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For the skill, see Grnd Shot.

The Ground Shot[1] is a mechanic that appears in Sonic Battle. It is a category of skill-based moves that the playable characters use to determine their Shot-based Special Move for Ground Attacks.

Description[]

Ground Shots are techniques that determine the character's Shot-based Special Move for Ground Attacks. These moves involve the user using a long-ranged attack. Each individual Ground Shot is performed in its own unique way.

In order to use the Ground Shot in gameplay, the player must select it before a battle starts or during an intermission. Also, in addition to inflicting normal damage on opponents, the Ground Shots can be powered up further; when the Ichikoro Gauge is full, attacks from the Ground Shot category will be able to instantly knock out the opponent, unless the opponent blocks it or is immune to Ground Shots.

While all Ground Shots are the same in function, each one has its own strengths and weaknesses that are determined by two attributes: speed and power. A few even have different mechanics; the Devastator can be charged for some extra seconds in order to increase the damage it deals and Ult. Grnd Shot can fire three shots at once.

To perform a character's Ground Shot in gameplay, the player has to press Rgba while on the ground.

List of Ground Shots[]

Name Number Icon Skill Points to enable
Beauty Shock 098 Beauty Shock 15
Chao Cannon 140 Chao Cannon 20
Chaos Magic 077 SonicBattle Sprite Card077 5
Chaos Shot 182 SonicBattle Sprite Card182 15
Chaos Splash 186 SonicBattle Sprite Card186 25
Devastator 161 SonicBattle Sprite Card161 20
Energy Ball 035 SonicBattle Sprite Card035 20
Grnd Shot 203 Grnd Shot N/A
Pink Typhoon 119 Pink Typhoon 20
Rock Free Fall 056 SonicBattle Sprite Card056 14
Sonic Wave 014 SonicBattle Sprite Card014 25
Ult. Grnd Shot 224 Ult grnd shot 30

References[]

  1. Sonic Battle (Game Boy Advance) United States instruction booklet, pg. 18.

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