Boost Pads, Enerbeam Swings, Rails, and disappearing platforms. There are also cannons for firing the playable character which can be fired with and move around on their own. There are also moving block platforms, some with specific functions. Those with chains move around like swings (usually when touched) and those forming long platforms either rise up or collapse when neared, creating ramps or slippery trapdoors. Most noticeable though, are the blocks of ice/water that can be turned solid or intangible by touching them while using Fire/Ice Mode.
Hazardous obstacles in the adventure levels include stationary rollers with spikes, moving spiked blocks (some of which form traps), and spiked surfaces. Touching such obstacles will damage the player and return the characters to an earlier position. The adventure levels also have collectibles scattered about which unlock extra content if collected, breakable obstacles that give extra Rings, and Challenge Room entrances.
Like other adventure levels, Gothic Gardens' have several character-specific gimmicks for the playable characters. These include dash blocks for Sonic, laser blocks for Tails, pillars for Amy, and Boomerang Switches for Sticks. In addition, Gothic Gardens features three bonus levels, each with different gameplay mechanics.
Spooky Hedge Maze
Spooky Hedge Maze is Gothic Gardens' first adventure level, which takes place in the gardens. It becomes available after unlocking Gothic Gardens.
At the start, climb out of the recess and go down the rightward paths. After passing the second Checkpoint, take the path in the upper left corner in the current room to enter the background. Follow the only path there to reenter the foreground, and take the rightward paths from there. After the third Checkpoint, climb to the top of the level and follow the rightward paths there. Along this way, Fortune's Spiral will appear above the path. Eventually, the player will do a U-turn at the edge of the level and enter the background where the fissure is.
|Reach goal in 03:00 min||Ragnium|
Gargoyle's Perch is Gothic Gardens' second adventure level, which takes place in the gardens. It becomes available after clearing Spooky Hedge Maze.
At the start, go to the right. Upon climbing to the top of the first upward section, take the path on the right and stick to the rightward paths. After the second Bounce Pad following the first Checkpoint, the player can go left to reach a loop past Canopy Keep, or go right and stick to the rightward paths. Upon reaching the area with the second Checkpoint if the latter path option is chosen, climb to the top and keep taking the rightward path from there. Upon reaching the edge of the level, climb up to the upper path there and go left to enter the background where the fissure is.
|Reach goal in 03:00 min||Ragnium|
Aquatic Plunge is a bonus level where the player must navigate an undersea section with mines and breakable obstacles in the Sea Fox and find the two Trading Cards within the level in time. It becomes available after clearing Gargoyle's Perch.
|Clear level in 01:10 min||Ragnium|
Thunder Chamber is the Bot Racing minigame of Gothic Gardens where Sonic or a Bot Racer competes in a circuit race against Vote-bot on Thunder Island. It becomes available after clearing Gargoyle's Perch. To clear it, the player must complete three laps before Vote-bot.
|Win race in 02:25 min||Ragnium|
|Win race with 200 Rings||Ragnium|
Rolling Ramparts is Gothic Gardens' third adventure level, which takes place around the castles. It becomes available after clearing Thunder Chamber.
At the start, go right to enter the foreground. After being directed to the top of the level, go down the rightward paths. Eventually, climb to the top of the section before the second Checkpoint, then descend to the bottom on the other side, and keep going right. When entering the section before the fifth Checkpoint, climb towards the Checkpoint and down on the other side. Follow the rightward paths from there. Along the way, Bizarre Vault appears in a room on the left after the player is send up on a battlement by a Bounce Pad. Continuing in the rightward direction along this path, however, will take the player to the fissure in the background.
|Reach goal in 03:30 min||Ragnium|
Mysterious Tube is a bonus level where the player must race to the end of an obstacle course while dealing with fire and ice elements. It becomes available after clearing Rolling Ramparts.
|Reach goal in 01:55 min||Ragnium|
|Reach goal with 200 Rings||Ragnium|
Terror Tower is Gothic Gardens' fourth adventure level, which takes place around the castles. It becomes available after clearing Rolling Ramparts.
At the start, follow the rightward roads to scale an upward path to the first Checkpoint and keep going right from there. Scale eventually another steep upward path and go down through the ice blocks on the right. Alcove Block can be found right below this drop. Should the player keep going rightward here instead, they will come to the third Checkpoint, where the entrance to a loop appears on the left. By continuing down the rightward paths from this Checkpoint instead, the player will eventually enter the background where the fissure is.
|Reach goal in 02:40 min||Ragnium|
Gone Fishing is a bonus level where the player must clear an iceberg passage filled with destructible ice bergs, indestructible mines and whirlpools in the Hovercraft and collect the Trading Card at the end in time. It becomes available after clearing Terror Tower.
|Reach goal in 01:00 min||Ragnium|
- The red banners seen in the last two adventure levels of Gothic Gardens depict the exact same symbol as the one for the Black Arms in the video game Shadow the Hedgehog.
|N/A (World Map)||Richard Jacques||1:09|
|N/A (Spooky Hedge Maze and Gargoyle's Perch)||Richard Jacques||2:00|
|N/A (Challenge Rooms)||Richard Jacques||1:11|
|N/A (Rolling Ramparts and Terror Tower)||Richard Jacques||2:08|