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Grand Metropolis
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Grand Metropolis is the third stage in Sonic Heroes, following the battle with the Egg Hawk.

Description

This futuristic city appears to be controlled by the monopolistic "HEXAeco" energy company, as a majority of the tall buildings and roadways are powered by them.

Story

After his defeat at Ocean Palace, Dr. Eggman has fled into the city, has taken over the industry and is stealing their energy, so Team Sonic sets out to release it from his control. Team Dark realizes that the city must be crushed and be rid of the Doctor's robot army swarming the city (which would also free it). Team Rose continues to follow Amy on her quest to find Sonic, whom she correctly believes to be in the city. Team Chaotix must destroy all of the robots in the city on the orders of Eggman, meaning that Neo Metal Sonic took over the city instead, showing that it must have been a valuable asset to him.

Team Chaotix mission

For this assignment, Team Chaotix are told to destroy all 85 of Eggman's robots around the stage. The extra mission's goal is the same, but with an eight minute time limit.

The stage is in full length, and if the player misses any enemies along the way, Charmy can use a Warp Flower at the end of the stage and teleport the player back to the beginning of the stage. The number of enemies after passing each Checkpoint and other areas are as following:

Rank requirements

The following is a list of requirements to attain a rank for each mission with each team.[1]

Normal Missions

Rank A

Rank B

Rank C

Rank D

Rank E

Mission 1

Team Sonic

60,000

55,000

45,000

35,000

<35,000

Rescue the city under the control of Eggman!

Team Dark

65,000

60,000

50,000

40,000

<40,000

Crush the city under the control of Eggman!

Team Rose

50,000

45,000

38,000

25,000

<25,000

Stroll through the modern city!

Team Chaotix

65,000

60,000

50,000

40,000

<40,000

Clear out the enemies in the city!

Extra Missions

Rank A

Rank B

Rank C

Rank D

Rank E

Mission 2

Team Sonic

58,000

52,000

42,000

32,000

<32,000

Get to the goal ring within 5 minutes.

Team Dark

8:00

8:30

9:30

11:00

>11:00

Destroy 100 enemies (Time minutes.)

Team Rose

3:45

4:30

5:00

7:00

>7:00

Collect 200 rings (Time minutes.)

Team Chaotix

60,000

55,000

40,000

35,000

<35,000

Clear out all the enemies within 8 minutes.

Trivia

  • This level appears in Mario & Sonic at the London 2012 Olympic Games as the location of the Dream Uneven Bars event. During the event, a remix of the background theme plays.
  • In Team Chaotix's mission, after Vector says "Boy, it doesn't look good", Espio says "I'll handle it". However, the subtitles read "Leave this to me".
  • The Dash Ramp on Team Chaotix's placement is misplaced after the door that leads to the area with bottomless pits.
SH See Through Glass

The energy pipe error.

  • The energy pipe glass as an object is rendered improperly causing the walls and all non-object geometry (except for parts of the sky) to be invisible with the sky being viewable from the pipe's glass. This is due to the wrong material render flag that was assigned for the object. This happens on systems outside of PlayStation 2.
  • This is the first stage which Team Dark is able to explore the most, since Team Sonic can only traverse the shuttle loop course in Super Hard Mode as a teleport collision object is placed the building's pipe that takes the team to the destination (with two vertical platformed blimps on the between them while landing onto a building roof with three enemies).
  • One of the light decorative objects is located outside of the interior building which was not meant to be there. It was discovered with the help of cheats for the jump and speed modifications.
  • Ahead from the first Goal Ring in the two-player version of the stage, there are objects that were left unused like the Rings that go to the balloon above the metal grill ceiling and the second Goal Ring that is only reachable with the Light Speed Dash. This was originally the location of the goal, but the game developers decided to re-arrange it so that every team had a chance to finish the Stage.

Music

Name Artist Length Music Track
Stage 03: Grand Metropolis N/A 3:36


Video


See also

References

  1. Guess, Gerald (6 January 2004). Sonic Heroes: Prima's Official Strategy Guide. Prima Games. p. 159. ISBN 0761544496.

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