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Sonic Wiki Zone
Sonic Generations (console/PC)
Green Hill
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Sonic Generations (3DS)
Green Hill
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Is it me, or is that place we were just in awfully familiar?


Sonic the Hedgehog, Sonic Generations (Console/PC)

Green Hill (グリーンヒル Gurīn Hiru?) is the first Stage in both the console/PC version and Nintendo 3DS version of Sonic Generations. This level is a re-imagination of the Green Hill Zone from the original Sonic the Hedgehog for the Sega Mega Drive, and part of Classic Era.

Gameplay

Act 1

Sonic Generations - Green Hill - Game Shot - (6)

Classic Sonic at Green Hill.

Classic Sonic's rendition of the well known zone consists of the young hedgehog running through the section at pacing to high speeds running up downward-vertical spirals, loop-de-loops and running on ceilings and platforming on wooden swings while bouncing on springs to the nostalgic end level signpost.

Red Star Rings locations

  1. Keep running forward until you arrive at two wooden bridges with Choppers jumping in the background. The first Red Ring is located between them.
  2. After you destroy the first two Crabmeats, you’ll see a Buzz Bomber to your right. Muster up some speed and jump on that hornet to assist in your leap to the higher path to the right. You’ll run right into the second Red Ring as you go.
  3. When you hit the next checkpoint, take the lower path (you’ll eventually run upside down into a yellow spring). Continue along the beaten path until you’re blocked by a rock. Boost through the rock to speed through an S-shaped tunnel. When you emerge, immediately jump to hop over a yellow spring and you’ll run right into the third Red Ring.
  4. Keep moving past the two loop-de-loops and you’ll eventually run into a red spring that will send you back to the left and then into the air. When you’re in the air, you’ll notice a yellow spring to your left and a platform to your right. Land on the platform, ride it to its end, and you’ll find the fourth Red Ring above you.
  5. After the next checkpoint, keep running until you’re bounced back and forth by two red springs. You’ll land on a narrow platform with a yellow hornet to your right. Use that hornet to assist you in your leap to the yellow spring to your right. When you're on the new ledge, If you walk a little bit to your right, you’ll see a yellow hornet buzzing around a small green tree. Inside that tree is a spring that’ll send you up to the last Red Ring. To reach it, go back to edge of the cliff on your left. Then, face right and pick up some speed with a spin dash. Jump just before the path begins to descend to land in the tree and on the spring. Red Ring #5 will then be within reach.

Act 2

Sonic Generations - Green Hill - Game Shot - (18)

Modern Sonic at Green Hill.

Modern Sonic's take on the level begins with him pacing and eventually speeding through Green Hill performing extreme "Freestyle Tricks", grinding, and blazing through by using his boost move (only available to Modern), going up half loops and doing dangerous and sometimes unorthodox ways to get through. His levels focuses on the newer generation, taking elements from Sonic Unleashed and Sonic Colors, by performing Freestyle Tricks, and going to extreme treacherous areas. After pacing throughout the level he comes to a cave where a gigantic Chopper starts destroying the rails Sonic is Grinding on. Afterwards, a bit more platforming must be completed before the end of the level.

Sonic-Generations-Green-Hill-Zone-3DS-Screenshots-22

Green Hill in the level select/hub world (3DS)

The handheld version is completely different, being on the Nintendo 3DS, it is in stereoscopic 3-D and it's based on the Nintendo DS games. In this version of the level, there are grind rails, totem poles that are falling apart (which Modern Sonic can use for his own benefit) and also when the end comes up, Modern Sonic must boost through to avoid getting crushed by a giant totem pole. The camera swings around in front of the him to show the rest of the pole toppling behind him, using the amazing 3D while Sonic boosts to stay ahead. The level design is similar to the Sonic Adventure 2 version of the level. The Modern remix is a more upbeat, intense remix.

Red Star Rings locations

  1. As you begin, hold the Boost Button and stay as close to the middle of the road as possible (you want to launch from the middle of the first ramp). Make sure you're holding the Boost Button as you leave the ramp and you'll see the first Red Ring in front of you. It may take a couple of tries (depth perception isn't easy), but you'll be able to snag it.
  2. After the checkpoint, take the high road and move through the aerial ring. Continue forward and use homing attacks on the hornets to help you cross the gap that separates you from the second Red Ring.
  3. When you find yourself grinding on the rails in the cave, hang to the right as much as possible --- the third Red Ring rests on the right rail just before the corkscrew.
  4. After the next checkpoint, take the lower road (don't jump on the rail). Follow that beaten path until some springs propel you onto a lone rail to grind on. Tap the jump button ever so slightly to collect the fourth Red Ring above a spiked ball.
  5. In the home stretch, stay in the center of the road and hold the Boost Button to power through any enemies in your way. You'll eventually run right through the final Red Ring.

