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The Guardian Pawn Mk. II (ガーディアンポーンMk.II Gādianpōn Mk. II?) is an enemy that appears in Sonic Chronicles: The Dark Brotherhood. An upgraded variant of the Guardian Pawn, it is one of the Badnik models locked up in Eggman's Hazard Vault for being too dangerous.

Description[]

The Guardian Pawn Mk. IIs were created by Dr. Eggman, but were stored away inside the Hazard Vault in Metropolis because they were uncontrollable and too unstable. When Angel Island fell down into Metropolis at the end of chapter 5, it opened up the Hazard Vault, releasing the Guardian Pawn Mk. IIs, along with other robots and sending them rampaging through the ruined city streets.

The Guardian Pawn Mk. IIs can only be encountered in Metropolis Ground Zero. Their basic attack is shooting their opponents with energy blasts from their hand blasters, which can deal four hits per user. Their POW moves are Charging and Super Shot, which can inflict Weaken.

Statistics[]

Number of actions 2[1]
HP 300[1]
Speed 21[1]
Attack 24[1]
Defense 20[1]
Luck 10[1]
Damage 20[1]
Armor 30[1]
Elemental
affinities
Resistance Fire (25%)[1]
Ice (25%)[1]
Lightning (10%)[1]
Wind (10%)[note 1]
Weakness Earth (25%)[note 1]
Water (75%)[1]

Gallery[]

Notes[]

  1. 1.0 1.1 In Sonic Chronicles: The Dark Brotherhood: Prima Official Game Guide an error states that the Guardian Pawn Mk. II has a 10% resistance to earth and a 25% weakness to wind. In gameplay, it has a 10% resistance to wind and a 25% weakness to earth.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Grossman, Howard; Taruc, Nelson (30 September 2008). "Enemy Chart". Sonic Chronicles: The Dark Brotherhood: Prima Official Game Guide. Prima Games. pp. 184–185. ISBN 978-0761559986.

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