Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!
Classic Sonic's rendition of the well known zone consists of the young hedgehog running through the section at pacing to high speeds running up downward-vertical spirals, loop-de-loops and running on ceilings and platforming on wooden swings while bouncing on springs to the nostalgic end level signpost.
Act 2
Modern Sonic's take on the level begins with him pacing and eventually speeding through Green Hill performing extreme "Freestyle Tricks", grinding, and blazing through by using his boost move (only available to Modern), going up half loops and doing dangerous and sometimes unorthodox ways to get through. His levels focuses on the newer generation, taking elements from Sonic Unleashed and Sonic Colors, by performing Freestyle Tricks, and going to extreme treacherous areas. After pacing throughout the level he comes to a cave where a gigantic Chopper starts destroying the rails Sonic is Grinding on. Afterwards, a bit more platforming must be completed before the end of the level.
The handheld version is completely different, being on the Nintendo 3DS, it is in stereoscopic 3-D and it's based on the Nintendo DS games. In this version of the level, there are grind rails, totem poles that are falling apart (which Modern Sonic can use for his own benefit) and also when the end comes up, Modern Sonic must boost through to avoid getting crushed by a giant totem pole. The camera swings around in front of the him to show the rest of the pole toppling behind him, using the amazing 3D while Sonic boosts to stay ahead. The level design is similar to the Sonic Adventure 2 version of the level. The Modern remix is a more upbeat, intense remix.
Despite the level being a remake of Green Hill Zone, some elements of other similar levels are included in the stage, most notably the Corkscrews from Emerald Hill Zone
However, Act 1 of the 3DS version has the exact same layout as Act 1 on Green Hill from Sonic the Hedgehog.
This is one of the only stages in Sonic Generations to be in both versions of the game (PS3/Xbox 360/PC & 3DS) the other being Casino Night (but only through the Downloadable content for the former.)
In the sign post at the end of the level, on the PS3/360/PC versions it shows Classic Eggman while on the 3DS version it shows Modern Eggman.
A demo for Modern and Classic Green Hill was released on 19 October 2011.
Prior to this, a demo for Classic Green Hill was released on June 2011 for at least 20 days until it the demo was re-released in October 2013 with Modern Green Hill.
Act 2 of Green Hill in the Console/PC version seems to be the only classic level that isn't falling apart (the modern versions of Chemical Plant and Sky Sanctuary are falling apart). Ironically, the totem poles are falling apart in the 3DS version's second act.
In the 360/PS3/PC version, Green Hill is one of the two zones to have a "Going Fast" version of the act 2 song, the other being Sky Sanctuary. It's also the only zone with a "Boost" remix in the 3DS version.
Buzzer's appear in this stage even though they didn't appear in the original game. It's only present in the console version though, as the 3DS version has Buzz Bombers instead.
The color of the textures in the Console/PC version resembles the ones from the original 16-bit version while the 3DS ones resemble the ones from the 8-bit version.