- You may be looking for similarly named Green Hills Zone from Sonic 2 (8-bit)
- You also may be looking for Green Hill from Sonic Generations.
- This article contains information about Green Hill Zone's many appearances across the Sonic the Hedgehog series, including: Sonic the Hedgehog (8-bit), Sonic the Hedgehog (16-bit), Sonic Chronicles: The Dark Brotherhood, and others.
Green Hill Zone is the first, and most famous, zone in all of the Sonic the Hedgehog games; especially to older gamers. It's also known for being one of the most famous video game levels of all time. Sonic the Hedgehog (16-bit) shipped with most Mega Drive/Genesis systems, and thus Green Hill Zone was the first Sega Genesis experience for many people. It is a picturesque paradise with green fields and beautiful blue lakes. Perhaps most distinctively, the soil is checkered brown. Obstacles include crumbling platforms and spikes in the original iteration. Subsequent portrayals largely remain true to the zone's theme of being a 'first level', lacking quite the same density of hazards as later zones (although there are still plenty).
Sonic the Hedgehog (16-bit)
|Green Hill Zone|
|Appearances and overview|
A peaceful hill
|Number of acts||
As previously stated, Green Hill is the first Zone in Sonic the Hedgehog (16-bit). Like other zones in the Mega Drive game, Green Hill is divided into three full-length Acts, with a boss battle at the end of the third.
After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence. The area is now free of badniks and instead thronged with celebrating animals.
As Sonic the Hedgehog 2 was built from Sonic 1, this zone remains in the Nick Arcade build of Sonic 2, but, due to differences how Sonic 2 loads collision, sprite, and monitor data compaired to Sonic 1, the physics, some of the sprites are corrupted, and incorrect monitors are used. A large list of Game Genie codes will fix (most of) the physics, but the loops still do not work. Here is this version of this zone, and here is where most of the glitches are fixed. The only way to load this zone is using the level select screen.
Dr. Robotnik appears with a wrecking ball that swings back and forth trying to hit Sonic, who must avoid it by standing on two platforms and jumping over it. He can destroy it by jumping off of the platforms and into Robotnik's machine 8 times.
|English name||Japanese name||Sprite|
|Buzz Bomber||Beeton (ビートン)|
Sonic the Hedgehog (8-bit)
Taking after its Mega Drive namesake, Green Hill is also the first zone of Sonic the Hedgehog (8-bit). As with all other stages in the game, Green Hill Zone consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss (and no Rings).The zone, again like its Genesis counterpart, is filled with rolling plains of green and jauntily colored flowers. However, Robotnik has installed spike pits and set his ubiquitous badniks loose on the verdant landscape.
A rarity amongst Green-Hill-themed levels, this iteration sports underwater areas when Sonic enters a cave system in Act 2.
Green Hill Zone also appears alongside other Sonic 1 zones as a racetrack in Sonic Drift. Its appearance generally remains unchanged from the original Sonic the Hedgehog.
Green Hill Zone also appears in Sonic Blast, it is the first zone of the game, which is represented by the green color, whereas the other zones are Yellow Desert Zone, Red Volcano Zone, Blue Marine Zone and Silver Castle Zone.
Green Hill Zone returns in Sonic Adventure 2 in full 3D as an Extra Stage that can be unlocked by collecting all 180 emblems and by getting all A ranks in the game. The background music is a remixed version of the original music, and when Sonic jumps or destroys an enemy, the same sound effects from the original game are played instead of the new sound effects from Sonic Adventure 2. The level's layout was similar to the original level, but shifted land instead of going straight.
Green Hill Zone appears in the game as a Battlefield, unlocked by completing Emerl's story. Although not officially stated to be in Green Hill Zone, Emerald Town in Sonic Battle has palm trees and checkerboard rock faces identical to those seen in the original zone. The arena is wide, with many open areas and platforms.
In Super Smash Bros. Brawl, Green Hill Zone is an unlockable stage, which is obtained by unlocking Sonic. The stage features its classic style and terrain, and familiar Green Hill objects such as palm trees, totem poles, item boxes, and spinning flowers. It also features the Green Hill Zone music. The background also includes moving platforms (either swinging or levitating up and down), spikes, and rings. And just as in the original Green Hill Zone from the first game, the middle section of land crumbles after a while of fighting on it, and luckily, it is the only section of land that does so in this level. A midway lamp post sometimes appears in the stage. When hit, it spins, damaging characters that go near it (except for the one that hit it). Most iconic of this stage is the famous shuttle loop, in which Tails, Knuckles and Silver make cameo appearances by occasionally running through the loop. If one is playing as the Pokémon Trainer, he will be standing on top of the loop (instead of the extra life monitor that is usually there).