Challenge Acts

Console

Act 1

  1. Doppelganger Race!: Face off against Sonic's double and beat him in a race to the goal.
  2. The Buzz Bombers' Revenge!: Beware of Buzz Bombers! Reach the goal before time runs out.
  3. Knuckles: Horde of Enemies: A horde of enemies will try to interfere in your race with Knuckles.
  4. Swingset Circus: Use swings to go up and up and reach the goal in the allotted time.
  5. High Speed Challenge: Collect Power Sneakers to reach the goal before time runs out.

Act 2

  1. Look Out Below!: Reach the goal before time runs out, but watch out for the crumbling course!
  2. Tails: Way Past Fast: Race to the goal against Tails in his airplane.
  3. Doppelganger Race!: Face of against Sonic's double and beat him in a race to the goal.
  4. Jump Rush: Master the Jump Panels as you bounce your way to the goal within the time limit.
  5. 300% Boost Gauge Challenge: Your Boost Gauge is tripled. Reach the goal to earn the Boost Gauge Up Skill!

3DS

Act 1

  • Die-Hard: Clear Green Hill in 0:45.00 without losing a life!
  • Ring Collector: Get 50 rings in Green Hill in 0:45!
  • Keep The Pace: Grab Time Items and clear Green Hill in time!
  • Rampage!: Defeat 10 enemies in Green Hill in 1:00.00!
  • Stealth Attack: Clear Green Hill in 1:00.00 without defeating enemies!
  • Item Collector: Get all the Item Boxes in Green Hill in 1:00.00!
  • Special Trial: Defeat 1 Newtron in Green Hill in 0:30.00!

Act 2

  • Perfection: Clear Green Hill in 1:30:00 without taking damage!
  • Ring Collector: Get 100 rings before the time runs out!
  • Keep the Pace: Grab Time Items and clear Green Hill in time!
  • Rampage!: Defeat 10 enemies in Green Hill in 1:00.00!
  • Stealth Attack: Clear Green Hill in 1:30.00 without defeating enemies!
  • Special Trial: Defeat 2 Choppers in Green Hill in 1:00.00!

Characters

Ranking

3DS

Act 1

Rank Time
S Rank (Sonic Generations Console)
0:00:00 - 0:37.00
A Rank (Sonic Generations Console)
0:37.01 - 1:00.00
B Rank (Sonic Generations Console)
1:00.01 - 1:20.00
C Rank (Sonic Generations Console)
1:20.01 - 1:40.00
D Rank (Sonic Generations Console)
1:40.01 - 9:59.99

Act 2

Rank Time
S Rank (Sonic Generations Console)
0:00.00 - 1:00.00
A Rank (Sonic Generations Console)
1:00.01 - 1:10.00
B Rank (Sonic Generations Console)
1:10.01 - 1:25.00
C Rank (Sonic Generations Console)
1:25.01 - 1:40.00
D Rank (Sonic Generations Console)
1:40.01 - 9:59.99

Trivia

  • Despite the level being a remake of Green Hill Zone, some elements of other similar levels are included in the stage, most notably the Corkscrews from Emerald Hill Zone
    • However, Act 1 of the 3DS version has the exact same layout as Act 1 on Green Hill from Sonic the Hedgehog.
  • The stone totem poles featured in this level seem to be the same ones found in Sonic & Sega All-Stars Racing's Seaside Hill.
  • This is one of the only stages in Sonic Generations to be in both versions of the game (PS3/Xbox 360/PC & 3DS) the other being Casino Night (but only through the Downloadable content for the former.)
  • In the sign post at the end of the level, on the PS3/360/PC versions it shows Classic Eggman while on the 3DS version it shows Modern Eggman.
  • A demo for Modern and Classic Green Hill was released on 19 October 2011.
    • Prior to this, a demo for Classic Green Hill was released on June 2011 for at least 20 days until it the demo was re-released in October 2013 with Modern Green Hill.
  • Act 2 of Green Hill in the Console/PC version seems to be the only classic level that isn't falling apart (the modern versions of Chemical Plant and Sky Sanctuary are falling apart). Ironically, the totem poles are falling apart in the 3DS version's second act.
  • In the 360/PS3/PC version, Green Hill is one of the two zones to have a "Going Fast" version of the act 2 song, the other being Sky Sanctuary. It's also the only zone with a "Boost" remix in the 3DS version.
  • Buzzer's appear in this stage even though they didn't appear in the original game. It's only present in the console version though, as the 3DS version has Buzz Bombers instead.
  • The color of the textures in the Console/PC version resembles the ones from the original 16-bit version while the 3DS ones resemble the ones from the 8-bit version.
  • This is one of the 4 levels of the 3DS version of Sonic Generations that have appeared previously on a handheld game. The other are Casino Night, Water Palace and Tropical Resort.
  • Because the player plays Classic Sonic's level first regardless, this is the only level where there is only one "character saved" cutscene.

Music


Videos


See also



Main article · Script · Staff · Glitches · Beta elements · Gallery · Re-releases (Sonic X Shadow)
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