In Sega Superstars Tennis, Green Hill was fitted with a tennis court with various characters making cameo appearances around the field, mainly the Chao from the Sonic Adventure series, also Blaze the Cat, Silver the Hedgehog, Knuckles the Echidna and Big the Cat. This is where many missions in Sonic's world in Superstar Mode take place, including a singles tournament with various Sonic characters.
In Sonic Chronicles: The Dark Brotherhood, Green Hill takes on a more realistic look, adding rocky textures to loops and other gimmicks, while still retaining certain features, such as checkered walls in certain areas. Wild Boar and Enraged Armadillos can be fought, and later, Eggman's robots.
The Chronicles story begins in Green Hill Zone, with Sonic traveling through the area to see Tails in Central City. The animals of the Zone have become strangely belligerent, and attack on site - behavior later discovered (by the beleaguered Doctor Madden) to have been caused by signal-generating machines hidden around the area; although whether these devices are Eggman's doing, or Shade's, is never revealed.
The team later have to search Green Hill Zone for some of Eggman's hidden bases, which can be accessed only after the party recruits flying characters such as Tails and Rouge. At the end of Chapter 3, Eggman himself is finally discovered, operating out of the last of these underground hideouts.
Samba De Amigo Wii
There is a Sonic themed level of the Sonic Team game Samba De Amigo Wii. This level takes place in Green Hill Zone where the protagonist, Amigo dances alongside Sonic the Hedgehog himself. There are also many Miis and Chao dancing on the sides.
In the Japanese PC game Sega Splash Golf, there are a number of Courses themed after SEGA franchises. The Sonic the Hedgehog course looks very similar to Green Hill Zone with checkered hills, bright green grass and floating rings. There are also crates on the course taken from Sonic Adventure 2.
Green Hill Zone was the first zone announced for Sonic Generations. In the level, you can play as Classic Sonic, or Modern Sonic. With Classic Sonic, the level is in 2D, as it was in the original title. With Modern Sonic, the game features the 3D gameplay of recent titles. Being the very first level in the franchise, this is also the first level in the game.
- In the Japanese version of "Cruise Blues," the twentieth episode of Sonic X, Cream states that she once lived in Green Hill Zone although this has never been confirmed in the game series itself.
- In Sonic Chronicles, while Sonic reminisces on the "good times" he had in Green Hill Zone, Tails asks how Eggman's kidnapping of small animals and turning them into robots could have been "good times". Strangely, Tails first appeared in Sonic 2 and never officially went through Green Hill Zone during the events of Sonic 1. In Sonic Generations, Tails doesn't remember Green Hill Zone.
- Green Hill Zone has reappeared multiple times, including Sonic Battle, Sonic Chronicles, and Super Smash Bros. Brawl. Tails appeared in Green Hill in these games and more, but he doesn't seem to remember any of it in Sonic Generations.
- Even though Green Hill Zone appears in "Sonic Chronicles" the music doesn't appear.
- The beta name for Aquatic Ruin Zone was Neo Green Hill Zone.
- The song "Dreams of an Absolution" has a similar tune to the background music of Green Hill Zone. Singer Lee Brotherton has said that this was not intended, but appreciated.
- In the 16-bit version for the Mega Drive, this is one of two zones in which an Invincibility TV can help with the boss, the other being Spring Yard Zone. It is hidden in a high tree which Sonic can grab by leaping off the end of the hill at top speed. In fact, the boss can be defeated before it even wears off.
- Stage 1-1 of the "Sonic Simulator" in Sonic Colors is a rebuild of Act 1 of the 16-bit Version.
- This stage has been made in all 3 eras (Sonic the Hedgehog (1991), Sonic Adventure 2/Battle and Sonic Generations).
- This is the most remade stage in Sonic the Hedgehog games.
- In Sonic Advance 3, the music theme of Sunset Hill is the remix version of Green Hill Zone.
- In the early development of the stage, the stage had different aspects from its final concept in Sonic the Hedgehog (1991). In this early prototype, it was planned to add a billboard saying "You are welcome. Green Hill" until the final release didn't actually have that Welcome sign. This only appeared in the Tokyo Toy Show where it was introduced the game's first prototype.
- Green Hills Zone from Sonic the Hedgehog 2 (8-bit)
- Mecha Green Hill Zone from Sonic Chaos
- Neo Green Hill Zone from Sonic Advance/Sonic N
- Green Hill from Sonic Generations
- Sonic the Hedgehog (8-bit) page at The GHZ
- ...and likewise the Sonic the Hedgehog (16-bit) page at The GHZ